User:Inept Wiki User/Sandbox8

NT22 Plans

 * NT22 Plans thread
 * External Review:
 * Ch1: Link, 6 Parts and BTL 1
 * Ch2: Link, 12 Parts and BTL 2
 * Ch3: Link, 16 Parts and BTL 3
 * Ch4: Link, 22 Parts
 * Ep: Link

List of existing subjects in NT22 requiring revision and expansion:
 * Unified Story Timeline (Past, December)(Interested contributors: Inept, Lord Reader)
 * Kamijou Touma (Chronology)
 * Aleister Crowley (Chronology, Abilities, Quotes)
 * Othinus (Chronology)
 * Accelerator (Chronology, Abilities)
 * Qliphah Puzzle 545 (Chronology, Abilities)
 * Dion Fortune (Chronology, Quotes)
 * Hamazura Shiage (Chronology)
 * Takitsubo Rikou (Chronology)
 * Coronzon (Personality, Chronology, Abilities)
 * Demon (Chronology)
 * Thelema (Chronology)
 * Kabbalah (Principles, Chronology)
 * Aeon (Principles, Chronology)
 * Misaka Mikoto (Chronology)
 * Shokuhou Misaki (Chronology)
 * Edinburgh Castle (Principles, Background, Chronology)
 * Imagine Breaker (Principles, Chronology)
 * Coronzon Arc (Background, Chronology)

Illustrations:

atwiki, R-S

List of new subjects in NT22 to be added to existing articles or given new ones:
 * Shinyaku Toaru Majutsu no Index Light Novel Volume 22
 * Prologue (Synopsis, Characters, Abilities, Locations, Trivia)
 * Chapter 1 (Synopsis, Characters, Abilities, Locations, Trivia)
 * Chapter 2 (Synopsis, Characters, Abilities, Locations, Trivia)
 * Chapter 3 (Synopsis, Characters, Abilities, Locations, Trivia)
 * Chapter 4 (Synopsis, Characters, Abilities, Locations, Trivia)
 * Epilogue (Synopsis, Characters, Abilities, Locations, Trivia)

Queen Britannia
Current, Appearance:
 * The Queen Britannia was a grey ship about 200 meters long and 3 stories high (about 9 meters from waterline to the deck), looking like a combination of a luxury cruise ship and a warship.
 * The decagonal heliport which acted as the central temple was located at the aft of the vessel. (Additional Refs?)

New, Appearance:

New, Principles: Temple, symbols, passages/procedure

Current, Background: Construction, Purpose/Service, Memories: After being decommissioned, the ship was moored in a harbour in Edinburgh as a tourist attraction.

New, Background:
 * Creation: Purpose
 * Service: Memories for the princesses, change
 * Retirement: After being decommissioned, the ship was moored in a harbour in Edinburgh as one of its major tourist attractions. As forcefully dismantling the ship might result in a rebound which could blow away half the country, it was instead intended that the mental noise from the thoughts of the many ignorant tourists would gradually neutralize the magical symbols over time, though it was estimated that the process would take over 1200 years.

Current, Chronology:
 * The Queen Britannia was hijacked by Coronzon, along with the Honours of Scotland, in order to carry out the Ceremony of Mo Athair.
 * Following a battle in the frozen near the, the ship sank after being bisected by the emergence of the entity within Kamijou Touma after Imagine Breaker was severed.

New, Chronology:
 * Hijacking: Departure, Dumfries, heading
 * Battle: South of Isle of Man, ice (11AM), barrage, tornado, internal damage, bisect
 * Sinking: Slant, Half hour after noon, Divers
 * As the ship had many antiques and works of art onboard, it was expected that professional divers would soon search the wreck on the sea floor.

Processed Notes:
 * Over 200m long.   (3-6/8,4-3/6)
 * 150,000 tons. (3-8/9)
 * Diesel. (3-9)
 * Fusion/cross between cruise ship/warship.  (4-3/6)
 * Gray ship
 * 3 stories high
 * 9m up to deck from waterline

Atwiki Points:
 * Luxury liner of royal family. Over 200m long. 150,000 tons. Diesel.
 * Retired, 1/2 country blow off in reaction if dismantle, method inviting large number of tourists to neutralize magical effects with thoughts (expect take 1200 years)
 * Originall moving temple for royals to perform large-scale rituals at predetermined points on sea.
 * Royals will ride so symbols as design level so not sink easily, comparable to royal castle.
 * Amplify/weaponize any spiritual item connected to central temple/heliport.
 * Honours/Mo Athair
 * Split in two and sank in waters of Isle of Man. Antiques/works of art, divers will search.

