Toaru Majutsu no Index (PSP game)/List of Movesets

This is a list of moves in the PSP game of Toaru Majutsu no Index.

NOTE: The names of moves listed are not yet official and are subject to change, as there are little information about them.

List of Single-Character Moves
All Overdrives and Finishers simply require the player to press the 〇 on their consoles when the power bar has been filled (indicated by the glowing orb in the bar). Finishing moves however, requires the player to end the the final round with their Overdrives which should knock the opponent out, at which point the Finisher is accessed, changing the background to provide a small cutscene where the player character uses their finishing move to defeat their opponent, while "Breakthrough" from the 2nd original soundtrack of the Toaru Majutsu no Index anime plays.

All Attacker characters can block attacks using the ☓ button, while they can dodge by pressing the ☓ button in combination with any directional command from the directional pad or the analog nub.

All Attacker characters can summon their partners using either with the Left or Right shoulder button; the summoned partner has one move corresponding to which shoulder button has been pressed.

Finally, all Attacker characters can use a taunt by pressing the Select button.

Kamjiou Touma

 * Main article:Kamijou Touma


 * (□) - Touma jabs with his left hand.
 * (□ + □) - Touma jabs twice with his left hand in quick succession.
 * (Forward + □) - Touma lunges forwards and kicks with his heel.
 * (Left or right + □) - Touma spins to the side and does a back kick.
 * (Back + □) - Touma does a spinning low kick.
 * (△) - Touma throws a straight punch with his right hand.
 * (△ + △) - Touma throws a straight punch with his right hand and follows it up with a hook from his right hand.
 * (Forward + △) - Touma lunges forward and punches with his right hand.
 * (Back + △) - Touma throws an uppercut that launches enemies into the air.
 * Overdrive: Imagine Breaker Punch - A powerful punch that deals half of an enemy's maximum hit points.
 * Finishing Move: Platinum Dragon Strike - From Touma's right hand appears a dragon head that he uses to deal a final attack to the enemy.

Misaka Mikoto

 * Main article:Misaka Mikoto


 * Overdrive: Railgun - Mikoto performs her special attack, dealing two hits and knocking away the enemy.
 * Finishing Move: Upgraded Railgun - Mikoto performs a more powerful version of her Railgun ability after launching an enemy using her electricity.

Stiyl Magnus

 * Main article:Stiyl Magnus


 * Overdrive: Innocentius - Stiyl summons Innocentius, attacking for three hits for roughly half the enemy's maximum hit points.
 * Finishing Move: Innocentius - This is almost the same as the Overdrive version, although Stiyl spreads his rune cards to the ground and the Innocentius summoned is larger.

Kanzaki Kaori

 * Main article:Kanzaki Kaori


 * Overdrive: Yuisen - Slices through an opponent for massive damage.
 * Finishing Move: Nanasen and Yuisen - Kaori attacks the enemy using magical threads and finishes it with a quick slash.

Accelerator

 * Main article:Accelerator


 * Stomp - (□) Rocks fly out of the ground around Accelerator. Chains into:
 * Rock Kick - (Forward + □) Kicks projectile rock at opponent, long range, reflect properties.
 * Rock Uppercut - (Back + □) Kicks rock out of the ground uppercut style, launches opponents, reflect properties.
 * Dash - (Any direction + □) Reflect properties, deals small damage on contact. Can be chained up to 3 times by inputting desired direction of travel (e.g. up, down, left) and at any time you can chain into Triangle or Square attacks. Chains into:
 * Jumping Heel Drop - (□) Accelerator jumps in air and comes crashing down foot first, rocks fly out of ground around accelerator like with neutral square, reflect properties. Chains into:
 * Rock Kick - (Forward + □) Kicks projectile rock at opponent, long range, reflect properties.
 * Rock Uppercut - (Back + □) Kicks rock out of the ground uppercut style, launches opponents, reflect properties.
 * Redirect Blood - (△) Accelerator lunges at opponent and grabs them, deals small damage, reflect properties. Chains into:
 * Throw - (any direction while Accelerator is grabbing opponent) Accelerator controls vectors and throws the opponent in inputted direction violently. Opponents are knocked back very far, almost able to crash an opponent into the opposite wall of the stage even if you are right up against the wall of one side.
 * Wind Slash - (Forward + △) Accelerator backhands, a wind attacks the opponents. Mid-ranged projectile, reflect properties.
 * Quake - (Back + △) Accelerator punches the ground, and a few moments later a shockwave comes out of the ground below the opponent, launching them upwards. Reflect properties.
 * Overdrive: Plasma Ball - Summons a large ball of plasma and throws it at the opponent.
 * Overdrive: Black-Wings Strike - A pair of black wings sprout from Accelerator's back and he uses it to close the gap between him and the enemy, striking many times into the enemy's body before his wings disappear.

Misaka Imouto (Sisters)

 * Main article:Misaka 10032


 * Machine Gun Spray - (□) MISAKA fire around 5-6 shots at first, 10 shots when MISAKA is powered up (when she gains all 3 MISAKA tokens). Can move around while firing.
 * Thunderbolt - (Forward + □) Fires a bolt of electricity Similar to Mikoto's thunderbolt, except weaker unless MISAKA is powered up. Limited range compared to Mikoto's.
 * Thunder Shield - (Back + □) MISAKA shocks the ground in front of her, a close range attack that hits multiple times.
 * Grenade Shower - (△) MISAKA runs in from the side and throws 3 grenades at opponent. Has a knock down effect. Once MISAKA hits the enemy with this move, MISAKA gains a token, you need all 3 MISAKA tokens for MISAKA's attacks to all increase in damage permanently
 * Sniper Shot - (Back + △) MISAKA shoots opponent from behind player MISAKA. Knocks down. After hitting with her you gain a MISAKA token.
 * Electric Grab - (Forward + △) MISAKA sister runs in from behind opponent and grabs them for an electric shock. You gain a MISAKA token once you hit with her. Cancels when hit by enemies.
 * Overdrive: Artillery Barrage - Misaka Imouto fires continuously at the opponent for 18 hits.
 * Finishing Move: Battalion Charge - Misaka Imouto calls for reinforcements and begins a relentless assault using many weapons, including a sniper rifle and grenades, and is finished off by electromagnetic pulses.

