Template:Shared Draft 93


 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 1
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 2
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 3
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 4
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 5 (Early October)
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 6 (Late October)
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 7
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 8

Isabella Theism

 * Necessarius combat operative, planned role of cabal member in imitation battle.

Etymology
 * is an Italian name, a Latinized form of the Hebrew name Elisheba (meaning "God is my abundance" or "God is my oath").
 * is a term referring to the belief in God or gods, derived from the Greek theos or theoi (meaning "god" or "gods").

Appearance
 * Smell here, Personality or Trivia?

Personality (Chapter 1/2/3)

Background

Abilities
 * Hybrid - Necromancy, Christianity/Voodoo, clothing, zombie powder

Quotes

Unsorted, Ch1
Chapter 1:
 * Existing Characters: Stiyl Magnus, Agnese Sanctis, Angelene, Lucia
 * New Characters: Isabella Theism (イザベラ＝テイズム), Nihili Padpois (ニヒリ＝パドポワ), Solene Padpois (ソレーヌ＝パドポワ), Unnamed Barcelonan Priest
 * Other Names:
 * Staff: Benito (ベニート), Juan (フアン), Cecilia (セシリア), Pablo (パブロ)
 * Scenario: Saligia Lucajay (サリジア＝ルカジェイ), Tellia Harleos (テリア＝ハルレオス), Rinka Sawaue (リンカ＝サワウエ), Jane Balgowa (ジェイン＝ボルゴワ)
 * Location: Barcelona, Restaurant, Church
 * Subjects:
 * Part 1: Spain, Barcelona, Magic Cabal, Rune Cards, Necromancy, Voodoo, Christianity, Clothing, Death, Gnosticism, Grave robbing, Magic-Science Treaty, Armada, Soul, Reduction/Transformation while remaining human
 * Part 3: Spain, Necessarius Training/Intel, Armada, Imitations, Forensic Cleanup, Residual Information, Tattva, Runes, Voodoo, Everyday items in magic, Purification/Decay, Newcomers
 * Part 4: Mobile home, Spain, Outsiders/training, cuisine, naturally-occurring magic, shush
 * Part 5: Forensic cleaning, Test
 * Part 6: Church, Shinto, Baptism, Infiltration magic, Christian/Gold, Death/Rebirth, Isis, Stage play/character/dress as deity, Tetragrammaton, Lunar Hexagram, wedding, curse, holy water, manual papers, church contents, tattva, profiling, fortune telling, Haiti
 * Part 7: Cuisine, Voodoo - sacrifice/deity
 * Part 8: Confessional, Catholic cleaning, Salt Holy Water, Curse, Sword, Arthurian Legends, Gold (incorruptible/curses), becoming one with something to acquire its traits/power, Tattva
 * Part 9:

Tattva: ( Four Elements, Golden Dawn, Divination, Astral Projection, Agnese Sanctis )
 * Apas of Prithvi (Water of Earth, Silver Crescent Moon in Yellow Square):
 * Tejas of Vayu (Fire of Air):
 * Tejas of Prithvi (Fire of Earth, Red Equilateral Triangle in Yellow Square):
 * The Tattva combinations provide a technique for seeing and learning various things, with some capable of identifying and highlighting traces of residual information in a person's surroundings.  Although this form of meditation is normally done using cards, the symbols can be used without them. While it is a simple method, one must not take it lightly or lose sight of their objective when using it. One warning given by Mathers himself, is that pressing a card to one's forehead in a misguided attempt to strength the image in the head will trigger a malfunction in the mind - this can be exploited by applying it to someone else to force them into a temporary state of confusion or hallucination.

Barcelonan and Barcelonian both in dictionary, latter has red underlining:
 * Golden swords (黄金の剣) - Unnamed Priest
 * Personality
 * Front (of good priest), fear (motivation rather than well-being of others)
 * Background


 * Chronology
 * Pt8
 * Abilities
 * The priest's weapons, intended to defend himself from curses and foes, are countless swords made of gold. A valued metal which does not rust and retains its shine, gold is often used to repel impure curses. The sword is an angel's weapon and a symbol of separation, in religion, mythology and other lore.
 * The swords are fused to the priest's body under his habit and attached to his skeleton, with idea of becoming one with them to take on their traits as an extreme form of defense against curses. When revealed, they fan out behind him like golden wings. The priest tends to shoot them as projectiles.
 * However, as Agnese pointed out in her confrontation with the priest, while pure gold is used as a symbol of incorruptible, it often becomes a source of resentment and jealousy and as such, is also a popular choice for gathering curses, its meaning drastically changing depending on the interpretation used.
 * Golden swords

Spain:
 * Lost naval aspect
 * Roman Catholic country (Pt3/6) but also crossroads for several different cultures including Haitian Voodoo (Pt1)
 * Cuisine, culture, siesta

Churches:
 * Personal information, baptismal register/info on locals (Pt6)

Concealing Spell:(Pt6)
 * Lot of spells to hide presence, sneak into places, or transform into opposite gender(AgneseSSCh1Pt6-SD38?)
 * Spell not need Lotus Wand, constructed by taking Christian ritual of death and rebirth, rearrange based on story of goddess in different mythology, GD researched how to gain mythology/religion's power using stage performance - part of "getting into character" for performance is dressing up as a god.
 * Chant: “While supported by the holy tetragrammaton of YHVH, we don the clothing of Isis, goddess of the lunar hexagram, so we might be resurrected from death and ascend here as new beings altogether.”
 * Change, not seen from inside of spell, not disguising as specific person, turn selves into "nobodies", not stand out in crowd, no one remember what look like after taking few steps away, not perfect, if someone sees six times (hexagram?) - see through to true face, no doing suspicious or pacing back/forth on same road, keep walking towards goal

Egyptian Mythology:
 * Isis - lunar hexagram (one link to lunar hexagram, or one to lunar (moon or astrology) and hexagram (magic circle - common symbols? shapes/geometry?))

Voodoo:
 * Deities
 * Zombie Powder
 * Sacrificial ritual
 * Curses
 * Ti Bon Ange

Necromancy:
 * Word brings to mind techniques to control corpses
 * Field actually divided into many factions and schools
 * Examples:
 * Summon dead spirit to predict future
 * Living wearing clothes of the dead to become one with them and draw on their power
 * Technique of controlling humans - living and dead
 * Some necromancers take summoned soul/something seeming like one and seal in own body
 * Need to understand how living body works
 * With knowledge can experiment on how much can be eliminated from human body while still remaining themselves.

Residual Information:
 * Forensic cleaning
 * Residual thoughts
 * Noise/erosion
 * The Tattva combinations provide a technique for seeing and learning various things, with some capable of identifying and highlighting traces of residual information in a person's surroundings.

Everyday magic:
 * Almost anything in everyday life can be used for magic (AgneseSSCh1Pt3, ?)

Curses/Purification:
 * "...things used for cleaning and sterilization could be used for purification and things that led to pollution and decay could be used for curses. Good examples of the former were water, salt, and fire. Good examples of the latter were mud and animal blood." (Part 3)
 * Although pure gold is often used as a symbol of the incorruptible, it is also a popular choice for gathering curses, with its rarity capable of leading people away and becoming a source of jealousy and resentment. Mythological examples include the ring Andvaranaut in Norse Mythology and the in Greek Mythology.

Unsorted, Ch2
Chapter 2:
 * France, Calais, Agnese Sanctis, Lucia, Angelene
 * New Charaters:
 * Jack Prometeria (ジャック＝プロメテリア)
 * Harris Nicholagene (ハリス＝ニカラジーン)
 * Pierre Gosetti (ピエール＝ジョゼッティ)
 * Rini Calculed (リニー＝カルキュレド)
 * Plum Mordosié (プラム＝モルドシエ)
 * Rouen Nalberia (ローエン＝ナルベリア)
 * Unsorted Subjects (Twitter): Ghost, ghost ship,, ice ships, Golden Dawn, Dion Fortune, England, summoning, Witch, hex, World War III, Third Reich


 * Unsorted Subjects (Pt1-3): Strait of Dover, HMS Hood, Summoning, Telesma, Angel/Demon/Spirits, Phases, Olympian spirits (linked in chapter article, link elsewhere?), Ghost, ghost ship, Charon's ferry, Onmyoudou, Treasure Ship talismans (?), England/France, fortune telling, ceremonial ground, Temple, ice ships, Russian Orthodox Church, seven metals (Alchemy), Magic Circle (factors/complexity in summoning), substances, magic labs, magical flight - Apostle Peter/Simon Magus, shipping containers, Mandrake (article or just separate mentions?)
 * Unsorted Subjects (Pt4-6): ???


 * Unsorted Subjects (Pt7-9): Fortune telling lie detectors, ???

Tracing summoning (Summoning]/Summoner/Summon link?):
 * Containers collapse with first shot, most but ghost ship not vanish, uncollapsed one, grip silver staff and spin on spot
 * Not anyone perform summoning at any time/place, need precisely set up with appropriate direction/time/location for summoning target, magic circle for summoning complex/intricate because essentially writing out a lengthy address to ensure summon target.
 * Iron=Mars, Lead=Saturn, Gunpowder=Sulfuric acid=Sulfur=earth, Ship (quicksilver)=Salt=Ether
 * Apply current latitude/longitude/date to four symbols, check positions of planets
 * Flow of energy most likely to interfere with planet movements, path entering from south and leaving to west-northwest
 * Like using hands of analogue clock and sun's position to determine direction

Nuns, Abilities: (Agnese, Lucia, Angelene)
 * Flight spell (?)(Ch2Pt3)
 * Tracing (?)(Ch2Pt3)
 * Fortune telling (?)(Ch2-2,2-7)(mentioned on Divination by anon)
 * Scissors (2-7)(added by Agnese/Divination by anon)

Witch:
 * Mandrake - medicine(Pt6)
 * Like one of ancient witches labelled as evil by intentional misinformation spread by global religion.(Pt9)

Ghosts:
 * Physical interaction
 * Summoning
 * Unfamiliar environments

Summoning: Summon/Summoned/Summoning/Summoner term search sweeps? (SD105) Exorcist/exorcism/exorcise term sweeps?
 * Mathers - Solomon's circle