Unprocessed Notes:
 * Chapter 3 Part 6
 * Equidistant from center points - center of Irish Sea, QB missing.
 * Kept in Edinburgh harbour, royal family decommissioned ship, supposed to be one of foremost tourist attractions for city
 * Luxury cruise ship, more than 200m long, built as floating fortress for royals, now all necessary dipl. trips via plane, more as show of force/tech power than vehicle, even if decommissioned - childhood memories, Rimea wrestle with Carissa/Villian in large beds, snuck into kitchen to swipe food, Carissa more crybaby than Villian, probably should stop tearful/sulking sister from secr. holding violin upside down/pretending sword. Build for kingdom's representatives. As sturdy as Air Force 1. Magic kingdom = symbols woven into fundamental design, not easily sunk by any damage/attack - fortress rathern than palace. If in enemy hands, bare fangs back. Different from mobile fortress.
 * Design for royal to travel across sea, large-scale rituals at total of 53 predetermined points under Commonwealth's control, Coronzon archbishop so know about temple. Bad disappeared without notice.
 * Not preserving after retirement because can't bear to let go, if dismantle forcefully, rebound could blow away half country. Invite loads of ignorant tourists, mental noise of thoughts gradually neutralize magic symbols over long time, estimate more than 1200 years.
 * East side of Scotland, border open ocean leading to mainland, if order to move valuable cultural asset to rel. safe Irish Sea to escape threat from CHs, doubt security crew question. Not royals, archbishop, arrange back when CHs invading or before?(3-6)
 * Chapter 3 Part 8
 * Southern harbor district, outskirts of Dumfries, Coronzon flight (bat wings) - not unnoticed, quit without defeating Niang-Niang
 * QB arrive, Dumfries small town for Scotland, harbor to south - regional fishing harbor (rundown), temporary base - hijack, hundreds of guards. Stab hair into ground, QB rise several meters from ocean, not pierce bottom/burst up next to it, lift 150,000-ton ship, flood central area, cause slight panic, tip form angel, hair shoot to doors like sewing machine needle, grab people inside/pull outside/thrown out into sea, likely defeated before figure out who attacking, not know how to activate ship defenses. Only take 30 seconds. Return to sea, pull hair from ground, no water on it. Solid fortress/giant ceremonial temple. At least 200m , '''deck 9m up. Three/four floors of cabins. Enough to hold more than 1000, royal family - how rooms laid out, small number of large rooms?, dipl/soc parties - ballroom like Cinderella?
 * '''Locals seen and out, back to Coronzon. Snap fingers, collapse on spot. Not much different from people-clearing field, difference - shut down or control, comment knocking out not as nasty as messing with minds without knowing.
 * Hair wrap and picked up, beams of light form golden wings, flap/fly. Suitcase kept light but crushed. Ship deserted, 'first set' - avalanche, hope for future crossroads waste of time now arrived.
 * Chapter 3 Part 9
 * Church bell tower on outskirts but inland, QP545 check from sky, QB - found with educated guesses, why train, what track lead to, irregularities in Irish Sea, how many to run/being threatened - can destroy ship?, cruise missile pass at Mach 0.9, intentionally slower to fly just above surface for longer while zigzagging sharply on way, accurately read terrain data, just off surface to reach without appearing on radar, enough explosives to break a ship in two, beam of light to intercept, fire another into sky - dust float at point - unnatural high, drone, not noticed until explosion, no sign of satellite laser (Berridge) - saved for later or confiscated, not see inside ship (creator/higher level demon), crewmembers - own minds, not necessarily continue to obey, displacement 150000 tons, 1.5 times nuclear aircraft carrier, top heavy, inefficient diesel rather than reactor , cruise ship hardest to steer, even hard to starboard harrowing, if just one disobeys order - could cause capsize, run ship on own with hair strung out through all, wheelhouse to engine room, special design - royal fortress in ship shape, start up defenses - blown to pieces if approach carelessly, if plan to hijack UK, magic order certainly collapse - half of world, not satisfied with master of one kingdom - view as ignition switch, like military simulator, point with equal influence from centers, engine room at max speed that not damage engines, 30 knots, arrive in two hours - noon. Sinking out of question but get on but don't think anything in world capable of truly killing.
 * Chapter 3 Part 10
 * Shortly before Pt9, inside. Wow at all rooms. Gallery full of famous paintings - gold frame. Legit opera house more than three stories of audience seating. Dance hall/dining hall - too large to believe on ship. Royal castle folded up into ship shape. Doubt school of reinforced concrete could contain this large spaces. Marble goddess statue - afraid to touch while passing. Head for secret base, not stairs/elevator. Walk into adjacent room to dining hall. Tiled floor, industrial fridges/counters - polished silver material. Stovetops/ovens not normal restaurant's. Only alcoholic beverages - flavoring wines/brandies, not surprise if learn separate wine cellar. Kitchen fully stocked even after retirement, tourist willing to pay to experience true royal cooking.
 * Consider symbols in food, go with Undine - fish work, corresponding replacement?, fridge - grab slice of chilled salmon, get in through - food storage door, fill stomach, 4 legged animals - fire, fish - water, birds - wind, snake/bugs - earth, refuel on Salamander, shove haggis in mouth - found disgusting, Western cake next forced in, not properly flavored/unbearable sweetness, trinity of fat/protein/carbs - lacks crucial blood, containers for researching Cake of Light - replacement for sacrifice in Crowley grimoire, not provide any animal matter want, nature change depending on blood filling, haggis not to liking - fill with blood/meat of another, more forced in, C snack on bread/red wine (Brit from French chateau, gangster movie cliché - dirty secret at back of kitchen), refuel with bread/wine - combination heard before - demon from Sephiroth, not bound by usual dualism so not reject holy, empty bottle, 15% alc., strip habit - drunk?, white underwear, fish storage box, not wings/tail - can add when needed (not time), horns? - no point for female - symbol of reproductive power, origin with old male gods (e.g. Pan/Cernunnos) - phallic, demon slip into people/change gender would retain - not needed, can make artificial beings with letters/numbers - don't need to mix different bodily fluids. First aid kit, disinfectant, crush cake and rub into wound. Enough filler for animal essence to take sacrifice place. Generic containers until insert blood - used as barrier to prevent power leak. Block collapse portion of body microcosm priority, bleeding stop can wait. Bandages over cake rubbed on. Fresh wounds, AC badly burnt. Easier to deal with external than blood within, necessary for descent to surface - flesh avatar management a pain. Generic container before. Calculate amount/fill stomach. Salamander essence. Desserts, thick steel/not double - round wheel on watertight door - remind of vault.
 * Food storage, questions - Crowley question everything new, Mathers different - indiscriminately translate/absorb all, through door/large space - arrange like labyrinth, sure near center, space larger than basketball court, no windows, walls/floor/ceiling - thick steel. Ingredient/supplies priority over number of cabins, Metal containers/wood boxes stacked. Forklift. Not just food storage - limited space utilize, all cargo gathered in storage, doors to every part, cargo storage in center/paths elsewhere - like ant colony, central distr. center for online store? Walk to large elevator on wall, thick metal door rose up rather than side, up button. Too long?, decontamination/purifying, not exclusively Eastern. Reach destination - breeze, sky/ocean, no walls/ceiling/windows/doors, outside heliport but no one can see, no shimmer/glass.
 * Temple as magic ceremony grounds secret, acts of royals not hidden, conflicting requirement - dilemma. Royal magic for national ceremonies, Curtana/Pyramids/Parthenon, grounds accepted by mass built to be prominently displayed, view down on land. Decagonal plate along box structure on one side. Larger than large tennis court, warning light/H missing., core of ship, #10 = Sephirah, sphere 11 with hidden - easily confused with ' representing Qliph, common/simple, Aleister disagree? - eleven holy, term Probationer to get # of levels up to 11. Bend pipe into boomerang and throw, fly out but burst on invisible outside back in. Remade fortress into ship to travel seas with all on hand, ship for temple rather than other way, not matter if open - more secure than underground nuclear shelter. Floor of decagon - grooves dug in, complex lines/curves/intersections. Many symbols combined, individuals simple as pentagram/constellation.
 * Drag suitcase. 44 varieties of pentacle, sigils of angel names, pair of equilateral triangles - none matter. Only need full set of Enochian tablet - fortunate not destroy lines after learning could use to draw apocalyptic power, can omit few steps in restarting. Thrown out treasures, hand over sword. Place sword, crown/sceptre at corners of equilat triangle, stone short distance. Floor glow white from some of lines, switch between rails to go along correct path. Basics - set up magic circle, draw Tau inside, divide into ten sectors. Separate from triangle/extra point. Light through necessary lines, white circle surround/hair face voice/sword in hand/camphor flame of floor symbol, raise hand like taxi, slice sound. Meter-wide plate move over from edge of decagon, floating rather than wheels, ceremonial sword without blade and metal plate of powder look like incense. Hold hand out, antiques rise into grasp. Light incense in center. Small smolder but breeze not affect. Stand on edge of circle and walk slowly counterclockwise. Banish five great elements (4 and invisible ether), whisper. 7 Planetary forces (Sun/Mercury/Venus/Moon/Mars/Jupiter/Saturn). 3 full circles for each group. 12 Zodiac influences (Aries to Pisces). Stop counterclockwise. Close eyes, eliminate sephirah starting from priming kingdom then going through up to crown. Audible slice. Walked to center of circle, stab sword into floor, extinguish camphor flame. Eliminated 24 forces and 10 spheres. Temple prepared for single purpose, progress without influence from else. Circle vanish, no light/noise, silence/stillness, strange presence at level when ignorant can see, empty box - appropriate process - acquire function for ceremony. Not time to draw out true purpose - use for defense for now.


