Template:Shared Draft 285

<!-- Rewrite: Nuclear Technology (核技術 Kaku Gijutsu?) is technology involving the nuclear reactions of atomic nuclei, the most notable being nuclear reactors and nuclear weapons.

Given the circumstances surrounding this subject in the Toaru series, this page covers instances of nuclear technology appearing or being referenced within the series, as well as other technologies and subjects tied to nuclear technology or nuclear physics featured within the story.

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Computers, Information Technology etc
Seeing how much there is on the topic before deciding course of action. If it exceeds a certain amount, it will be assigned its own Shared Draft:
 * IT companies
 * R&C Occultics
 * Grapple
 * Muscat Computers
 * Hardware (computers, smartphones etc)
 * Regular Computers
 * Special and Supercompters
 * Tree Diagram
 * Glamorous Devil
 * Shading Computer(?)
 * Handheld devices
 * Milliphone
 * Other
 * Software (applications/apps, OS)
 * ExitApp (Developer: Amahebi Saeka)
 * Treasure Hunter App (Developer: Miyama Shaei)
 * Artificial Intelligence
 * Aneri
 * Kuriba Ryouko (Doppelganger)
 * Reading Thoth 78
 * Seri
 * Internet, hacking, cyber-related
 * Parasite Hardware, Kihara Hasuu
 * Uiharu Kazari
 * Kuyama Kihan
 * Misaka Mikoto
 * BLOCK
 * Sakurazaka Fuuga
 * Websites, SNS
 * Academy City SNS Rondo Net
 * Speech Bubble
 * Auribus Oculi Fideliores Sunt
 * NT11

Information Technology (情報技術, Jōhō Gijutsu)(IT for short) is a modern field of technology, a branch of computer science involving the use of computers to create, store, access, process and transfer data and information. The term is sometimes used to refer to the extended field of information and communications technology (情報通信技術, Jōhō Tsūshin Gijutsu)(ICT for short), which it forms a part of. It is also commonly used as a synonym for computer and computer networks, though it also covers other forms of information distribution, such as telephones and television.

Given the circumstances surrounding information technology and subjects associated with the field in the Toaru series, this page covers instances of information technology appearing or being referenced within the series, as well as incorporating the greater field of information and communications technology.

Information technology (IT) is the use of computers to create, process, store, retrieve, and exchange all kinds of data[1] and information. IT forms part of information and communications technology (ICT).[2]

An information technology system (IT system) is generally an information system, a communications system, or, more specifically speaking, a computer system — including all hardware, software, and peripheral equipment — operated by a limited group of IT users.

Although humans have been storing, retrieving, manipulating, and communicating information since the earliest writing systems were developed,[3] the term information technology in its modern sense first appeared in a 1958 article published in the Harvard Business Review; authors Harold J. Leavitt and Thomas L. Whisler commented that "the new technology does not yet have a single established name. We shall call it information technology (IT)."[4] Their definition consists of three categories: techniques for processing, the application of statistical and mathematical methods to decision-making, and the simulation of higher-order thinking through computer programs.[4]

The term is commonly used as a synonym for computers and computer networks, but it also encompasses other information distribution technologies such as television and telephones. Several products or services within an economy are associated with information technology, including computer hardware, software, electronics, semiconductors, internet, telecom equipment, and e-commerce.[5][a]

Based on the storage and processing technologies employed, it is possible to distinguish four distinct phases of IT development: pre-mechanical (3000 BC — 1450 AD), mechanical (1450—1840), electromechanical (1840—1940), and electronic (1940 to present).[3]

Information technology is also a branch of computer science, which can be defined as the overall study of procedure, structure, and the processing of various types of data. As this field continues to evolve across the world, the overall priority and importance has also grown, which is where we begin to see the introduction of computer science-related courses in K-12 education.

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