Five Suspects
Harris Nicholagene: (Sulfur)
 * Pt3
 * Pt6
 * Personality
 * Harris has expressed a preference for mandrakes with a feminine appearance, but objects to being called a pervert because of this, insisting on alternative reasons in response.  (2-3,5,6)
 * Insistence
 * Background
 * Starting with summoning, he intended to move on to growing mandrakes in a sealed glass greenhouse and remaking the environment they were growing in to see the effects.
 * Abilities
 * Researching environmental maintenance, fill field with strange things, strange things happen more easily, don't intend to remake natural environmental immediately, start by summoning then plan to move on to growing in sealed glass greenhouse

Pierre Gosetti:(Pt6)
 * Mention the catacombs
 * Personality
 * 5=6 in recruiting division, sure bragging about being from niche of niche community (Agnese thought)
 * Pierre appears to be proud of his position, emphasizing and repeating it when naming himself in his interrogation.
 * Preference towards mental temple - want to hide, avoid actions raising eyebrows, not smart to head into crypt every night
 * He prefers the use of a mental temple as a ceremonial ground over a physical location, knowing that one should avoid conspicuous actions when they wish to remain hidden (such as going into a crypt every night to conduct suspicious rituals). In his ceremonial actions, he has mentioned wanting to bolster his mental side to make sure his thoughts were not dragged down by the materialism of the current metal-driven age.
 * Want to bolster mental side to make sure thoughts not dragged down by materialism of metal-driven age
 * Charm preparation - need to clear hurdle. Cares about wife's safe birth to want one, silence - nothing wrong,
 * Pierre cares about his wife having a safe birth, enough to forgo his usual preference and want a physical talisman to aid it.
 * Background
 * Abilities
 * Unsorted
 * 5=6 (GD rank with these numbers: Adeptus Minor, First of the Second Order), B∴A∴, recruiting division, sure bragging about being from niche of niche community - no time for this
 * Only using summoning ceremony to create talisman from Taphthartharath (Mercury/quicksilver), want to bolster mental side to make sure thoughts not dragged down by materialism of metal-driven age
 * Using protective charm for own purposes, going about in right way
 * Talismans activated with command and amulets with constant effect, all such protective charms are spiritual items that have to be filled with a form of energy. Like charm for good business/grades, not prepare unless need for one to clear hurdle.
 * Cabal messed up succession process after previous boss died. Passcode lost, can't enter ceremonial ground
 * Original crypt mental thing? Think smart to head down to catacombs beneath Paris to perform suspicious rituals every night? Want to hide, avoid actions raise eyebrows, don't want to construct physical building as ceremonial ground at all. One way of thinking
 * Every single member of cabal mentally picture identical building, can acquire sense of community as if all gathering in same place, reaching point easier said than done, use something as jumping off point for imagination like create identical ice crystals by preparing impurities identical on microscopic level, passcode, random number distributed to all members at set intervals to share, sequence come to end when leader die
 * Prefer to use mental temple, share location with outsiders introduce risk of direct attack, need to create talisman. Talisman for safe birth, wife approaching due date, physical protective charm.

Rini Calculed:
 * Personality
 * Background
 * Abilities
 * Unsorted
 * Wearing pajamas, around same age as Agneses, wearing see-through negligee
 * Researching nightmares (insist on term/correction, sound like another magician with annoying obsession)
 * Look at astral projection, instead of journey to 'other side', interested on marks left on body afterwards (Dion Fortune)(laugh)
 * Want to perform ceremony where summon self elsewhere, extract soul or core of mind from body, best way of accomplishing, leave home and cut self off from outside world, want tension of unfamiliar environment, slight spice of something little bit illegal? yes, more ghost sightings at hotels/hospitals/campgrounds as unfamiliar environment make people sleep less deeply, make easier to experience hypnagogic/hypnopompic hallucinations, booster for helping mind reach higher level
 * Not uncommon for people to think will find special knowledge elsewhere (things/places/people) - Necromancy is example, field develop from crude logic that dead can answer questions as not constrained by rules of life, same person after death and humans can lie but believers in "great beyond" think death makes smarter/honest
 * Son of God made whole when ascend into heaven, focus on just fact and twist intended meaning, can conclude people level up on death, at least in Europe - necromancy not religious thing - more like fad.
 * Extract mind and travel to another world, polar opposite of necromancy. Living encroaching on another territory to feast on otherwordly wisdom found there - assumed collection of knowledge wanted did exist - world not created for humans, wrong to assume things set up for human use.
 * God expel Adam/Eve into outside world for sin, life meant as punishment, best to assume most of world created by god made unpleasant for humans, realm beyond physical even less pleasant, not a line to cross before last judgment. (Agnese thought in narration?)
 * Don't care about that part, interested in body left behind, marks of unknown original that appear on it during journey, Dion Fortune - scratches across back after dream world catfight
 * Why interested, self-harm? Scratches amazing if can control them, placebo effect to take care of inoperable brain tumors and aortic aneurysms, intentionally mess with alchemical principle of salt to see what wounds left on her

Plum Mordosié:
 * Personality
 * Considers self brilliant
 * Background
 * Abilities
 * Unsorted
 * Wanted to kill someone, bloody mourning dress, sticky look in eyes
 * Rental ceremonial ground likened to internet cafe, like wanting to send death threat from someowhere other than home machine, feel attempt fairly naïve
 * Engraved magic name in heart, someone grown "twisted" after face to face with unfair part of reality, only rely on god in time of need, similarly only rely on occult when enough reason to do so
 * Who kill - secret, why want to kill (no set punishment for saying why, who would count as confessing)(people wanting to personally punish often believe strongly in own righteousness) - revenge (Agnese feel certain not come to fruition)
 * Planning everything when attacking more powerful than self. Letting Agnese affect attitude, unlikely have much of plan, like chess player mad at bishop taken and insisting on take foe's queen and forget aim is to take king no matter how many other pieces taken, giving advice would allow revenge to succeed.
 * Take revenge through summoning, think no one can follow logic, no need to put blade in heart self,, disturb balance and target destroy himself, extract physical form through three alchemical principles (tria prima) - salt (body or base matter), sulfur (soul) and mercury (mind)), summon pillar supporting target - lose internal balance and at mercy of power attempting to wield, 'holier-than-thou asshole'
 * Consider brilliant, scare self with own brilliance (thinks highly of self)

Rouen Nalberia:
 * Personality
 * Rouen was initially deviant and confident when faced with interrogation, proclaiming that a magicians only reveals the success of their research by showing off the results and that he'd show what it meant to be a true magician, though he soon vomited at Isabella Theism's words on the skin used to make his bindings.
 * He is also adamant that his goal, being able to obtain pure compositional elements from food, would enhance possibilities for all humans, and insistent that there must be a way to extract the results without losing them before consumption.
 * Background
 * Abilities:
 * Rouen's exact capabilities are not known, though his field of research is known to be food, with the aim of finding a method of cooking that directly extracts compositional elements.
 * When hearing about his goal of directly extracting elements from food, Agnese understood his logic but imagined that studying it would only lead to ancient Chinese alchemy, hoping that he wouldn't try drinking mercury for eternal life - a possible reference to, the First Emperor of China, who sought immortality and ingested mercury in pursuit of it.
 * Rouen managed to demonstrate the heating and cooling of elements within the enclosed space of a glass container, though he was not able to extract the volatilized element without it vanishing on contact with the outside world, able to cook but not consume (a case which Rouen compared to the elixir of life created by of the Golden Dawn).
 * He planned to use summoning to resolve the problem, with the magic circle surrounding the summoned object being used to maintain the product long enough for it to be consumed, with the cooking being done in the circle and the extract being eaten while the time until its natural destruction is extended. However, this involved another problem which Rouen had not resolved at the time of the Hood incident - in summoning, the summoning and protective circles are generally separate, with the idea to keep the summoned and the summoner in separate fields to prevent the summoned force from harming the summoner.
 * Unsorted
 * Large muscular black man, look like could solve most daily troubles faster with fists than spells
 * Vomited
 * Studying food, find method of cooking that directly extracts compositional elements - enhance possibilities for all humans
 * Agnese: Understood logic but imagine studying only lead to ancient Chinese alchemy (hope not drink mercury for eternal life - QSH?)
 * Demonstrate heating/cooling of elements within enclosed space of glass container, can't extract result - vanishes the instant contacts outside, cooking can be done, can't consume, like elixir of life GD's Ayton created, want way to keep volatilized element in place, using summoning, should be possible - using circle surrounding summoned object, cook in circle and eat while extend time until natural destruction
 * Summoning circle/protective circle generally separate, some just use one and have either human/angel be inside circle, basic idea to keep summoned and summoner in separate fields or summoned bare fangs against summoner, proposition sounds like zoo visitors in cage with lions, not solved problem
 * Rent ceremonial ground to perform experiment, if answer - wouldn't need to keep coming back for more
 * Magic circle s tend to get more complex as time passes, Mathers create English translation of (claimed to be) magic circle of King Solomon, even that has four smaller circles for incense as well as main circle
 * Insist has to be a way, ingredient to enhance humanity there, not allowed to consume, define predator/prey - can enter cage without worry of being consumed?