 * Chapter 3 Part 11
 * Edinburgh Castle, young female knight/Knight Leader talk, Anaconda cruise missiles shot down, detailed report from drone for 1st two, drone shot down, only radar report for 3rd on, only wanted to know level of control, activated defenses, female knight never rode while in service, no equipped with specific magical defenses, temple generic, amplify/weaponize spiritual item connected to central altar, four-leaf clover/rabbit's foot converted into barrier - distort luck so approaching ships/aircraft sink, dangerous, initial attack use default settings, will change, Honours - can do many things, heliport disappeared - temple cannot be destroyed from outside, complete control of ship
 * BTL 3: South of Isle of Man, coast - binoculars, QB, never sense signal travelling like that, not just one place to another, like goes beyond 3 dimensions
 * Mobile temple at specific point, attempt to hijack UK, goal to destroy world. First stage, all 7 billion kill each other, opening to descend to very bottom of Sephiroth, at foundation of world, pour in massive power to destroy it, overlapping phases - not supported by that alone, heaven/hell not exist entirely independently, if base destroy, bottom falls out.
 * Temple amplify/weaponize any magic, not only one, both sides. Demons - made from energy similar to Telesma, pieces of energy can cut away using proper methods to divide/weaken. Coronzon done so - QP545 - ease of use/prevent rebellion, artificial demon, unnecessary functions cut away, specialized for madness of war, if same process used - cut from Coronzon to weaken, far enough - leave core killable by human means. Lure in and lecture. Esper using magic, not sooner/later or more/less, possible rupture and die in first attempt, teach modified scrying technique, more than clash between UK/Coronzon, Magic Gods intervene for fun - use opening.
 * Chapter 4
 * Part 2: 11 AM, ice across sea, Little Match Girl, only need ship to survive until end of ceremony, breaking through, see out from temple - outsiders not see inside, unless follow specific process to get in - outside interference deflected (even nuclear attack), national force cross ice, already have ignition but if connection broken - over. Wish to use temple, don't want destroyed. Humans no more than pawn but when lined up on game board - consider how look and fixate on score beyond benefit/efficiency - can't process in systematic way, might be why not known as god/angel despite being a ruler of Sephiroth. Snap fingers, light fill necessary patterns from many carvings. Barrage.
 * Part 3: One hour left, snow vehicles, Royal Touch, sea in UK borders, ice tree decoys for barrage fired, gray heliport seen but outside view mean nothing - not see/interact with interior, decagonal holy ground, divine temple protected by thick barrier - no brute force could destroy, not even KL/KK/E-Curtana Second, specific pathway, worst case - sink ship only for ceremony to continue on sea floor, fusion of cruise ship and warship, know formidable foe as kept safe many long years before retirement, 200m long , four even-spaced balls of light float up above, can't 'see' heliport, completely fallen
 * Part 4: Can't 'see' even from above, level beyond normal people-clearing field, not a wall divided world from world, created world place in between like cushion balloon, can't break through without power to destroy whole world - theoretical max-value MG attack or IB, QB power source not ley lines - trying to reach specific point to access (cutting off not work), Coronzon using own stored power - how much, transcendent lifeform, different pyramid than Michael/Gabriel, sensed from outside. Inside - directly face being that can supply that amount of power, ceremonies simplify/symbolize legendary process, showdown purer/more disordered/chaotic, entire legend herself. Wonder if can use normal magic (Yes) or GRS case. Shot can kill anyone hit, trick not last forever.
 * Part 5: QP545 winter tornado, can't see in/break through without power to destroy world - not absolute barrier, test barrier, too powerful to ignore - fire against tornado - indestructible decoy rather than effectiveness through numbers, kaiju, draw focus while UK get in close - Aethyr Avatars form wall, anyone who lets stop better off outside, AAA through, choker on
 * Part 6: 200m gray ship cross between cruise ship/warship, more than 9m up to deck, three stories, block off as if castle walls, wheelie/climb/drive up, Aleister's group go past/glance, open watertight door/inside, need to get to deepest part, 'heliport' both open/closed - Mother Goose reference, vibration/impact from tornado stabbing into side - violent shake side to side, choose different entrance, same route defeat purpose of splitting up, power on Coronzon side concentrated in one, multiple direction attack - bigger burden, force more calculations, enter ship, gorgeous interior more like palace/museum, biggest bottleneck - heliport temple. Need to follow specific route through interior, not just go there. Right hand/random railguns not option. Temple amplify all magic/tools - take advantage for ceremony larger than normally manage. Weakening/cutting - same idea as fairy spell, old gods to no more than evil spirits, Aeon advance, throwback to Isis - recently represented by Divine Mixtures, mass of power beyond understanding but chance to intervene. If Aleister follow set path, might not need IB to break barrier. Suggest wheelhouse or engine room, somewhere to stop ship. Time limit run out in hour assuming ship continues at speed. If stop, plan fall apart. Won't be able to fortify defense and wait out. Hair through wall. Video game dungeon/lure feel. Direction, ships given optimal structure, focus on layout of wiring/plumbing, tell where important facilities are, mostly tell where keep what, stop ship/business up top, head to wheelhouse with steering equipment.
 * Part 7: Slam side few times, slide to side and shift bow direction slightly, not enough to change heading, correct course unless get inside and destroy controllers, battery limited, stop tornado, heliport completely unharmed - least damage, only keep up barrage while in ship in safety - rats chew innards - reduce focus on outside, not at full power - more effective than tornado. Crash through port side deck and break through outer wall. Normal mode. Coronzon reliant on hair angels. Only need to last for ceremony, sacrificing ship, not expected to last, same inside/out, buy time - win no matter how damaged ship is, target engine room at bottom - ignore time limit, similar to Touma but rather than leading astray with wheel, keep from moving altogether, break through tungsten steel propeller shaft, before searching for stairs, HS appears, QP notices refining, prepare to flip switch/knock aside, Nephthys break through wall in surprise attack, force foot through reflection barrier and kick through air - leg twisted but wriggles and repairs like balloon inflating, hate edgy thinking these make good person, MG in own world, divine oracle - warn of another fight, enjoy elsewhere - tackle Accel as getting up beyond broken wall and crash through wall beyond, fall into opera house.
 * Part 8: Twisted life force
 * Part 9: Tap sole on floor, path to heliport - elevator in central storeroom, alone not enough, doors/corridors leading to other rooms act as stereotypical password. More than order open/close, how hold knobs require secret handshakes used in magic cabals, not find path by opening all doors in ship and searching every cabin, failed authorization - might just find thick storeroom wall instead. RT78 offer to brute force, if C created own tarot, chance will obstruct attempt through method, different one - like geomancy. Good if obstruct, make flashy and note areas of strongest reaction - least wanted to find, connect points for correct path, only so many secret handshakes - limited by hand's five fingers, once hint - not difficult. Before starting to walk to dining hall, approach from down dim-lit hallway.
 * Part 10: P-Suit ref, Hallway wall vap, 8th, firefighting axe from wall, clothing/equipment among marks
 * Part 11: Knock through wall, giant round space, 3 floors, open, sprinkler - ceiling, water blade - tank armor, kk ref
 * Part 12: Dining hall door, flying through into adj kitchen, crushed stainless steel sink, skip steps, sink not only thing, fridge/countertop/door - damage, braille-like signs - elements/handshakes, shaft - hair footing - Rapunzel, kick down door, continuing to fire attacks.
 * Part 12B: Too many things which don't break down - include self, legends of foods (corn/palm tree/meat/fish etc) supporting region/culture often involve killing - god/person killed/chopped up, flesh/blood cover land/sea - provide food, Coronzon see as salvation, destroy everything to prepare for next, view as evil destroyer but not stop provide 'salvation', not cure about next form, collision shake temple size of tennis court, shake whole ship, inf. complex, deflected/twist round to target Lilith - dealt with as impure element - if pure would break through and kill, not play fair - fighting to take other's king, hair sway/type - tablet by drawing lines, form boxes around special alphabet written on paper, connecting A/B on surface/mutual destruction - not enough, meaningless if ended up as joker in old maid and remained alone, impurity remain - nothing to pit against self and lose suicide method, form pairs out of every card including self so discarded.
 * Part 13: Ship radio on wall, like internal phone line.
 * Part 14: Distraction? Last Judgement, miracle ignore causality, lance, power descending, even if direct expl miss, shockwave may obliterate body, seem to forget goal of protecting temple, if dodge out of fear - all killed and temple split open from inside. Binding, A. O. Francisca, number 11, warp gate malfunction reference, norse/celtic gods to fairies, use symbol boosted by temple to downsize, sparks. Anthrop. demon. Fatal strike. If ordinary demon, weaking would work like Othinus. Forcibly distancing from something not breaking down. Only demon to gain flesh body. Satan/Beelzebub didn't (previous ref). Descend tree, flesh stabilize soul, sturdy to remain unshaken when command Telesma-like energy. Telesma can be used for safe summoning by cutting off small within temple. Remove/imbue into sword or direct to body - difficult for person to do same, confused if told collapse physical and enter sword. Can cast off flesh and ascend for knowledge - more susceptible to external forces, descending places physical restrictions but gives sturdier self, normal magicians hate unchanging self like stiff joints/stubborn mind, endure, flesh armor defeat exorcism meant to drive out demons, claim not matter if use temple power or weaponize everything, ruler of Abyss/guardian of knowledge. Control who ascends/descends tree - no miracle relying on Seph/Qliph can kill.
 * Part 15: Events outside ship, saving wounded, HC/KK, 1947 reference, left flank open, beams from ship - ice trees, gradual but feel making progress, invisible force shake field
 * Part 16: Atrium-style opera house, designed for optimal acoustics, 3 stories space, bandages caught above stage/tangled in metal bars for lights above stage, lean against stage wall, Tsuchimikado side-effect mention remembered.
 * Part 17: Lose protection of physical body, AAA chainsaw through floor, rush along same floor as wheelhouse - arrive directly below, command temple to activate, wheelhouse tampered with - not arrive at proper location, symbols on floor torn up, at rate will fail to hijack and activate ignition, even incomplete - can blow away half universe, works out as long as half includes planet, eliminate obvious enemy, think of another way to individually destroy surviving Sephirah
 * Part 22: Roar/flash, temple torn apart from inside, ship bisected
 * Epilogue
 * Noon, Mina descend from internally split ship and return treasures, ship soon sink and affect water, soon sink - use confusion to escape, top level - decagon once temple, massive beam released from right shoulder, burst like can thrown out after only partially opened with can opener, whole ship deeply slanted, not predict when completely roll over onto side
 * Slowly sink in 1/2 hour after noon. Retired but still valuable equipment. Lots of antique/artwork. Professional divers will search at bottom of sea. Aleister's corpse found floating, report by Kanzaki - confirmed dead at 1:05 PM.
 * Touma fled from ship immediately to avoid entity killing anyone