Shirai Kuroko

 * Main article:Shirai Kuroko


 * Overdrive: Warp Drive - Kuroko taunts the enemy into attacking. When Kuroko receives an attack after the taunt, she unleashes a flurry of attacks from all directions using her Teleportation ability for 8 hits.
 * Finishing Move: High-Risk Apprehension - Kuroko uses a staggering amount of metal spikes to disable the opponent as she brings it airborne. She finishes it off with a drop kick and metal spikes through the enemy's clothing.

Tsuchimikado Motoharu

 * Main article:Tsuchimikado Motoharu


 * Overdrive: Four-Winds Palm Thrust - Tsuchimikado launches his palm into the ground, unleashing a shockwave that hits a nearby enemy. Because of the nature of this ability, he loses some hit points.
 * Finishing Move: Shikigami Pistol - Tsuchimikado prepares colored pieces of paper in four directions, then unleashes a powerful shockwave.

Sasha Kruezhev

 * Main article:Sasha Kruezhev


 * Overdrive: Ice Spear - Sasha uses Gabriel's power and summons wings made of ice. She then calls forth a rain of icicles which target a small area.
 * Finishing Move: Gabriel's Blessing - Sasha uses the divine power of water to its fullest extent. She summons four columns of water to strike the foe before summoning a magic circle behind her, which then showers the enemy with ice spears.

Oriana Thomson

 * Main article:Oriana Thomson


 * Overdrive: Double Spin Kick - Oriana delivers two swift kicks to the enemy, knocking it back.
 * Finishing Move: Nova Strike - After kicking the opponent twice, Oriana uses all of her Shorthand slips to create an orb of energy which she uses to deal a final blow to the enemy.

Itsuwa

 * Main article:Itsuwa


 * Overdrive: Nanasen Variation - Itsuwa entangles the enemy in a web of magical threads that delivers 7 hits to the enemy.
 * Finishing Move: Saint Destroyer - Itsuwa performs a series of spear attacks to the enemy. She then uses the Saint Destroyer spell to strengthen her final attack and strikes.

Kazakiri Hyouka

 * Main article:Kazakiri Hyouka


 * Overdrive: AIM Outburst - Kazakiri lets out a scream as a flood of AIM bombards the enemy.
 * FInishing Move: AIM Apocalypse - Hyouka loses control of the power inside her and releases it in an instant, showering the enemy with extreme amounts of AIM.

Acqua of the Back

 * Main article:Acqua of the Back


 * Overdrive: Ascalon Drop - Acqua delivers a strong downward slash to the opponent, dealing two hits.
 * Finishing Move: Lights of Ascalon - Acqua unlocks the hidden potential of his weapon. On each hit, he unleashes its full strength, ending in a powerful downward slash.

Mugino Shizuri

 * Main article:Mugino Shizuri


 * Single Laser - (□) Can be charged to create bigger laser with more damage.
 * Quadruple Laser - (Forward + □) Fires four beams in front of self in a spread pattern. Can be charged so all the beams become bigger and more damage. Can chain into a single laser that has very little startup.
 * Eight-Laser Spread - (Back + □) Fires eight beams in front of self in spread pattern. Can be charged for more damage and bigger beams. Can be chained into a single laser that has very little startup.
 * Shield Attack - (△) Creates a circular energy shield, little damage on contact; apparently can block. can chain into single laser. Chains into:
 * Shield Attack 2 - Creates a second bigger shield that completes the shield attack combo. Mugino will jump backwards after this attack, creating space between herself and opponent
 * Shield Charge - (Forward + △) Mugino charges at opponent with the energy shield. Can cancel into laser attacks at any time.
 * Silicon Card Throw - (Back + △) Throw silicon cards that hover in midair. If one of Mugino's beams hits the cards, beams will spread out from the card, forming a powerful unblockable "shotgun beam" attack. Cards will fall down after hit by either Mugino's beams or enemy projectiles. Multiple cards can be set, seems up to 7 at the same time. Cards will fall down automatically after a while.
 * Overdrive: Meltdown Beam - Somewhat similar to Mikoto's Overdrive. Mugino fires a beam of energy to the opponent, dealing nine hits.
 * Finishing Move: Tyrant's Display - Mugino kicks aside the opponent before launching it into the air and striking it in all directions with her ability. She then ends the attack by using her own hands to finish off the enemy in a powerful burst of light.

List of Unison Raid Moves
A Unison Raid is when a partner character is summoned and performs his Overdrive on a opponent. All attacking characters with partner levels equal to that of level 3 or higher can perform a Unison Raid.

The player simply needs to attack the opponent in a way that they would be launched up into the air (most effective if the opponent is cornered), at which point if your power bar has been filled appropriately (indicated by the glowing orb in the power bar), and that you are able to summon your partner can you perform a Unison Raid by pressing the Left and Right shoulder button on the console at the exact same time while the opponent is still in the air.

Unison Raids are brief, and can be easily exploited to allow the player character to chain another attack, especially that of the player character's Overdrive.

Index

 * After delivering an attack that sends the opponent upward, calling Index for a Unison Raid would result in her using her voice to damage the enemy.

Last Order

 * After delivering an attack that sends the opponent upward, calling Last Order for a Unison Raid would result in her using electricity to attack the enemy.