Culprit and Ceremony
Jack Prometeria?
 * Magical equivalent of drug factory containers in criminal world. Accurate name of what to summon, calculate necessary numbers/colors/circles/directions/date/etc using many sliders lined up on wall. Boxy space look like planetarium and many lines displayed in dark show where to paint to draw out intricate magic circles on floor/walls/ceiling, become any temple, prepare optimal environment for what want to summon.(2-3)

Tracing summoning (Summoning/Summoner/Summon link?):
 * Containers collapse with first shot, most but ghost ship not vanish, uncollapsed one, grip silver staff and spin on spot
 * Not anyone perform summoning at any time/place, need precisely set up with appropriate direction/time/location for summoning target, magic circle for summoning complex/intricate because essentially writing out a lengthy address to ensure summon target.
 * Iron=Mars, Lead=Saturn, Gunpowder=Sulfuric acid=Sulfur=earth, Ship (quicksilver)=Salt=Ether
 * Apply current latitude/longitude/date to four symbols, check positions of planets
 * Flow of energy most likely to interfere with planet movements, path entering from south and leaving to west-northwest
 * Like using hands of analogue clock and sun's position to determine direction

Five Suspects, Actions/Aspects:
 * Pierre Gosetti: Creating protective talisman from Taphthartharath (planet Mercury)
 * Rini Calculed: Investigating post-astral projection marks, salt
 * Plum Mordosié: Attempted murder by destabilizing target by removing support through three principles (salt/sulfur/mercury)
 * Harris Nicholagene: Summoning mandrakes, sulfur?
 * Rouen Nalberia: Elements from food

Jack Prometeria: (Sections to be done: Personality, Chronology, Abilities tweaks)
 * Personality
 * Chronology
 * Pt4 (Approached after breaking into container, confirmed five magicians and destruction won't stop): ?
 * Pt8 (Lighthouse, met by Agnese, revealed motivations, learned that ship would never reach): As the Hood was approaching Calais, Jack went to the harbour's lighthouse for its arrival, only to find Agnese waiting for him, having deduced his involvement. He explained his motivations, how his father had served on Hood, how Crowley's symbols had ended up in the ship designs, and how he wished to purify and experience the ship for himself in the remaining time he had left to live. However, he was dismayed to find that the ghost ship would never reach land, due to a flaw from his overcomplication of the summoning ceremony.
 * Pt9: Agnese decided that shock of learning he could never experience the Hood for himself was punishment enough, knowing he did not have enough time left to make a new plan.
 * Abilities
 * Summoning Ceremony (Opening, Hood's qualities, Actions, Summoning Traits (autonomous, functions), Concealment/Combination, Flaws)
 * Other (residual trace)
 * In order to fulfill his wish of purifying and experiencing the ship before his death, Jack devised a complicated summoning ceremony to call forth HMS Hood as a ghost ship.
 * After summoning, the ship would proceed to Calais.
 * Once summoned on...
 * When tracing the summoning site and predicting the composition of the magic circle, Agnese deduced that it included the symbols of iron (Mars), lead (Saturn) and sulfur (from gunpowder and sulfuric acid, and indicating earth) with the ship being salt (ether). The flow of energy followed a path entering from the south and leaving to the west-northwest. The individual summoning spells carried out by the unwitting summoners which were making up the ceremony, each providing a symbol, included:
 * Pierre Gosetti: The creation of a protective talisman using Taphthartharath, the Planetary Spirit of Mercury.
 * Rini Calculed: An attempt at inducing astral projection to investigate marks left on the body, involving the alchemical principle of salt.
 * Plum Mordosié: A murder attempt, aiming to extract the target's physical body through three principles (salt, sulfur and mercury) to destabilize them and lead to their own power destroying them.
 * Harris Nicholagene: The creation of mandrakes and attempts to give them a feminine appearance, with claims involving the alchemical principles of sulfur.
 * Rouen Nalberia: Experiments to develop a method of cooking to extract elements from food.

Aleister Crowley/:
 * Five people sharing container attack/abducted but not even know Hood summoned. Calais entranceway linked France and England across 40km Strait of Dover. Fair number of British magicians end up there.
 * Each of five rented out ceremonial ground cover piece of puzzle. Iron, lead, sulfur, salt. Each cover one symbol, none of individual spells look enough to summon Hood. Combined them all - see something else. Like placing multiple panels on top of each other, create a colorful piece of woodblock art. None set up - has to be landlord who views from step removed, master key necessary to manage rented space. All five summoner, none aware, oblivious to position as gear in larger machine. Ignorant. If shoved on small boat, run out of time, not go away.
 * Predicted outbreak of WW1, Hood constructed based on lessons learned during war
 * Ships contains his 'genes', ruinous element of magician who insist entire world must be stained with blood before great ceremony can begin, without it - Hood might be victorious in northern Atlantic (Jack's thought)
 * Name taboo, everyone on magic side benefit from actions, sins too great to earn praise
 * Summon ship, examples but not convincing, summon purely mechanical object with magic circle instead of usual angels, demons or magical elements. If symbolism of Crowley unwittingly included - likely possible. Entirely different level from Charon's ferry or Treasure Ship talismans. Intentional/not, if worked into basic design of ship, could conceivably gain ability to travel to/from some other realm, possible to summon via occult means, though sounding absurd.
 * Summoned in same way as angel/demon, convert from simple physical object to mass of energy - maybe when ship pass to another phase or done by inheriting something from Crowley, must have happened. Rusted hulk at sea floor only small sliver of true power. Exceedingly rare for summonable object to appear naturally - like odds of seeing moment angel descended from heaven. Doubt plan put together on short notice, result of badly wanting to find sunken ship in past?
 * Once thing summoned, generally remain until corresponding exorcism ceremony performed. Requires massive amount of energy to remain in existence in autonomous state.
 * Treasure Ship. Crowley like to travel, visited Japan by ship. Arrangement of symbols transform ship itself into talisman. Instead of having great power to begin with, may gain invincibility similar to original grimoire's. Hood start to lose restriction of numbers, enough that could be used to mass-produce Gabriel talismans one can carry
 * Don't know if inserted will into WW2, but even if coincidence Hood ends up with piece in it, couldn't leave it like that
 * Jack's father decent magician, not mean much. Witches dance in midwinter forests until freeze to death in attempt to delay Third Reich's invasion.
 * Images work into mind, feel like actually experience, can't allow anything to stain reputation of ship father proudly served on - take action on nothing more.
 * Not afraid, moment would come eventually, prefer to spend last moments working to help Hood or die along with it, want to experience - feel like reaching out and touching, phantom not that powerful
 * Destructive landing not happen, massive form on horizon, less than 5km away, max speed of 31 knots - right on top of them yet never seem to arrive at harbor, like mirage oasis moving further away more one pursues it.
 * Largest driving force for summon is probably desire in summoner's heart. Strongly picture target and gather willpower using magic circle and incantation necessary to give physical form. Spell lacking since actual summoners oblivious to Hood's existence. Created spell bound to be full of interfering thoughts. Can create face from montage of different ones but won't be anyone existing. Don't exist, won't find even if put on wanted poster.
 * Overly complicate process out of fear of being caught. Secret base, drag in five others to ensure ceremony continue even if location discovered. Failed. If performed on own, would have arrived and got what wanted. Prepared for every eventuality, excessive planning means not work. Summoning fail from beginning. Shimmering appearance prove, never arrive, wandering ghost ship disappear on own before long.
 * Not do it after all, only hear stories, generation had it easy, presumptuous to think could purify.(Pt8)
 * Current era built on former, obsession with past even if those who actually lived there gone. Necromancer job to fulfil that kind of desire/regrets - summon father or Hood crew, loss due to Crowley curse dragging down or lack of strength.
 * Disappear without trace, scars of destruction all that remains. Shock of learning never experience punishment enough. No time left to put together new plan.(Pt9)

Unsorted, Ch3
Chapter 3:
 * Germany,, Agnese Sanctis, Lucia, Angelene
 * New Characters: Frau Halveria (フラウ＝ハルベリア)
 * Unsorted Subjects (Twitter): @hero_ursm (fusetter), @hasuno_tsue
 * Unsorted Subjects: Ceremony of Ba Moun (バ・ムーンの儀式), Loko Atisou (ロコ＝アティスー), Baron Samedi (バロン＝サムディ), Brave Ghede (ブラーヴ＝ゲデ), Procurer (調達屋), Mystère (ミステール)
 * Illustration: Angelene, bicycle, pedaling fast and sweating, loads of 'spider legs'
 * Illustration: Angelene, bicycle, pedaling fast and sweating, loads of 'spider legs'

Frau Halveria
 * Etymology?
 * Appearance: Young woman
 * Personality
 * Pt8
 * Background
 * Pt6/8
 * Chronology
 * Pt4/5/6/8
 * Abilities
 * Ba Moun: Being the subject of her study, Frau Halveria is capable of performing the Ceremony of Ba Moun (バ・ムーンの儀式), though she is not able to control it or completely escape from its curse.

Unsorted Notes: Strategy meeting in dark parking lot, unseen magician using ordinary delivery app to gather needed materials - human bodies, boys/girls pedal over unaware that they are true product being ordered and deliver selves to execution ground, enter abandoned building, think suspicious, killed there and then, magicians vanishes along with product, all remains is pool of blood and bike, who responsible for cultish/inefficient ceremony, after bones or organs?
 * Pt1: Frankfurt, mobile home, Procurer
 * Pt2: Bodies in magic, bike delivery system/dulling, Lucia - dirty mind, loophole, church data, Europe apartment/offices, Tokyo/New York, RCC, real estate<!--

Simple tasks dull inquisitiveness, pedeal bike loaded with package wear out, delivery after delivery over day, thoughts dull and stop questioning info on phone, cog in machine - fateful order arrive, map not wrong, protected by system everyone used so fine, assumptions prevent actual thinking, not hesitate to walk into abandoned building, international corp supply map not send out guards to protect users, had been working just that sort of job - hesitant to ask further but want to know what all knew at moment

Different abandoned building each time, yes - phone used to order and building set as destination all stolen, check through electronic order data not enough to id magician, only lead to Dietrich or Wilhelm whose name used for order

Lucia - dirty mind, excess of bleeding not slow, how ordinary world viewing - teenagers work delivery job tend to gather money to run away from home, suspicions buried in ocean of statistical data - clever way of abusing system or modern people not care about strangers anymore?