Attack on the Queen Britannia
Background: Coronzon, Honours of Scotland, Queen Britannia, Recent Events

Chronology: Charge across the Ice, Battles in the Ship, Great Demon Coronzon, Aftermath

Enochian Magic
Map by Dee, though elements not assigned yet?

The Elemental Tablets/Watchtowers:
 * 4 watchtowers/tablets (assigned elements by GD?), within tablet of unification (ether) (cross-shape)
 * In center of the concentric circles of the Aethyrs, with 30: TEX closest

Aethyrs: , <!-- A Modern Topology of the thirty Æthyrs - Part Three
 * Journey through the Aethyrs from 30th (lowest, closest to the watchtowers) to 1st (highest), similar to the journey through the Sephirah but different/not completely the same

ZIM - The Æthyr of practice: Here lives the leader of the so-called "Great White Brotherhood" - Nemo by name. The silent watcher of mankind, as he is being called, you meet in ZIM most of the time when he is cultivating a really big garden which is a symbol of the multiversum. Each plant and flower that occasionally pop up in this garden is a symbol for one new member of this Great White Brotherhood. This universal brotherhood has male and female beings initiated into ZIM and dedicated to helping all living beings open up to the spirit of love and developing their own spiritual nature. Compassionate action is a vital prerequisite for passing this Æthyr. At the moment you master the initiation in ZIM you yourself become a Nemo. Three possible paths you can walk afterwards. As a disciple you try to live the principles and concepts you internalized by working with enochian angel-magic in your daily life. As a compassionate you are walking the path of the teacher as a shining example, altruistically helping others on their spiritual path. Your life is changed fundamentally when you decide to choose this path. As an eremite you choose to share your wisdom and insights but keep your private life to yourself. Lao Tse was one of the more well-known examples of this path.

LOE - The first Æthyr of glory: On one hand here live the great leaders of the hierarchy of compassions that devoted and sacrificed their life to help others and on the other hand here also live those adepts that avoid the Great Abyss because of egoistic reasons or simple fear. All adepts that passed VTA and who had developed not enough compassion remain in LOE. As in LEA you encounter the mysterium of Babalon who rides on a wild beast. Although this time the beast is the "Leader of the City of Pyramids" and represents on a symbolic level your inner divinity that developed more self-consciousness in LOE. In this Æthyr the last bits of egoism and selfishness had to be transformed. You realize here that compassion for others is a holy calling. Even when passing this Æthyr some rests of pride and egocentrism are left that are to be eliminated in due course in the next Æthyr.

IKH - The Æthyr of tension: IKH is the highest Æthyr the spirit of man can reach. Here in IKH exists a great megalopolis that is called "The Holy City" which is the highest possible residence of the human spirit, called manas. Everywhere in IKH you feel the incredible tension as if something very important is about to happen immediately - and yet nothing ever happens and the tension remains high. An impression of upcoming doom let you sense that the last bits of your personality are about to be destroyed in the tempests of the Great Abyss. A being, known as Shu to the egypts lives here in this Æthyr. Shu once separated heaven and earth. Here in IKH he keeps the separation between structured manifestation and the chaotic blackness of the Great Abyss. Many angelic beings help Shu in this deed and keep the daemon Choronzon that lives in the Great Abyss from entering the lower Æthyrs. Before you are trying to cross the Great Abyss it is most important to remain in IKH as long as you need to overcome the deep angst of the formless chaos in ZAX.

The invincible barrier for your causal-body is the tenth Æthyr ZAX that is also an exception to the various phase-borders because it is the only barrier that is itself an Æthyr and must be experienced directly to reach the higher planes. ZAX is the most dense of the spiritual Æthyrs. The spiritual Æthyrs are assigned to the Table of Unification that is composed from letters of the Black Cross. The energetic body that you use to travel in these regions is called the atma-buddhi and is formless, without gestalt, in humanoid terms and perception. This spritual body is a direct emanation of the monadic ID-entity. All spiritual Æthyrs are pure energy, filled up with creative potentials. The spiritual plane is divided between the last four Æthyrs and the lower six ones, but you can travel all of them with the same energetic body. The quantum-foam formed by cells in the size of Planck's Length is the physical representation of the spiritual plane. Space and time as you know are bended, altered and total alien here - there is no space and no time there as you know it.

ZAX - The Æthyr of the One with a Great Name: The Great Abyss that is between form and spirit in which the master of gestalt resides - Choronzon. ZAX is the lowest level of buddhistic Nirvana because the ego is destroyed here in a spur of a moment by the tempest of chaos. Choronzon represents the forces of incoherency and annihilation that are the two main aspects of this Æthyr. Because Choronzon is master of form or gestalt he adapts himself in his gestalt to anyone that dares to enter the Abyss. Before entering ZAX you are required to let go any form of personality you identify yourself with - otherwise Choronzon does that for you by annihilating it. That is something not so desirable. Pure consciousness can pass through ZAX and to accomplish this state of being you have to silence the spirit by entering samadhi. This step you must make everytime you enter ZAX or one of the higher Æthyrs beyond ZAX.

ZIP - The Æthyr for those who are not: The first spiritual Æthyr. The name refers to those that are void of their ego. After entering ZIP you are going to be awed by its beauty. A stone palace is in this Æthyr that is named Stone of the Philosophers or the Palace of the King's Daughter. This stone changes the further you dive into ZIP to a wonderful woman. She is the "Virgin of Eternity", called Shakti, Kundalini, Isis or the Daughter of Babalon and personifies the extreme feminin current of ZIP. The dark aspect of feminity - Kali - is only hinted here. In this Æthyr you experience that spirit is much more real then matter. You can feel Ananda strongly in ZIP.

ZID - The Æthyr of one's inner God: As feminin the current of ZIP is, as male it is in ZID. You encounter your Holy Guardian Angel here, the inner divine spark or your inner spiritual nature. The communication and knowledge of this angel is the goal of high-magic. Do not confuse this divine spark with your True Will. You learn about your True Will by experiencing your Holy Guardian Angel.

DEO - The Æthyr of spiritual selfishness: Love is the main theme in DEO. Here there are two versions of it: Loving yourself and loving others. The first kind of love is the spiritual selfishness of a pratyeka buddha, the second kind of love can express itself by compassion. The angel guiding through this Æthyr is female. The goddess of DEO is Venus or Shakti, the goddess of love and creative manifestations. You encounter various pratyeka buddhas in this Æthyr, too. Their appearance reminds you on that of the adepts in VTA. These buddhas live a sort of transcendental solipsism that considers everything an illusion except the own existence. The higher Æthyrs you can only reach being a boddhishattva. Pratyeka buddhas cannot pass beyond DEO. A bodhishattva accept other beings as existing and helps them to become like them.

MAZ - The Æthyr of appearances: Here in this Æthyr your entanglement with the chain of cause and effect ends, permanently. You realize this by the symbolic language of this Æthyr. Sometimes the temple in MAZ is seen as a gigantic urn that keeps the burned karma. Gerald Schueler mentiones three different kinds of adepts, personified in MAZ: The white adept that reacts in a positive way to his surroundings. The black adept that considers his surroundings as illusion or suffering, thus reacting negative and the yellow adept that does not give a thought on these things. These three paths are also described as sat-chit-anand of buddhism. If you reach this Æthyr it is plain clear that you are a jivamukti - someone that reached liberation while living.

LIT - The Æthyr that is without a supreme being: Here in this Æthyr all gods and higher beings of mankind exist. When entering LIT you can see these beings in endless rows like many avenues with pylons with future and past gods on it. These avenues lead to a mountain. On the peak of it is an empty pylon which symbolizes that there is no higher being at all but only hierarchies - in fractal geometry it quickly becomes clear how this is meant. A symbolic arrow can be seen in the sky of this Æthyr, which name is the "Arrow of Truth". It has the feathers of Maat, the goddess of truth and the shaft is from Amen, the hidden god. The barb is the Silver Star of Isis. Aleister Crowley named his own magic order the "Order of the Silver Star" - now you know where this Silver Star is from. In the enochian symbolic language this arrow is a symbol that there are no personified gods but intelligent powers of orientation that replace the personified concepts.

PAZ - The Æthyr of impending expression: Male and female power-currents are united here in PAZ. In symbolical language this is expressed by a beautiful dark woman and a dark, more ugly appearing man that are united in a wild embrace. Both are hurting each other: the woman is strangling the man and he is trying to rip her apart. The woman is Babalon and the man is the chaos - the neverending battle between cosmos and chaos that creates the various planes and Æthyres that are located below PAZ. In magical terms the man is the will and the woman the love.

ZOM - The Æthyr of self-knowledge: In this Æthyr you become a Magus. Here you learn that the objective reality is deeply interwoven with your subjective self: That which is within is equal to that which is outside. The monadic ID of man contains an infinite universe and at the same time an infinitesimal consciousness. The symbol of the circle with the point in its center you experience here - with the little difference that the center is nowhere and the radius is simply everywhere. After you learned your True Will in ZID you start in ZOM to consciously control your surroundings and yourself. You realize how to manifest your will and materialize it. The feeling of creative freedom is in ZOM quite intense.

