Template:Shared Draft 105

{|border="0" cellpadding="0" cellspacing="2" style="background: rgb(200,216,226); border-radius:5px; width: 100%; border: 1px solid #BCBCBC; margin-bottom: 7px;"
 * colspan="2" |
 * style="font-size:90%; text-align: left; border-top: 1px solid #BCBCBC;" |'''Return Links: (R1|U1)
 * Return 2 = (R2|U2)
 * Return 3 = (R3|U3)
 * Editing = Template:Shared Draft 105}}
 * Editing = Template:Shared Draft 105}}

Link Plan

 * Article Name: Summoning - [ Edit]
 * Redirects: Summon, Summoned, Summoner

Draft
Summoning is a field of magic, which involves bringing forth supernatural energies and entities from another place, often bound to follow the commands of the summoner.

Principles
 * Summoning targets
 * Summoning spells involve calling in a specific target from elsewhere, such as an entity dwelling in one of the phases like an angel or demon, or supernatural energies such as Telesma or other magical elements, to a specific location, often the summoning site. The summoned target is typically summoned for a specific purpose intended by the summoner, such as for a summoned entity to carry out the summoner's commands, for fuel to carry out certain spells, or to infuse power into individuals or objects.
 * Summoning circles (TSP)
 * Summoning process (incantation/will)
 * Protective circles
 * Exorcism
 * Magic sword symbol
 * Other?

Agnese SS Ch2, Unprocessed
 * Pt2 (Generally thought to involve weird creatures, e.g. angels, demons, spirits. Olympian spirits - summoning planetary power into amulet. Ship curious, especially modern/mechanical)


 * Pt3
 * Not just anyone summon at any time/place. Need to precisely set up appropriate direction/time/location etc for target. Magic circle for summoning - complex/intricate because writing out lengthy address to make sure summon target.
 * Magical equivalent of drug factory containers in criminal world. Accurate name of what to summon, calculate necessary numbers/colors/circles/directions/date/etc using many sliders lined up on wall. Boxy space look like planetarium and many lines displayed in dark show where to paint to draw out intricate magic circles on floor/walls/ceiling, become any temple, prepare optimal environment for what want to summon.
 * Pt4
 * Summoning ceremonies have corresponding exorcism ceremony. Forcibly stopping summoning not same as completing exorcism. Autonomous, won't disappear until corresponding exorcism. Need ceremonial ground intact.
 * Kokkuri-san, if bored/end partway through, summoned one not go away, safe end - need magic charm from scrap of paper or coin used in summoning
 * Pt6
 * Use summoning to create talisman (Taphthartharath)
 * Summon self elsewhere - extract soul or core of mind from body
 * Summon physical pillar to disrupt internal balance
 * Start by summoning mandrakes
 * Want to use magic circle surrounding summoned object as way of keeping volatilized element in place
 * Summoning circle and protective circle generally separate, some use just one and have either human/angel be one inside, basic idea to keep summoned/summoned separate or summoned will bare fangs against summoner.
 * Magic circles tend to get more complex as time pass. Mathers - English translation of (claimed) magic circle of King Solomon, even that has four smaller circles for incense in addition to magic circle
 * Pt8
 * Magic circle - usual angels, demons, or magical elements.
 * Summoned in same way as angel/demon, converted from physical object to mass of energy.
 * Once summoned, generally remain until corresponding exorcism performed. Massive energy to remain in autonomous state.
 * Thoughts - largest driving force necessary to summon, desire in summoner's heart. Strongly picture summoning target in mind, ggather willpower using magic circle and incantation necessary to give physical form. Oblivious summoners - full of interfering thoughts, failure.
 * Pt9
 * Summon ghost

Background

Chronology
 * NT18
 * Past (history) /present (magic sword/Aiwass)

Summon Sweep

 * Sweeps done (07/06/2020), TrackTags removed
 * Carrying out link processing using bot (24/06/2020)

Upper-Case

 * Tsuchimikado Motoharu
 * Aleister Crowley
 * Oriana Thomson
 * Ollerus
 * Xochitl
 * Imagine Breaker
 * Leivinia Birdway
 * Toaru Majutsu no Index SS: Stiyl
 * Toaru Majutsu no Index (PSP game)/List of Movesets
 * Dáinsleif
 * Kamisato Faction
 * Samuel Liddell MacGregor Mathers
 * Toaru Majutsu no Index (Mobile MMO)/List of Movesets
 * Shinyaku Toaru Majutsu no Index Light Novel Volume 21/Chapter 4
 * Aleister's 1904 Encounter with Aiwass
 * Aleister's 1909 Encounter with Coronzon

Notes:
 * Unexplored Summon examples removed

"Summons" (2 articles)(14 errors)(16 total)

"Summoning" (6 articles)(9 errors)(15 total)

"Summoner" (1 articles)(8 errors)(9 total)

"Summoned" (4 articles)(4 errors)(8 total)

"Summon_" (4 errors)(4 total)

"Summon " (4 articles)(4 total)

Lower-Case
"summons" (84 articles)

"summoning" (82 articles)

"summoner" (5 articles)

"summoned" (106 articles)

"summon_" (00 articles)

"summon " (112 articles)(1 error)(113)

"summon./," (3)

Note: Pierre Gosetti instance since initial sweep

Sweep List

 * Note: TrackTag being used to mark instances where link implemented but not certain whether appropriate
 * Make note on main page regarding context (calls, summoning to hand, manifesting/creating, Innocentius, Ellis, Brisingamen, R'yleh etc)

256 items: (all processed, use TrackTag/WLH to review)
 * Batch 1: 48 items (Start at 14:31, Done at 15:09, 24/06/2020)
 * Batch 2: 39 items (Start at 15:12, Done at 15:32, 24/06/2020)
 * Batch 3: 47 items (Start at 15:47, Done at 16:12, 24/06/2020)
 * Batch 4: 52 items (Start at 16:27, Done at 16:48, 24/06/2020)
 * Batch 5: 31 items (Start at 17:08, Done at 17:20, 24/06/2020)
 * Batch 6: 20 items (Start at 17:21, Done at 17:26, 24/06/2020)
 * Batch 7: 16 items (Start at 16:50, Done at 16:56, 24/06/2020)

Complete: