User blog comment:Inept Wiki User/What a Toaru fighting game could be like.../@comment-5275759-20150424104848

If another Toaru fighting game were to be developed, there's a fair chance it would follow a similar set-up to the PSP one, though I think a 2D Arc-style one would be a nice option to go for as well.

I haven't played Toaru PSP so I don't really have a particularly clear picture, but from what I've seen I don't think it...(how do I put this)...got as much from the characters as they might have done. I'm not sure what may have been the main cause for this (hardware, engine or control set-up), but I have wondered whether a change in the control set-up for another similar game would alter this (though on a handheld platform, room for changes is limited - if it was on a non-handheld console this time, I was wondering whether perhaps shifting the Overdrive and Guard to the shoulder buttons and adding in two more action commands where they originally were might allow more for it, however I'm unsure of this).