ARN - The Æthyr of fulfillment: This is the Æthyr of the being called Babalon. The name Babalon means translated "The Attraction of Sound" which is a hint on what you experience in this Æthyr. Babalon is the personification of extreme attraction that exists between the self and the objective non-self. The symbolic language of Egypt depicted this self as winged sphere and the non-self as the goddess Nut that arches over the world in the form of the stary sky of the night. The whole atmosphere of ARN is filled with intense bliss and ecstacy. Here you are confronted with the ultimative duality - the origin of all dualisms. The result is nirvikalpa.

LIL - The first Æthyr: LIL is the first Æthyr of non-duality and the highest Æthyr that man can reach. In the thelemitic symbolic language the Æthyr's symbol is the tame beast as Hoor-pa-Khrat or Harpokrat.

The final barrier is invincible for mankind. Above LIL and the invincible barrier are eighteen heavenly regions that were previously unknown to modern enochian magicians. They can be opened with the same call but the names of the heavens are usually unknown. -->

Secret Calls:
 * Used to invoke/evoke the angels of the tablets and the Aethyrs
 * If sub-element of an element, two calls need to be made, one for the tablet and then one for the sub-element

Sweep Temp
User: Stuff (27/11/2016-) on OH&S's wall (← links) User:Inept Wiki User/Sandbox5 User:Inept Wiki User/Sandbox4 User:The Lord Reader/Miscellaneous Tasks User:Inept Wiki User/SandboxOpen User:Inept Wiki User/Sandbox2 User blog:Inept Wiki User/Who should voice the unvoiced characters?

Search 'Estelle' again once cache reset

Mugino Shizuri Agnese Sanctis Shokuhou Misaki Fiamma of the Right Sogiita Gunha Lessar SYSTEM La Persona Superiore a Dio Ollerus Silvia Grimoire Imagine Breaker Magician Index Librorum Prohibitorum Brunhild Eiktobel Aleister's Plan GREMLIN Kamijou Faction Othinus Sigyn Einherjar Holism Ichihanaran Festival Arc Toaru Majutsu no Index no Subete/Toaru Majutsu no Index Indices and Glossary Shinyaku Toaru Majutsu no Index Light Novel Volume 08 Mokkerkalfe Fairy Phase Norse Mythology Buddhism God Immortality Odense Gremlin High Priest News Archives/2015 St. Germain Chimera Accelerator/Chronology (Shinyaku Toaru Majutsu no Index) Aleister Crowley/Chronology (Shinyaku Toaru Majutsu no Index) Demon God

RS-Sweep
Rainbow Spectrum, Volumes 16-20 GT
 * Acqua
 * Itsuwa
 * Amakusas
 * Maid Kanzaki
 * V16 Cover
 * Elizard/Rimea
 * Carissa/Villian
 * Bayloupe/Lessar
 * Lancis/Floris
 * Curtana Second/Hrunting (No gallery description)
 * Griffin Sky (No gallery description)
 * Ascalon (No gallery description)
 * Fiamma
 * Maid Itsuwa
 * V17/18 Covers/Drafts
 * Tatsugami Otohime
 * Stephanie Gorgeouspalace
 * Sugitani
 * Accelerator cane
 * Aztec Calendar Stone
 * Etzali
 * Mugino Shizuri
 * Aiwass
 * V19 Cover/Draft
 * Lessar (2)
 * Elizalina/Maiden of Versailles
 * Durandal
 * Powered Suit
 * Takitsubo Rikou
 * Misaka Worst
 * Accelerator (Russia)
 * Mikoto (Russia)
 * V20 Cover Draft

Soundtrack Table and Blog Pin Experiment
(OST references in Notes)
 * Toaru Majutsu no Index III Original Soundtrack 1
 * Episode Soundtrack table template?


 * w:c:community:Help:Blogs/Bloglist

WW3 Sweep Test
List used: Special:WhatLinksHere/World War III (Limit: 500)

Tasks:
 * 1) Check for Main links
 * 2) Check for WW3 Chronology headers
 * 3) Switch any uses of WW3 instead of WW3 Arc for Chronology headers/main links

First Sweep
Test sweep as part of WW3-related work (verifying remaining old Main links), followed by manual switch to Main templates:
 * Operation Norse Wind‎‎
 * Agitate Halation Arc
 * Hawaii Invasion Arc‎‎
 * Ichihanaransai‎‎
 * Kamijou Residence‎‎
 * School Garden

Second Sweep
Test sweep as part of WW3-related work (verifying WW3 Chronology headers), then tweaks to Main links:
 * Privateers
 * Denmark
 * United Kingdom
 * Trident‎‎
 * Frenda Seivelun‎‎
 * Laura Stuart‎‎

Third Sweep
Test sweep as part of WW3-related work (verifying remaining WW3 Main links):
 * Sleipnir
 * Spear of Longinus
 * Nomozaki

Characters
Part 1: Acqua of the Back Matthai Reese Terra of the Left Yomikawa Aiho Kamijou Touma Kamijou Touma/Personality and Relationships Kamijou Touma/Abilities and Powers Kamijou Touma/Chronology (Toaru Majutsu no Index) Kamijou Touma/Chronology (Shinyaku Toaru Majutsu no Index) Kamijou Touma/Chronology (Toaru Kagaku no Railgun) Kamijou Touma/Misc. Kamijou Touma/Quotes Aogami Pierce Tsuchimikado Motoharu Fukiyose Seiri Tsukuyomi Komoe Misaka Mikoto Misaka Mikoto/Chronology (Toaru Majutsu no Index) Misaka Mikoto/Chronology (Shinyaku Toaru Majutsu no Index) Misaka Mikoto/Chronology (Toaru Kagaku no Railgun) Misaka Misuzu Stiyl Magnus Agnese Sanctis Lidvia Lorenzetti Biagio Busoni Oyafune Suama Saigo Shirai Kuroko Uiharu Kazari Oyafune Monaka Itsuwa Accelerator Accelerator/Quotes Management Heaven Canceller Last Order Etzali (Yamate, Unabara) Musujime Awaki Tsuchimikado Maika Yobou Banka (unnamed) Sunazara Chimitsu Professor Xochitl Baba Yoshio (voice-only) Hamazura Shiage GROUP liaison Mugino Shizuri Frenda Seivelun Kinuhata Saiai Takitsubo Rikou Teshio Megumi Saku Tatsuhiko Tetsumou Girl in the dress Saraku Kakine Teitoku Hattori Hanzou Saigou Ryouta Yamate Laura Stuart Kanzaki Kaori Himegami Aisa Tatemiya Saiji Index Librorum Prohibitorum Index Librorum Prohibitorum/Chronology (Toaru Majutsu no Index) Index Librorum Prohibitorum/Chronology (Shinyaku Toaru Majutsu no Index) Sphynx Ushibuka Kouyagi Isahaya Nomozaki Tsushima Sherry Cromwell Orsola Aquinas Knight Leader Villian Fiamma of the Right Fiamma of the Right/Quotes Vento of the Front Aleister Crowley

No links from Chapter Articles: Oriana Thomson Saten Ruiko Kakine Teitoku (Beetle 05) ITEM liaison Yumiya Rakko Aiwass Shokuhou Misaki Elizard Joan of Arc Coronzon

Part 2:

Volume 17 Chapter Articles and links from Chapter Articles: Itsuwa Tatemiya Saiji Kanzaki Kaori

Kamijou Touma Kamijou Touma/Personality and Relationships Kamijou Touma/Abilities and Powers Kamijou Touma/Chronology (Toaru Majutsu no Index) Kamijou Touma/Quotes Kamijou Touma/Chronology (Shinyaku Toaru Majutsu no Index) Kamijou Touma/Chronology (Toaru Kagaku no Railgun) Kamijou Touma/Misc.