Magician use loophole to acquire human bodies, task need to continue taking lives, sting op simple - delivery app give job to whoever's fastest, address of restaurant and delivery location displayed, any nearby part-timer show intention to fulfill by tapping accept job button, as soon as see job with abandoned building as goal, tap button faster than anyone else

Ordinary users just have address displayed, no way of knowing who live or if location occupied, map overhead not tell what kind of building - why past users fall for it, if link app to database display ownership of address, trap easy to detect, only have to work out which job to abandoned building, using church data, unlike Tokyo/New York, Europe use lot of apartments/offices built hundreds of years, even if area modernized, church intervene in name of preserving scenery, church has strong connection to real estate business, if people live somewhere - eventually die there - intermediary company not want property to lose value - make sure to call in church to exorcise place, give RCC ton of city information can use to proselytize, not let anyone else use data, convenience stores on opp sides of same intersections sometimes receive very different levels of business, same way - churches always check data to see where to build churches and where to distribute pamphlets on streets to proselytize most efficiently, view list of data start with old maps and continue updated until even latest smart building

Ready to start, ordinary person accomplish same by checking city hall database, need to know trap waiting to consider doing so, heavy users stop questioning due to exhaustion/repetition, punishment --> Bike - small wheels, designed for looks, extra-high seat/handlebars, poor torque ratio, tiring to pedal up steep slope Reminded world's first bicycle thought to have been in Germany Waterproof backpack lent by company shaped like round sphere - also designed for looks or protect contents from shaking
 * Pt3: Necromancy, Isabella/Stiyl, rookies/pro
 * Pt4<!--

Agnese/Lucia sneakily following, can't go ahead, if mage kind enough to wait in same spot - wouldn't need to sneak in first place Not know for sure that attack happen at delivery point, possible people-clearing field or use other spell to attack before and scatter blood at delivery point after fact, sting - preserving life top priority, rooftop to rooftop, unfamiliar bike through hilly city, no way to lose sight

Only blood/bike found afterwards, wonder what happens to backpack and what carrying in heavy bag ordered Who knows, magician performing cultish ritual using inefficient ingredient such as human body, might be ordinary food - hate to work on empty stomach? App delivery service only decoy to lure people, not think about that part, dangerous if decide foe unfathomable and give up on thinking

Part-timers closest to restaurant/home given job first, not pedal far, normal pace arrive in 10 min

Destination part of ordinary warehouse district, kind of blind spot found in any industrial city, nothing suspicious around, late at night, no one else around, big city - streetlights and security cameras, might think protected if look at artificial lights, artificial light from LEDs might not work against true magician, this one kept up with changing times - know where blind spots and humanmade shadows are and locate isolated piece of city filled with cameras - violate treaty between magic and science? AC need to upload their end

Frankfurt inland city, industrial but no harbor, international airport primarily for travellers, heavy equipment transported along giant river next to city or along land routes, on way to base for land routes - warehouse district next to autobahn, hard to tell but empty/abandoned warehouses - home/shops not only example of people kicked out when no longer pay, no good way of telling from outside which in use and abandoned

Stop bike, on lookout, most serial killers work alone, unusual/high-risk desires not be revealed to group, change with crime around simple shared goal like bank robbery, key - constant need for living humans, part of major ceremony requiring large number of sacrifices? or repeatedly failing and having to redo? hard to say how planned out, incompetence not make less dangerous, not want to face someone wielding blade because decide life never improve and need to be reborn to try again - never satisfied, never stop, not been told other two watching over - not do anything give presence away to enemy

Odd, no contact, if detect when - if excellent search magic (fortunetelling/prophecy) why need delivery service, seem like magically search all witness info and attack when no one looking, overlooking, review info, abuse-lure-attack-missing-remains, who - sting to find culprit, not seen attacks, set up by someone, stolen phones used to send to fake delivery destinations - understand how meeting end, not attacking directly? Blood/missing, attacker might not be magician - hiding places - only blood/bike so where backpack go, object ordered by magician, leave and escape, too late -->
 * Pt5: People-Clearing Field

<!-- Clearly call curse, invoke Baron Samedi for a protection spell (cross fingers), spider-legged thing blocked from entry, squished against invisible wall, only buy time as curse locked onto them, come in to kill no matter what, grab hand and guide back into kitchen, at indoor walls, cross self and create invisible barrier at every door pass through - buying time, not solve fundamental problem - curse catch up eventually
 * Pt6: Curse, Baron Samedi, Gods, cross, divine wrath/punishment, Voodoo, Christianity, St. Andrew, St. Vitus, Demon, Tower of London

Thighs tremble, half fear, half exhaustion, amazed escape on cheap bike - if had to do again, miracle not occur second time, strength in crisis, explain, wipe sweat, Voodoo - Spain/Isabella, studying curse, thought key to quick contact god can be found there

Spell is Voodoo, not actually have any fixed teachings or spells, culture that borrows gods/ceremonies of other mythologies and religions, makes own, adds in own things to continually expand, might even include familar aspects of Christianity, study curse - divine punishment/wrath part of god's will, stories of St. Andrew/Vitus, painful demonstration to people can be used to show world god's glory, Voodoo continues to grow while incorporating all other mythologies/religions, thought key to quick contact god can be found there

Ceremony of Ba Moun, spell allows to bind priority contract with demon, grant every wish, exchange - must sacrifice someone you care for once a year, once run out - demon will devour, worst/most wicked spell in Voodoo, should have been able to control with enough research - keyworld should

Sense link between requirement for sacrifice and missing, after lose control of curse - force onto unsuspecting people to escape, take place every time not escape any loner, if enough to save - be out enjoying life, not even reflexively deny, really this self-centered when pushed to limit, want to get rid of curse no matter what, habit - Catholic - not normal nun, pro finally show up, tried to force onto someone escape to get rid of it, let them dispose problem, not even procurer - like someone who dump babies/spirit tablets in locker/bin - know someone would find before long - abandon so no one know, force responsibility onto discoverer so run off, grimace each time curse returns, not give up and keep doing it, something wrong with them, curse after them too - know how terrifying, nonsense about once a year - not wait at all before come to devour, completely broken as curse, don't want to die - primary goal, calm analysis - dead end has path out only for her, curse - spell to create priority contract with demon to grant wish, demon described poorly defined, required repeated sacifices and once run out devour magician, sound like dead end and worst possible curse - simple way to end - cause must die to curse, no more sacrifices - demon leaves

Crash like pillar snapped, inside building, curse eliminated if set target finished off - assuming not remain afterwards - lasting house of death Ugly fixation on life, prove alive, nothing but spell created/meant to be used by humans, no matter power borrowing to boost self - has to be way of getting rid of it - analyze enough, should be able to dispell any/all forms of magic, self-serving - keeping around to have someone to shove curse onto while escape

Wish, even if only want to study, must have wish wanted granted, must use at least once, only now remembering or thinking back to time when still conscience, wish no one else have to suffer from strange curse, not sacrifice, beyond helping and got innocents killed to escape to safety - self-centered but still human being - no longer abandon for easy way out, knowledge close off fate - fitting for curse creator, door to kitchen dent in - catching up, thing not something think of beating, ask for name, no longer abandon coward and run to safety, capture alive and throw into Tower of London -->
 * Pt7: Spell designed for output rather than control/safety, purity, moon rocket/mine, pressing situations where no in position to properly consider risks, zombies, micro/macro, Ti Bon Ange, soul, world ill to control diseased areas, Phase Theory, viewpoints, demons

<!-- Simple gamble, make selves seem dead, Romeo/Juliet Voodoo, create absolute poison with single lime growing on tree Zombie powder, drug put people in state of pseudo-death to control Create anything with industrial kitchen, no escaping so make think dead, if target already dead - lose purpose and should be destroyed No time to see if true, not certain self, not kill all people if confident would work Use force to hold door, force back, lot of Christian spells for blocking intruders/pursuers, said Son of God spread teachings while constantly on run from people who not understand, door already protected by barrrier, if cast own spell - could be interference between two and malfunction, crack bend/splinters Medicine bottle, drugs not just for zombies/assassination, priest's job to listen to people of city/country rulle over and solve problems, zombies just extreme version, making example of someone or provide ultimate punishment only way to preserve peace at times Empty bottle on corner of countertop, different medicine, different meat/veg chopped up and paste, healing, Loko Atisou, Mystère, Brave Ghede
 * Pt8: Pseudo-death, Romeo/Juliet, lime poison, zombie powder, Christian spells for blocking intruders/pursuers, malfunction, medicine, priest, making example/punishment, Loko Atisou, Mystère, Brave Ghede, rookie killers, Kokkuri-san/Ushi no Koku Mairi, demon, curse, names/numbers, forensic cleanup, fake corpses/control

No worry, no one like to be in pain, everyone fears death, look away/bite lip, no right to say after sacrificing innocents, never say sort of things again, like interrogation room - bond between detective/criminal, stray but faced with way things supposed to be - regain ordinary sensibilities, if strength to not avert gaze from what done while panicking - might turn over new leaf, no bringing back dead, even said zombies not work like it, part still wants to help, still have enough of heart to heal hurt, turn towards already died and people can still save, even dead have dignity needs protection, not die there, not while feel regret, save people killed - lives gone but still give something, crash, out of time

Once take pseudo-death drug, get in fridge, lower temperature to complete illusion, no other way to trick ceremony Something occur, even if drug trick demon, lock onto again instant "come back to life", can't feign death forever Sharp pain in neck, enough to KO, evidently can indeed create absolute poison with lime, lift collapsed and drag further back into kitchen Feel betrayed, odd lack of hostility, greater sense of danger, drag to large industrial refrigerator, even if use drug to temp step down from stage, lock back on as soon as recover, drug only ever work for Angelene, should have done from beginning, if didn't incapacitate, killed too

Change of heart, insisting wrong to get innocents killed, partner too weak to accomplish so giving up, thankful someone try to free from lonely battle, not do all this to push towards death, gently smile like face of corpse, door broken through

Casual voice interrupt, stand close to collection of spider legs, first mistake - figure out how to draw out so much power from half-arsed design, cost performance wild, spells that catch on as rookie-killers tend to be easiest to set up e.g. Kokkuri-san/Ushi no Koku Mairi No one allowed to enter place, right side bitten away, blood/guts spill but stop before hitting floor - not caught by legs, corpses all can create - methods of manipulating corpses, also have way of remote control, experiment success, if not react from corpse made from rearrange animal blood/meat would have to give up, lucky - considers anything moving a threat - alive or dead, atmosphere obliterated, ceremony admittedly powerful and nearly impossible to mess with, crucial difference from normal spells, power from contract with a demon - curse has a master, not truly formless collection of malice or similar, definite and physical source - just have to do something about it, pieces begin to fall but maintain smile as pile up on floor, Ba Moun - demon itself come to take life of anyone who fails to follow rules - demon is individual, no matter how powerful, always one-on-one deal, only need to present with two corpses of exact same person, especially when demon bite at anything that moves - even if corpse

If found cadaver first, doubt woman next to her was alive/ghost, detailed doppelganger, really nothing more than large animal bones/organs patchde together, two fake corpses lying on floor, dull tearing sound, demon has one body, two of target lying at two distant points, as powerful as it is, single being yet can't ignore objective, try to move to attack both at same time, primal scream - different from baby, twinge of guilt or ordinary emotions stirred - draw into vortex of malice, split itself apart and splatter across floor, all pieces contact all ordinary shadows in room and disappear as if absorbed

Should do it, real one steps through, nail colors, attention to detail pays off when see how splatters, taboo, stickiness subtly different from when living crushed, wear clothes of dead with childlike smile, source of faint scent of death - not actually from skin, most accurate - living person who dress as dead, one from before nothing but death - flat/simple scent from cadaver

Solve problem though even this doesn't actually kill, sound simple, if demon particular about name - properly name, if curse particular about numbers - just use a numbers trick, if can't pull off - shouldn't try to use, shocked silence, two corpses - leave, problems, wouldn't fool curse if visually tell apart, mop and toss - wink, punishment game, forensic cleanup, clean up own corpse, grotesque originally art term, guresome scene good hard look and rethink path if don't want to end up like that herself -->

Voodoo
Principles:
 * Assimilation (tweak misconception paragraph)
 * Deities (Loa/Mystere)
 * Curses and Drugs (Ba Moun, Doll)

Voodoo is described as not actually having fixed teachings or spells, being a culture that draws in other cultures, borrowing gods and ceremonies from other mythologies and religions, and adding to them while making them its own to continually expand. Isabella Theism, a necromancer who uses a mix of Voodoo and Christianity, has highlighted the affinity and called Voodoo a greedy religion that takes in every last miracle it comes across.

Voodoo is known for having many curses. The Ceremony of Ba Moun is considered the worst and most wicked spell in Voodoo and its most horrific curse, where a magician makes a contract with a demon which will grant them their every wish in exchange for the magician annually sacrificing someone they care for, being devoured by the demon if they fail to carry out the sacrifice.
 * Voodoo Doll - actually common idea of unknown root that has spread and is also found elsewhere

As well as curses, Voodoo has a variety of drugs and concoctions, (Other Ref?) from wound-healing paste mixed from different vegetables and meat, to a deadly poison created from a single lime growing on a tree. One of the most notable is zombie powder, which is used in the creation of  - one of the most well-known specialities associated with Voodoo. Rather than making corpses rise from the dead,   as is often thought of with zombies,  chemicals are used to intentionally harm the body and remove the Ti Bon Ange from the five components of the soul, putting a person into a state of pseudo-death, robbing them of their mind and remaking them into a living unit which can be controlled.
 * Haitian origins/punishment

Examples:
 * Ceremony of Ba Moun
 * Loko Atisou: A loa associated with healers and plants
 * Baron Samedi: Head of the Ghede loa, associated with the dead. Dressed in a top hat and black tail coat, he is often depicted with the appearance of a skeleton. Found at the crossroads between life and death, he digs the graves of the deceased, greets their souls and leads them to the underworld.
 * Brave Ghede
 * Loa
 * Lime poison, knife
 * Zombie powder
 * Assimilation


 * Pt6: Curse, Baron Samedi, Gods, cross, divine wrath/punishment, Voodoo, Christianity
 * Spell is Voodoo, not actually have any fixed teachings or spells, culture that borrows gods/ceremonies of other mythologies and religions, makes own, adds in own things to continually expand, might even include familar aspects of Christianity, study curse - divine punishment/wrath part of god's will, stories of St. Andrew/Vitus, painful demonstration to people can be used to show world god's glory, Voodoo continues to grow while incorporating all other mythologies/religions, thought key to quick contact god can be found there


 * Pt7: Spell designed for output rather than control/safety, purity, pressing situations where no in position to properly consider risks, zombies, micro/macro, Ti Bon Ange, soul, world ill to control diseased areas, Phase Theory, viewpoints, demons
 * Voodoo speciality - zombie not making old corpses rise from dead, use chemicals to intentionally harm body to remove Ti Bon Ange from the five components of soul, spell used to rob person of mind and remake into living unit can control, Ceremony of BM uses demon as amplifier to forcibly shift things up a level, from micro to macro, intentionally make physical world ill to control the diseased area


 * Pt8: Pseudo-death, lime poison, zombie powder, medicine, priest, making example/punishment, Loko Atisou, Mystère, Brave Ghede
 * Medicine bottle, drugs not just for zombies/assassination, priest's job to listen to people of city/country rule over and solve problems, zombies just extreme version, making example of someone or provide ultimate punishment only way to preserve peace at times
 * Voodoo, create absolute poison with single lime growing on tree
 * Zombie powder, drug put people in state of pseudo-death to control


 * Pt7
 * Medicine/Poison seen as same, master of mythology -gods/demons as same basic thing?
 * Affinity, greedy religion

Ceremony of Ba Moun
The Ceremony of Ba Moun (バ・ムーンの儀式) is a Voodoo ceremony which involves a contract with a demon. Described as the worst and most wicked spell in Voodoo, the demon grants the caster's wishes, but in return they must annually sacrifice someone they care for, otherwise they will be devoured by the demon.

Principles

Draft:
 * Opening
 * Outline
 * Specifics
 * Spell
 * Demon


 * Pt5
 * Suspect might die if look, sharp end
 * Sound like baby - more malevolent, more than hackneyed monster like giant spider
 * Cannot let self know - thinking name in mind would steal soul. as far from human warmth as anything could, cry like baby seem like serial killer trying/failing to pretend to be harmless neighbor
 * Understanding not reveal path to survival - close off fate and guide to doom faster, no thinking way out
 * Pt7
 * Isabella not have countermeasure against Voodoo demon, not matter if master Voodoo, spell someone created but can't control
 * Rocket - moon/bust, situation pressing such that need wish granted ASAP, meteor/sick daughter, not wait a day longer, way of feeling satisfied with even halfway decent result, not rely on poorly-defined demon if situation not pressing, pressing situation - unable to examine if worth price, fail once - lose everything, not in a position to properly consider risks when make decision, only learn price paid after act - too late
 * 'Grant heart's desire' - vague, not much when look into it
 * Medicine/Poison seen as same, master of mythology -gods/demons as same basic thing?
 * Affinity, greedy religion

Unsorted, Ch4
Chapter 4:
 * Existing Characters: Agnese Sanctis, Lucia, Angelene
 * New Characters: Helm Himmel (ヘルム＝ヒンメル), Monica (モニカ) (Sister)
 * Location: Zurich, Switzerland
 * Subjects:
 * Part 1: Religious Organization Account (宗教法人口座)
 * Part 2: Saint Vitus, Saint Sebastian, Saint Ursula, Saint Christopher
 * Part 3:
 * Part 4: Turin, Piedmont, Italy, folklore, witch, guilds/lodges/salons
 * Notes:
 * Js06 - Ch5 in Turin?, Index, certain spell? (face shedding?), connection between previous chapters

Unprocessed Notes: <!--Metal container hideout, food, notice cases - scale feel unnaturally large, doubts each could pull off by single individual, personal reason/objective but feels too large, 8-bit password, nuclear missile to attack convenience store, too much power for case, what happen if not solve - clean freak lose control - execute innocents, war, curse sacrifices, overblown - how magicians are - choose self over world, encounter cruel side of life - overturn for personal reasons, Apostle Peter - refuse magicians flight, nuns technically not magicians, mystic powers not make magician, not have magic name, not belong to magic cabal, no more than nuns who follow Christianity and view magic as tricks/vulnerabilities taking advantage of Christianity's teachings, not fully understand what real magician truly is, if told simply how they were - only accept, something else feels off since can wield "small subset of miracles" as nuns, each of cases work of single individual - someone else gave opportunity, cash in front person who wants revenge or gun in front of person who wants to rob bank, unaware how dangerous thing found was, grant wishes/lend miracles to weak - might sound divine but not about to praise Person X
 * Pt1: Metal container hideout, 8-bit passwords (CR?), scale feels unnatural, nuns viewpoint/magicians, Apostle Peter, information brokers/hitmen, Switzerland, Swiss banks, tax havens (Monaco, the Cayman Islands, the Cook Islands, sketchy online banks, and virtual currencies), failed Index prototypes, Anglican/Catholics

If give three what need, horrific picture of downright malice, cash to one who want to rob bank - no crime in first place, might look sympathetic/cooperating, all done is find embers and pour oil on to trigger explosions, worse than actual criminals, if free - more large-scale cases occur, change vague suspicions into solid evidence, paper fan, no one say anything about help, interrogation/torture tech - unlikely keep secret, guided but never knew, follow trail laid out without noticing

Need more info, not have to gather up themselves, don't have to give up just because dead end, use all even if buy, information broker, rarer than pro hitman?, depends on what kind

Newspaper reporters, freelance tabloid writers - most above-board version of job where earn money by gathering info, also form of journalism using threat of publishing scandalous info to blackmail - separate

No country/large organization not have own intelligence agency or department. Search engines, online stores, social media, video sites, most any IT company - doing all can to gather personal info from users. Any corp exec with penchant for breaking taboos by dabbling in insider trading - on lookout for talk of merger/buyout of related companies

Criminal organizations also need info - for "business concerns" (e.g. scams, abductions, loan sharking), defence (against traitors/criminal investigations) - can use as much info as can get as long as no spec or bias mixed in

Normally people who use info want to keep to selves, if one in criminal org share info with other gang or police - viewed as traitors, unusual to find info broker who gather info from round world and sell to anyone for same price like store, talking about relying on info broker belong to specific org/world power - one side with UK, gather/reveal only for UK

Zurich, capital of Swiss canton of Zurich, Switzerland best known for bank No single unified language - each of 26 cantons use preferred language, some parts use German (e.g. Zurich), others French. Recognized as permanently neutral country, unlike self-proclaimed pacifists, actual treaties say abandon right to go to war, exchange = rest of world help eliminate threat if ever invaded - useful as place to arbitrate conflict between other countries, Geneva Third most well-known aspect in entertainment - secret banks (high bias), Cayman Islands, spotlight last thing want when hide money, Swiss brand - steady/unchangde, no unnecessary interest/investment, wealthy safe/indefinite protect assets prefer here

Anglican vault, more accurate - British documents gathered by Swiss - probably see valuable opportunity to obtain objective outsider view of selves, no single national religions, dominant culture differs, some side with Catholics and others against, useful frontline base for Anglicans

Comics/movies talk of Swiss banks - not single large group, national banking system allow people to open accounts with just name and PIN, bankers traditionally tightlipped, term generally refer to all of many banks in country, choose whatever - some hostile/some friendly - use friendly one, safe deposit box for art/antiques instead store dangerous documents/items - grimoires, old maps, cursed charms, star charts, spiritual items

Some curses/grudges only activate once arrive in UK, things don't want returned like adipocered head or exported UK-made execution tools, coat made from hide of 1000 rats during plague

When can't let other countries have but can't store in UK, goes there Large marble building, like white cathedral, former church bought and converted into bank, curse capitalists, reusing old buildings, fall into ruin otherwise

Bank president, courteous old man, black morning coat, nice enough to attend an evening party, clockwork doll, President Helm Himmel, fake name like Suzuki Saburou, already know but ask, Religious Organization Account #3X5-8X1-9X2-0X1-7X4, safe deposit box, key, have access unrecorded 'by mistakes', box generally two keyholes, customer one key, bank other, use two keys together, ensure neither open on own, measure make harder for customer to use box for illegal purposes (e.g. stalker hide collection, multiple people share key for delivery of dangerous herbs), prevent people at bank swiping gold bar from box, president let pearl key slip from hand, feign/secret safe, say entirely ignorant of possible criminal activity carried out with their box, walk behind general counter, ordinary person - if see stored, shock destroy mind

Boxes many forms - common - rows of metal drawers with number/keyholes size of study desk drawer, documents like wills/land deeds, larger ones for jewel/gold bars, large as school janitor closet, art/antiques - 3m cubes like air cargo containers, actual storage space perhaps smaller than look - equipment to regulate temp/humidity

Deep in bank, down corridor with metal bars, open one of silver vaults, doors - steep staircase, basement floor, not included on building plans, thick round door like bank vault, usual system - count to 3

remote-control robot probes, machine can perform task simple as turning key, all about aesthetics, Monaco/Cayman Islands/Cook Islands/sketchy online banks/virtual currencies, plenty of tax havens offer secret banks, rich continue to choose Switzerland as value tradition/stability, not look for risky/imperfect new services, already make more money than can ever spend.

Inside beyond door, metal bars, passageways, stairs, atrium neatly lined with many metal drawers, Anglican Church's remote database, 28000 in all, failed Index prototypes scattered around world -->
 * Pt2: Yucatan Peninsula, Maya, Cuban Missile Crisis, Chupacabra, believers saved, Son of God, compatibility, Christianity rejecting miracles/mystic from other gods, St. Vitus/Sebastian, Slavic Svantovit, Celtic Cuchulain, Christianity supposedly monotheistic but assimilating older gods/legendary figures under changed name, St. Ursula (die with 11,000 virgins -number misreading), St. Christopher (fictional creation)

<!-- Two hours fruitless search, pull out phones and record, squeeze cheeks in anger at wasted effort, grimoires hard to read - in Italian/Spanish/French etc - cipher on top of base language, told Angelene to learn Latin, Angelene not often straighten back and look down, end as how said would - have to start with foundation of fact to reach truth, no magical system in common, dead end, see hints of Person X, certain someone out there, no solid clues/not gather enough evidence to do anything, like watch politician hold apology press conference where insist over all misunderstanding and not do illegal, find nothing at all more suspicious = no way to use in investigation, not know what to search - treasure trove of info can't be used
 * Pt3: Grimoires (non-original), languages, cipher, Swiss/other cuisine, transactions, covering tracks, face-related magic, Gerolamo Cardano, metoposcopy, Johannes de Indagine, physiognomy

Go out to eat, Swiss food, bias view - cheese fondue/mineral water, instant coffee/freeze-dried food, ready-made, canned, frozen foods, curry rouz, white stews, instant soups etc, home to world's largest instant food company, museum/souvenir shop?,, city of banks/insurance - expect to see lot of business out at midday, see surprising number in religious habits/Anglican, Switzerland - country of banks, most transactions over phone/internet, people visiting directly - ones with treasures physically stored in safe-deposit boxes, block of Zurich - Anglicans, like company town where city finanicially ruled by single company - pros/cons - when know people of affiliation in specific restaurant - not hard for third party to eavesdrop while pretend to be customer, everyone travel here for research while working outside UK like them? - supposed to be equal, bottom - short end of stick

Restaurant glimpse - most serve thick bacon/potatoes, look German at first glance, not all Switzerland like this, no single official language/religion, each canton chose German, French etc to use

Angelene look of child saw curry rice for dinner for third day in row, only just finish fight in Frankfurt, wish for Italian speaking area - be careful what wish for, Italian food there not seem quite right, homeland - more particular about Italian cooking (Japanese particular about dashi, French sauces, Indian seasonings), Agnese group demanding when comes to pasta - simpe disagreement could lead to endless war,

German-smelling pizza patatine, fries on pizza, actually Italian dish - what Italian food mean change lot in different regions of Italy, unusual to serve carbs on carbs where either main dish, Japanese example, Canadian poutine

Notice odd, latte, customer at other table order item can be ordered anywhere, unusual for thick espresso/warm milk carry over in separate containers, behavior - Italian, not find in etiquette book, more like stubborn life hack common folk invent - only one who know what doing know

Don't turn round, recognize person, acted as guide few times in Catholic days, Sister Monica, tension, look up and eye contact, stand up quickly and spin round, shove aside waiter near entrance and run outside, run across by chance, run away instant - up to something, Zurich block - lot of Anglicans, eavesdropping, spy, warned in advance not let notice, spying on Agnese, connected, Catholics behind

Fleeing girl in nun's habit, small alleyway between two banks, blood splattered across ground/walls to point higher than heads, sinister atmosphere, object at center of pool, larger than hand palm, skin of human face with holes for eyes, nose and mouth, 'face' left - someone pretending

Magic relating to faces - 16th century Gerolamo Cardano proposed metoposcopy determining one’s destiny based on lines in forehead, similarly - Johannes de Indagine and other magicians develop physiognomy, determine inner character by looking at nose, mouth and facial features, if methods developed - also develop methods of preventing third party from analyzing face or alter face to give destiny/personality, real skin not imitation, possibility someone living with another's skin to hide identity, if seen enough to do - must take seriously, remove borrowed face more effort than removing mask - blood

Report to higher ups, discussion/exchange between Anglicans/Catholics, find out if real Monica safe, if stolen face, might have stolen documents, really what happen, first to talk about borrowed face - nearly fail to view objectively and oversight, came to find point in common - familiar - evidence of something destroying evidence and covering tracks - tell them third party doing harm - like unnatural traces of forensic cleanup, method similar - chance looking at group reuse same tricks, keep in mind possibility real Monica tore own face and leave to escape suspicion that Person X, reward of fries, method allow escape suspicion, tear identity away so can abandon identity there and escape, wound treat/stop bleeding/pick up while wandering, walk freely as victim whose face stolen so Person X take on identity, stop/investigate Monica instead of chase other unseen villain, not mean Catholic necessarily behind - not defend abandon, 2 billion followers, large percentage so lot of Catholics personally no good or part of other group, 0.01% would be 200,000 -->
 * Pt4: Turin, Piedmont, Italy, folklore, witch, guilds/lodges/salons

Christianity:

Saints:
 * - (mistake?/source?)
 * - (mistake?/source?)

Character Chronology TSPs:
 * Helm Himmel: Himmel greeted Agnese Sanctis, Lucia and Angelene when they came to his bank to access the Anglican remote database in one of the vaults, and at Agnese's request, slipped her his key while openly feigning ignorance.
 * Monica: Monica was spying on Agnese, Lucia and Angelene, while they were in Zurich, Switzerland, visiting an Anglican remote database to investigate a possible link between the recent cases they had been involved in. When they decided to go out for lunch, at a dead end in their research, Monica was a couple of tables away, in the same restaurant they visited and was noticed by Agnese. As Agnese discretely told Lucia and Angelene who was behind them, Monica looked up from her drink, saw Agnese was onto her, and immediately ran out of the restaurant. With Agnese and the others pursuing her, she fled down an alley and used a spell to tear off her face. Though she escaped, her spell gave her pursuers a lead to follow.
 * Evidence behaviour

Facial Magic:(Pt3)

Switzerland:
 * Background (banks, cuisine?)

Map:
 * Ch1-4 notes?

Unsorted, Ch5
Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 5
 * Illustration: Isabella Theism?, Stiyl Magnus, Angelene, and Lucia
 * Characters: Stiyl Magnus, Isabella Theism, Angelene, Lucia, Agnese Sanctis, Agata, Monica
 * Locations: Caldera island in Aegean Sea (/Thera),@hasuno_tsue


 * Fusetter, @hero_ursm, G-TL

Subjects/Notes from Fusetter post:
 * In Greece, at Thera
 * Turin success cut
 * , Greek Mythology,, , , Proserpina, Isabella Theism, Zombie, Magic God, Voodoo
 * Agata, St. John, palm, St. Benedict, grave robbing, civilians/magic, Lotus Wand, guild, wax voice recording
 * Nemean Lion, Heracles, Leo, Mycenae, lion gate, Monica, wax/face - restore, kill, Kamijou, Kumokawa
 * "Tu", guild - group changing belief in Europe to ride success
 * St. Vitus/Sebastian
 * Intend to destroy church/Christianity for unknown reason (AC VS RCC, Book of Law, other?)
 * Intend to infiltrate Vatican to do so
 * Behavior compared to degraded Coronzon, mention of Kanzaki

Unprocessed Notes (1):
 * Pt1: Thira island of Cyclades group, Orpheus, Dionysus, Persephone, guild
 * Pt2: Crete, Naxos, Delos, fortunetelling, Caesar cipher, world’s oldest whatever, the ancient theatre of Delphi contained a shrine to Dionysus, the Stadium at Olympia was Zeus’s holy ground, and the amphitheaters on Delos were all linked to Apollo or Artemis, St. Benedict’s bones
 * Pt3: The Nemean lion, the Mycenaean Lion Gate, rooftop Shisa or a temple’s Komainu, Golden Bough, the glass shards of St. Vincent’s prison
 * Pt4: "Tu", scytale, bow and arrow of Diana, Roman mythology, the relationship between Greek, Roman, and Christian

TSP:
 * Following the investigation in and, X participated in the attack on the Guild base on the island of.

Cryptography:

Monica
 * Personality: Pt3 guesses?
 * Chronology: Hand wandering through empty air
 * Abilities: Lion

Magic-Science Treaty:
 * Magnesium flares - how not violate?