Aogami Pierce Tsuchimikado Motoharu Fukiyose Seiri Himegami Aisa Tsukuyomi Komoe Misaka Mikoto Misaka Mikoto/Chronology (Toaru Majutsu no Index) Misaka Mikoto/Chronology (Shinyaku Toaru Majutsu no Index) Misaka Mikoto/Chronology (Toaru Kagaku no Railgun) Index Librorum Prohibitorum Index Librorum Prohibitorum/Chronology (Toaru Majutsu no Index) Index Librorum Prohibitorum/Chronology (Shinyaku Toaru Majutsu no Index) Sphynx Vento of the Front Knight Leader Acqua of the Back/William Orwell Kouyagi Tsushima Ushibuka Nomozaki Isahaya Laura Stuart Stiyl Magnus Musset Sky Bus 365 flight attendant Sky Bus 365 pilot Eiker Lugoni Agnese Sanctis Oriana Thomson Sherry Cromwell Lucia Agata Angelene Caterina Villian Elizard Rimea Carissa Lessar Bayloupe Floris Lancis Smartvery Orsola Aquinas

Volume 18 Chapter Articles and links from Chapter Articles: Kumokawa Seria Yomikawa Aiho Rachel Leivinia Birdway Fiamma of the Right Fiamma of the Right/Quotes Sasha Kreutzev Vasilisa Skogsfru

Volume 19 Chapter Articles and links from Chapter Articles: Accelerator Accelerator/Quotes

Depart Last Order Tsuchimikado Maika Musujime Awaki Etzali (as Unabara Mitsuki) Xochitl Hamazura Shiage Kinuhata Saiai Takitsubo Rikou Thomas Platinaburg Stephanie Gorgeouspalace

Girl in the dress Shiokishi Sugitani Oyafune Monaka Mugino Shizuri Tecpatl Tochtli Aiwass Aleister Crowley

No links from Chapter Articles: Maiden of Versailles Richmond Wash Coronzon St. George Kazakiri Hyouka Tatsugami Otohime Nikolai Tolstoy Charles Conder Theodosia Electra Patricia Birdway Mark Space Kakine Teitoku Oyafune Suama Kaizumi Tsugutoshi Sunazara Chimitsu Beverly Seethrough GROUP liaison ITEM liaison Minobe

Part 3 Volume 20 Chapter Articles and links from Chapter Articles: Ekalielya A. Pronskaya Kameyama Ryuuta Hamazura Shiage Takitsubo Rikou Accelerator Accelerator/Quotes Last Order Kamijou Touma Kamijou Touma/Personality and Relationships Kamijou Touma/Abilities and Powers Kamijou Touma/Chronology (Toaru Majutsu no Index) Kamijou Touma/Quotes Kamijou Touma/Chronology (Shinyaku Toaru Majutsu no Index) Kamijou Touma/Chronology (Toaru Kagaku no Railgun) Kamijou Touma/Misc.

Lessar Kanzaki Kaori Agnese Sanctis Agata Carissa Itsuwa Tatemiya Saiji

Misaka Mikoto Misaka Mikoto/Chronology (Toaru Majutsu no Index) Misaka Mikoto/Chronology (Shinyaku Toaru Majutsu no Index) Misaka Mikoto/Chronology (Toaru Kagaku no Railgun)

Brassa P. Marhaisk Fiamma of the Right Fiamma of the Right/Quotes

Knight Leader Sasha Kreutzev Vento of the Front Digurv Antseka S. Kfark Maiden of Versailles Elizalina Bellagi Longhe Vodyanoy Glickin Misaka Worst Aiwass Acqua of the Back/William Orwell

Matthai Reese Vasilisa Mugino Shizuri Kazakiri Hyouka Stiyl Magnus Index Librorum Prohibitorum Index Librorum Prohibitorum/Chronology (Toaru Majutsu no Index) Index Librorum Prohibitorum/Chronology (Shinyaku Toaru Majutsu no Index)

Laura Stuart Nikolai Tolstoy

Volume 21 Chapter Articles and links from Chapter Articles: Archangel Gabriel Sellick G. Kirnov Misaka 10777 Pietro Yogdis

Volume 22 Chapter Articles and links from Chapter Articles: Leivinia Birdway Mark Space Angelene Krans R. Tsarskiy ITEM liaison Aleister Crowley Silvia Ollerus

No link from Chapter Articles: Aureolus Izzard Kakine Teitoku Lucia Floris Soldier I. Krainikov Skogsfru Orsola Aquinas Othinus Anna Sprengel Joan of Arc Will of the Whole Misaka Network

Abilities

 * Imagine Breaker
 * Execution of Light
 * Accelerator (ability)
 * Appearance borrowing
 * Move Point
 * Dark Matter
 * Reference Location(s): Dark Matter on Kakine Teitoku
 * Water rune magic
 * Saint Destroyer
 * Teleport
 * Accelerator (ability) (see Redirection)
 * Interception Spell
 * Electromaster
 * Healing Magic
 * Divine Mother's Mercy
 * People-Clearing Field
 * Unnamed ability that can catch single airborne targets safely
 * Flame Sword
 * Unnamed illusion-type spell that can simulate aircraft behavior
 * Shorthand
 * Communication spells
 * Golem
 * Nanasen
 * Notes: Redirects to Kanzaki Kaori
 * Yuisen
 * Notes: Redirects to Kanzaki Kaori
 * Healing Magic
 * Unnamed anti-restraint spell
 * Reference Location(s): Hair magic on Laura Stuart

(no link in chapter articles)(V? link not present in article)(article/redirect not present)


 * Imagine Breaker
 * Thororm's Defense Formula
 * Reference Location(s): Spell of Thororm on Knight Leader
 * Spell Intercept
 * Notes: Redirects to Index Librorum Prohibitorum
 * Vasilisa fairy tale magic
 * Reference Location(s): See Fairy and Vasilisa
 * Accelerator (ability)
 * Move Point
 * Reference Location(s): See Teleport (redirect location) and Musujime Awaki
 * Links To: Volume 19 on Musujime Awaki
 * Offense Armor
 * Reference Location(s): Offense Armor on Kinuhata Saiai
 * Appearance borrowing
 * Reference Location(s): Section on Tecpatl (unclear)
 * Meltdowner
 * Reference Location(s): Meltdowner on Mugino Shizuri
 * Black Wings
 * Notes: No redirects, see Accelerator and Awakening