Saint (Thread:71598)

Unprocessed Notes (2):
 * Pt1
 * Thira, island of Cyclades, small city of 7000, homes/long stairways cling to steep slopes bordering Aegean Sea


 * Pt2
 * Greek Mythology - Crete/Naxos, Delous, Cyclades
 * Guilds
 * Magnesium flares/treaty
 * Stiyl burning buildings, spell book
 * Fortune telling
 * Outsider/exploitation

<!-- Tack religious on front, most exploitative envrionments driving death from overwork swept under rugs as pursuit of asceticism, history/tradition scary, work environment, regret not learning remote instructions to statues etc, put off so long forgot to study, magic world ways to go before manage unmanned weaponry, even internet down reasonable monthly price, cost effectiveness down to quality of idea, e.g. statue of Virgin Mary damage with sword/shield, open like iron maiden to chomp, Lucia tell Agnese need to study bible more when over - starting with part of honoring predecessors - amount to death sentence, Angelene tremble
 * Unmanned magical weaponry, Virgin Mary, Bible study
 * Bow culture, archer moon goddess, watchtower, Thira's terrain, Lotus Wand, 8-bit action, throw/pour down
 * Caesar cipher, world's oldest whatever - Greece/China (noodles, money, ships, wheels, flamethrowers, encryption), Indiana Jones boulder
 * Rain water storage (25-DD), Lotus Wand ambushing, harmless people stasis, largescale traps rather than individual battles, providers
 * Greek amphitheatre or arena co-opted as water storage, underground structure - actors/beasts/slaves, theatre/arena ruins dedicated to gods (Ancient theatre of Delphi contain shrine to Dionysus, Stadium at Olympia - Zeus's holy ground, amphitheaters on Delos all linked to Apollo or Artemis, any large structure where people gather have god's name engraved into it, indicate spells)

Flare burst, brighter than lightning, spin Lotus Wand around, explosive blast fill top of watchtower, spell select/solidifies wind out of five major elements. Greek mythology bow culture. Watchers aiming with bow belonging to goddess of moon/virgins thrown from tower with limbs flailing, observer/archer/arrow supplier - get from guild of highly specialized workers, gather people from special field, move more flexibly as group, guild structure like soft cushion - bag with hard beads, subtle difference from magic cabal magicians who learn to do everything selves, only know to do one thing - not even consider leaving battle no matter how going, like soldiers line in perfect ranks to be bombed to death

Thira, distinctive terrain, rough waves of Aegean wear down coast, steep sloped cliff faces, small homes of white stone lined up along slopes, white stairs link buildings in complex pattern similar to labyrinth or ghost leg lottery, on island covered in stairs - challenge for even online stores, historical city not allow passage of cars, house - small tray-sized heliports attached to walls - landing points for delivery drones, terrain make attacking island pain, have to climb steep slope when arriving from sea, Guild use terrain to advantage while holding high ground, barrels filled with hot oil/quick lime, roll down stairs, countless arrows pouring down at enemy, flashfloods down slope, gravity on side, stairs or scaling cliffs - hellish climb, like 8-bit action game

Climb top of nearby house roof after flare fade, aim at messenger running down stairs, silently grumbling, jump down and cover mouth, not kill - leave to priest, flare - drag limp messenger into deep shadows between houses, found encryption book - Angelene share with others, Caesar cipher, When discovering origins of world's oldest whatever - generally have to talk about either Greece/China - true of noodles, money, ships, wheels, flamethrowers, encryption, something still seem off, drag up slope, not surprise if giant round boulder tumble down like exploration action movie, focus on uphill

Angelene surprised, attacking cabal HQ, imagine more big battle between individuals - not all largescale traps like quick lime/flashfloods, guild is villain hiding in shadows of history - providing knowledge/techniques/materials/motivation to criminals across Europe, mean keep selves perfectly safe the while, doubt want to treat valued lives as disposable, probably want unmanned magical weaponry more than anyone - thankful that techniques not reach that level, allied troops silently neutralize scouts in watchtowers and on roofs, withdraw safely, Agata to Agnese, ley line disturbances gone for now, reading with scan using old map/pendulum, item near rain water storage tank at 25-DD, close

Used right, Lotus Wand strike distant target just by hitting wand itself, not always best, when need to silently knock out with first attack, simple blow like it could be insufficient

Thira, small island in Aegean Sea, like any remote island securing fresh water top priority, greenery suggest have natural spring, locals not rely on it alone, large stone pools built at top of steep slopes, will have corpse in them soon so ignore, priority to secure book

Thira's ordinary people, harmless thoroughly petrified, swiftly/silently knocked unconscious, given defenses capable of resisting stray shots, anyone with unusual resistance actually expert magician, casually put in stasis and fix afterwards - like how water bear works, largescale test work even with 7000, Necessarius not humane enough to hesitate because civilians used as shield, world's most powerful problem solvers who deal with crimes and even wars

Agnese group arrive at top of cliff after climbing long stairway, area take advantage of level terrain, artificial structure there built with white stone, built down into ground in bowl shape large as small baseball field, giant crater filled with dark water reflecting flames/flares/moonlight similar to ocean in fireworks show, source of flashfloods, may originally been ancient Greek amphitheater or arena, not appear to be ancient dam with long history, reuse make ancient ruin investigators faint if see, major hint

Ancient theatre of Delphi contain shrine to Dionysus, Stadium at Olympia - Zeus's holy ground, amphitheaters on Delos all linked to Apollo or Artemis, any large structure where people gather have god's name engraved into it - reveal what spells/tactics Guild prefers, need to investigate but priority remains

If ancient Greek theater/arena, more just bowl surface structure, even normal theaters have underground paths/rooms for actors/props to move without audience seeing, arena with slaves fighting lions - prison-level cells to prevent stars escaping -->
 * Venice/LAN, remodelled, Western palm reading - life/heart lines, diversion, St. Benedict unlocking spell (graverobber/bones), focus drawn, goin coin symbolize greed - blind with wicked desire/lose sight of reality, flash to blind

<!-- Coin bags float, light sources attached - explorer headlamps, light source in dark targeted first, draw attacks away if not hold/wear light, less resistance than expected - not optimistic view, ominous atmosphere of full gas tank now half empty, lack of resistance - enemy no real attachment, either main force not based there or escaping through other exit, punishment if manage to escape with book
 * Pt3
 * Light targets, booby traps
 * Nemean lion, stone or metal, Mycenaean Lion Gate, Shisa, Komainu
 * Residual thoughts, "Cause of death", Golden Bough, St. Vincent

In hidden portion of ruins since BCE, walking through underground tunnel not meet modern safety standards, bumpy surface provide spaces to hide, spared headwind of projectiles in straight tunnel with no hiding place, quick pace while looking out for cursed charms, dolls, other booby traps on floor/wall/ceiling, rushing increase risk of death - not rid of fear that miss target after coming far

Not everyone survive series of events leading up to this including some ordinary, if main force escape, square one, fuel fire of others' criminal motives to cause crimes around Europe, victim/criminal suffer while Guild laugh at safe distance, hate push to work hard in exploitative work environment, also trouble sleep if allow happen, end tonight

Sound like rustling paper, shh, finger to lips, turn silently to noise source, long passageway circling dam have other stairways/rooms build onto it, resemble stone ant colony, noise from one room, original purpose unclear doubt for friendly given remnants of metal door pulled straight up by gears/chains like guillotine or sluice, not surprised if learn once housed trained lion, thing of past

Deafening roar, choose course of action, mind blank, prevent refining magic power, hard time fight back with any complex spell, too late by time beast leap, before fear freeze, thrust out Lotus Wand on mechanical reflex, if thing held out in front of animal face, hold in place with front legs/bite, fine if not torn by first strike, not allow second, wooden wheel - splinter scattershot, slaminto lion side, blast away 200kg beast, roll over/convulse

Nemean lion, way attack hit - not biological creature, stone or metal, perhaps modelled after Mycenaean Lion Gate, like rooftop Shisa, temple Komainu come to life/attack, comical example way of distracting from fear, defeat not mean danger passed

Yet to check room rustling paper, deep burning sound and orange light from room, rush in - face peeled away strange, Monica, laugh, buy time for this, hold burning collection of paper, not let go, fire spread beyond paper and envelop arm, laugh, spread arms as body up in flames, ran towards three - grab/share fate, wheel burst and blown back towards wall with >10 times force running with, counting on it, flutter through room like cherry blossoms/scattering embers, spell book blown away, paper on fire, wax tape melt, book shredded by scattershot, help destroy in effots to protect, destruction thorough that restoring difficult, sit down by wall and watch continue to burn

Lifeforce left, about to run out, no stopping, not main issue/cold feel guilt once dawn, more important task, grab blank memo paper in same room, check leftover thoughts, need help from both to extract spell book from Monica, wax tapes with sounds? extracting memories of seeing won't get what need? not looking in head, residual thoughts clinging to clothing less strictly guarded, any voices heard once coincide with voices in spell book whether aware or not, level of accuracy not normally possible, if would - other incidents solved faster such as ghost ship, this case - burning habit and lost spell book destroy by same fire "Cause of death" - powerful common factor - use to absorb information from both spell book and criminal clothing

Don't forget, seen in Golden Bough, magic of sympathetic/contagious varieties place heavy emphasis on relationships/connections, if handhold, use it

No saving burning girl, still breathing/survivor for now, refuse to treat and extract necessary information even if mean watching die, work for peace/bright future but contemptible/inhumane (can't let Touma see), otherwise spell book to defeat Guild forever lost, clench teeth, continue work with perfect accuracy

When martyred, glass shard of St. Vincent's prison turn to flowers, saw angel, carry no pain/secrets, place contains naught but light, truth not embellished as light shines bright to guide lost lambs on earth

Continue work, look to room instead of Monica, bit afraid of suffocating with no windows for smoke to escape, curious about what kind of room, large - twice size of school classroom, walls lined with bookcases, old tomes piled up on tables, more than that - what?

Groan, last words to convey, smile little, not hesitate to respond - shut up hypocrite see in hell, death, outstretched gand simply wander through empty air, sad person, betrayed Roman Catholics, picked fight with Anglicans to side with Guild, must not manage to ride self of loneliness lodged in heart, died alone, even in Guild willing to protect with life, not find anyone want to leave final message, malice/hostility/enmity/animosity, life like book left stiff/moldy after soaked in filthy water/forcibly dried, desired freedom but lived life holding breath while hiding in dank shadows, betray all people for nothing more, not know promises made to recruit, only imagine girl manipulated/exploited - even she must have known, otherwise not waste final words, like poison to mental health, crushed by dark if not careful, deep breath - refocus mind - tap at memo paper, have written all over paper without noticing, create new book, even drawn out waveforms recorded on wax tapes, have spell book to hunt down Guild--> <!-- Guild base quickly taken, time leftover before dawn, too fast/smoothly, anxiety, leave circular water storage - rapidly organize info in head, something do even after battle complete, one person only listed in records by alias, only one important to ignore usual rules - boss, Tu, not get impression defeated, meeting with Stiyl/Isabella, front line fighters feel like disposable pawns to buy time, fight to win but not feel like fighting to survive, VIP will alias care about own life more than that, where Tu from - chemical symbol?, sigh at non-magic suggestion, not believe superiors - not discover anything selves
 * Pt4
 * Base taken too fast, not defeat, pawns to buy time, boss disappear from island
 * Notice encryption uses rather than
 * rather than - Roman mythology
 * Roman mythology similar to Greek, original indigenous religion mostly lost as overwritten
 * Guild adapt to work within Greek/Roman/Christian society underside, change gods to match current age
 * Greek/Roman/Christian relationship, Rome swallows Greece but absorb culture/overwritten, empire oppress early Christianity, martyred saints, Christians oppress all others once accepted, e.g. witch hunts, Roman mythology derivatives, same thing ancestors decried, corrupted by power
 * Guild look to survive, blend in with mass/winning side (Renaissance), good/evil meaningless, nothing to protect, myth/culture tools/battery, time to move on - will do it, done with Greece/Rome and now Christianity's turn, working to destroy Christian society as think time to act, no room for negotiation
 * If disappearance not merely self-preservation, something left worth abandoning base, fuelling criminals not enough - do self, infiltrate/destroy Vatican

Tu escape island during fighting? ships surrounding island, not easy, notice curious facts, acquire spell book but discover other things, interesting documents in room, fail to destroy or confident not be stopped even if that info gets out, encryption uses Caesar cipher, expect scytale - cylindrical strip of parchment from ancient Greece, used method develop later in ancient Rome

When destroy watchtower, sniper drop weapon, bow/arrow fill hit with deadly disease, origins in goddess of moon/virgins, not let hit anyone, can't say if only works on women or not, appear to be bow/arrow of Diana not Artemis, reason for different god - Roman mythology

Roman mythology very similar to Greek mythology, provide position for few emperors/heroes to grant legitimacy to Roman Empire, Rome have original indigenous religion but mostly lost as stories of Zeus applied to Jupiter, Hera to Juno etc

Confronted by Monica, originally Christian, manage to recruit without detection, means of contacting Catholics in secret, means Guild adapt with times to work within Greek/Roman/Christian society, like influenza virus developing new strain every year to defeat existing vaccine, not outdated fossil cling to life on society edges - opposite, maintain network across Europe since ancient Greece and still remain hidden wherever went, explain why difficult to track down, when Christian priest/nun arrive after fact to view from surface, hard time seeing Guild territory spread out deep underground, live on underside, change names of gods to match current age to pull of, willing to compromise, fundamentally incomprehensible to those who worship Son of God, apparently use full set of Roman spells - doubtful truly worship Jupiter from bottom of heart

What matters - relationship between Greek, Roman, Christian, look back in history - look like direct progression but not that simple, Greek age lead into Roman age, name of Rome swallow weakened Greek lands, absorb Greek culture, Roman gods have large portion overwritten by Greek ones, Zeus/Jupiter become essentially same, Rome win politically but conquered culturally, views of good/evil not consistent, Empire not at all understand early Christianity, oppress like a new cult, too clear when look on legends of martyred saints, once Christianity accept by an emperor, Christians begin oppressing all other religions, like witch hunts, priest/priestess worship any ancient god accused of being witch, very people who branch off from Roman mythology and develop beliefs from there, Christians end up doing exact thing ancestors decried, human nature to be corrupted by power? not what matters

Guild searching for way to survive while this going on, throw out own religion, blend in with masses, Rome absorb Greece - became Roman, Roman mythology oppressing Christian join in, Christian oppress traditional witches - throw stones at own friends, witches fail to escape burned at stake - laugh with Christians, when Greek/Roman sculptures new hot thing in Renaissance - criticize overly strict Christian culture of art, nothing remain consistent, only want to be on side currently winning, might know winning sied wrong but still join without criticism, spit on everything hold dear, raise questions about wheyther really are Roman magicians deep down, unbeliebable for nuns believe in Son of God and fight for faith, Guild use method to survive

Nothing to protect, good/evil meaningless, myths mere tools, culture just battery, world just consumable, once one too worn down to be of use, move on to next, time comes - do it, happen with Greece/Rome, no Christianity's turn, working to destroy Christian society - only because reach zenith, willing to do simply because time to hcange battery, pull trigger on violence not due to good/evil but because believe current age forcing on them, violence not based on grudge or depthless hedonism, time came - act, simple/unshakeable - no room for negotiation, only solution to slaughter all, job for Stiyl - Kanzaki never do

Stiyl: Standard form for violence with no real ideology behind, on rampage of killing/looting, when accused with crimes obviously committed - blame age of war and insist not responsible, all comes from personal desires - not age live in

Apparent boss Tu disappear, if not just self-preservation, something left to do that worth abandoning base, before adding fuel to fire motivating criminals around Europe, not enough, now attempting something themselves, assumption - implicit question - what exactly planning, Guild can hide anywhere in Europe, intend to destroy Christian society as casually as throw out dead battery, thought accomplish from there but fail, frustration? like internet suddenly down or train stopped for hours, not just impartiant observer - directly tied to own identity, not hesitate for suggestion - obvious move, dress as Roman, destroy Vatican that guides 2 billion believers, what faster or more effective? -->

Potential Quotes:
 * Stiyl: “We need this solid evidence to track down all the undercover members they have around Europe. We don’t need to get any information out of prisoners this time, so don’t bother taking any. The Guild chose to enter our world and they violated a taboo while they were at it, so let’s show them how we do things. Commit an ordinary crime and you’ll find yourself convicted in court and thrown behind bars, but what if your crime doesn’t allow for that? Those fools may think they’ve found the master key to the universe, but they are in for a rude awakening.”
 * Agnese: “The Guild was searching for a way to survive while all this was going on.” “So they threw out their own religion and blended in with the masses. When Rome absorbed Greece, they became Roman. When Roman mythology was oppressing Christians, they joined in. And when Christians began oppressing the traditional witches, they threw stones at their own friends. When the witches who failed to escape in time were burned at the stake, they laughed along with the Christians. When Greek and Roman sculptures were the new hot thing during the Renaissance, they criticized the overly strict Christian culture of art. …As you can see, nothing about them ever remained consistent. They only wanted to be on the side of whoever was currently winning. They might know the winning side was wrong, but they would still join in without making any criticism. They readily spat on everything they held dear. Doesn’t that raise questions about whether they really are Roman magicians deep down?” “So they have nothing to protect. Good and evil are meaningless to them. Myths are mere tools to them, culture no more than a battery, and the world just a consumable product. Once one is too worn down to be of any use, they move on to the next. Once the time comes, they simply do it. It happened with Greece, it happened with Rome, and now it’s Christianity’s turn. The Guild is working to destroy Christian society. But only because Christianity has reached its zenith. They are willing to do this simply because the time has come to change out the battery. They have pulled the trigger on so much violence not due to an issue of good and evil, but because they truly believe the current age is forcing it upon them.”
 * Agnese: “The Guild was searching for a way to survive while all this was going on. So they threw out their own religion and blended in with the masses.” "…As you can see, nothing about them ever remained consistent. They only wanted to be on the side of whoever was currently winning. They might know the winning side was wrong, but they would still join in without making any criticism. They readily spat on everything they held dear." "“So they have nothing to protect. Good and evil are meaningless to them. Myths are mere tools to them, culture no more than a battery, and the world just a consumable product. Once one is too worn down to be of any use, they move on to the next. Once the time comes, they simply do it. It happened with Greece, it happened with Rome, and now it’s Christianity’s turn."

Guild
Principles

Current:

Similar to lodges and salons, the term guild typically refers to a collection of craftsmen or intellectuals with a certain specialty.
 * Organizations or groups where workers of a specific field, steel/food, gather to increase success of field as a whole

Guild is described as being a fairly common term for those steeped in the magic side (similar to lodges/salons), a magician's guild being similar to normal ones but focused on magic and with distinct differences from a magic cabal.

New:
 * On the underside of society, guilds can be gathering points for workers who cannot openly advertise their services, such as an illicit manufacturing guild (skills and services might include procuring materials, manufacturing, shipping products, sales etc) or an assassination guild (skills and services might be include procuring weapons, carrying out a kill, disposing of bodies, making alibis etc). In this case, to avoid detection, guild members are supposed to remain as inconspicuous as possible, using greetings, handshakes, cards or meeting places which only other members would recognize, with the guild's base being the biggest secret.  Being nondescript is considered the most notable signature of this type of guild.


 * Observer, archer, arrow supplier, what get with guild full of specialized workers
 * Gather people from special field, move more flexibily as group, guild's structure - like soft cushion filling bag with hard beads. Subtle difference from cabal magicians who learn to do everything self
 * Only know how to do one, not consider leave battle no matter how bad things doing
 * Knowledge, techniques, materials, motivations

Principles, "The Guild"

Current:

"The Guild" (ギルド) (actual name currently unknown) is a guild of magicians based in Europe, dating from the time of ancient Greece.

Given its history, the group and many of its members used Greek, Roman and Christian elements in their magic and methods.
 * Adapted with times to work within Greek/Roman/Christian society, like influenza virus developing new strains yearly to defeat existing vaccines (Pt4)

The Guild had a base on the Greek island of, had members throughout Europe in a network maintained since antiquity, and was known enough in Turin that "the Guild" would be sufficient for people there to know which group was meant. Given how the Guild managed to recruit Monica without being detected, Agnese deduced that they possessed a means of contacting Roman Catholics in secret. The Guild had a spell book containing records of its members, including wax tapes with individual voice samples (with idiosyncrasies that many magic cabals like to keep track of). It also made use of a for its encryptions.
 * Covering tracks

During the attack on Thira, the Guild utilized the island's steep terrain with various traps, including barrels of hot oil and quick lime, volleys of arrows, and flash floods from an amphitheatre repurposed into a dam. A sniper unit stationed in a watchtower, including an observer, archer and arrow supplier, utilized a bow and arrow, based on the weapon of Diana, goddess of the moon and virgins, which fills those it hits with a deadly disease. Another weapon was an animated stone or metal lion, weighing approximately 200kg and possibly based on the.

The Guild's likely leader is an individual referred to by codename in the group's records (and the only one to be referred to in this way) as Tu.

New:
 * Motivations

External Link

Images
Illustrations:

Other
Guidelines for consideration (SD106/SD107):
 * Referbacks/New (X): Featuring something from a work published before but set later in the timeline (call forward) - include here or not?
 * Main/Side related placement (New (X))

Unsorted: Ch1 blog post