Non Chapter listed:
 * Interception Spell
 * House of Loreto
 * People-Clearing Field
 * Kihara Counter

P3 Chapter Article-listed:
 * Accelerator (ability)
 * Electromaster
 * Thororm's Defense Formula
 * Notes: Redirects to Knight Leader
 * Imagine Breaker


 * Salt solidification magic
 * Ground stabilization magic
 * John's interception spell
 * Communication
 * Surface fortification spell
 * Flaming Sword
 * Notes: No redirect for the Holy Right yet
 * Impromptu magical item creation
 * Notes: Article/redirect not present, creators listed as Lessar and Elizalina on chapter article
 * Water magic
 * Tasks: Tweak relevant section on Vodyanoy, look for similar examples
 * Fire rune magic
 * Reference Location(s): See Stiyl Magnus and Runes
 * Innocentius
 * Reference Location(s): Spells on Stiyl Magnus
 * John's Pen mode
 * Reference Location(s): Defense Mode on Index Librorum Prohibitorum
 * Notes: No redirects, present on Index Librorum Prohibitorum
 * Sword of the Harvest God Freyr
 * Notes: Redirects to Index Librorum Prohibitorum
 * Sweep
 * Reference Location(s): Spells on Archangel Gabriel
 * No Abilities lists in V22 Chapter Articles

Non Chapter listed:
 * Teleport
 * Asport
 * Angel Fall
 * Ex Voto

Locations
P1

Chapter Article Locations: (no locations listed in V15 Pr/Ch1/2/4)
 * Academy City
 * Avignon
 * Vatican
 * St. Peter's Basilica
 * Summer Resort
 * School District 22
 * Reformatory
 * School District 10
 * Lambeth Palace
 * London
 * United Kingdom/England
 * Heaven Canceller's Hospital
 * Little Venice
 * Spa Resort Serene Springs
 * A Certain High School
 * Kamijou Family's 2nd Residence
 * Tasks: Redirect chapter reference to Kamijou Residence
 * Notes: Only 1st residence listed, check references

Non-Chapter Article Locations
 * France
 * Italy
 * School District 23
 * School District 3
 * Tower of London
 * Palais des Papes
 * Drory Coffee
 * Kirigaoka Girls' Academy
 * Joseph's Coffee and Restaurant
 * Family Side
 * Virus Isolation Center
 * External Connection Terminal
 * Windowless Building
 * Air Superiority Preservation Control Center
 * Accelerator Residence
 * School District 11
 * School District 13
 * School District 4
 * Elementary Particle Engineering Laboratory
 * Tokiwadai Middle School
 * Kamijou Residence
 * Royal Academy of Arts
 * British Museum
 * School District 7 Underground Shopping Center
 * Strait of Dover
 * Spain
 * Private Salon
 * Basilica of Sant'Agostino

P2 Chapter Article Locations:
 * United Kingdom
 * A Certain High School
 * Kamijou Residence
 * Buckingham Palace
 * St. George's Cathedral
 * France
 * Necessarius Underground Labyrinth
 * London
 * Folkestone
 * Academy City
 * Edinburgh Airport
 * Edinburgh yacht harbor
 * Windsor Castle
 * Necessarius Women's Dormitory
 * School District 15
 * School District 7
 * Reformatory
 * School District 23
 * Private Salon
 * School District 3
 * School District 2
 * Shiokishi's residence
 * Notes: Article/redirect not present
 * Elizalina Alliance of Independent Nations
 * Sky Bus 365

Non-Chapter Article Links:
 * Strait of Dover
 * Canterbury Cathedral
 * British Museum
 * Heaven Canceller's Hospital
 * School District 1
 * Costa Rica
 * School District 3 Underground Shopping Center
 * Hula Hoop

P3

Chapter Article Lists:
 * Russia
 * Notes: Kremlin (20-1)
 * Academy City
 * School District 23
 * Tokiwadai Dormitory
 * Japan
 * Notes: Airspace (20-Pr,21-Pr)
 * Elizalina Alliance of Independent Nations
 * Italy
 * Strait of Dover
 * St. George's Cathedral
 * Star of Bethlehem

Non-Chapter Article Links:
 * Indonesia
 * France
 * India
 * China
 * St. Peter's Basilica
 * Windowless Building

Items
MP1:


 * Document of Constantine
 * Grimoire
 * Aztec Calendar Stone
 * Macuahuitl

MP2


 * Steel Glove
 * Skíðblaðnir
 * Communication device
 * Ascalon
 * Robin Hood
 * Brionac
 * Union Jack
 * Durandal
 * Mokkerkalfe
 * Curtana
 * Hrunting
 * John's Pen remote control
 * Lotus Wand
 * Spear of Tlahuizcalpantecuhtli
 * Reference Location(s): None (redirect to Etzali)
 * Aztec Calendar Stone
 * Grimoire

MP3:
 * Durandal
 * Steel Glove
 * Curtana
 * John's Pen remote control
 * Hrungnir's Stone
 * Reference Location(s): None (redirect to St. George's Cathedral)
 * The Book of the Law
 * Blasting Rod
 * Elixir of life

SP1:
 * Powered Suit
 * MSR-001
 * Wind Defense
 * Mimosa
 * MPS-79
 * Synchronous Multilayer Bomb
 * UNDER LINE
 * AIM Jammer
 * Tweezers
 * Equ.DarkMatter
 * Nanodevice
 * Micromanipulator
 * Low-frequency vibration therapy equipment
 * Calculation Assistance Device
 * Handheld anti-tank missile warhead
 * Wind turbine

SP2
 * Archery
 * Bunker Cluster
 * AI-Equipped Fully Automatic Washing Machine
 * Dark Legacy
 * Hard Taping
 * AIM Jammer
 * Nanodevice
 * Accelerator's crutch
 * Calculation Assistance Device

SP3
 * Calculation Assistance Device
 * Kremlin Report (Non-AC)
 * Hard Taping
 * Equ.DarkMatter

Vehicles and Craft
P1

Science:
 * HsB
 * HsPS-15
 * Supersonic Passenger Plane
 * HsAFH-11
 * Four Wings
 * Hikoboshi II
 * Superconductive Linear Motorcycle

Magic:
 * Sleipnir
 * Traveling Fortress

P2

Science:
 * Supersonic Passenger Plane
 * HsAFH-11
 * Sky Bus 365
 * Wimbledon
 * Note: Information on other ships (names) for UK page?

Magic:
 * Traveling Fortress
 * Coven Compass
 * Griffin Sky
 * Sleipnir
 * Selkie Aquarium
 * Mobile Fortress
 * Bayard

P3

Science
 * HsB
 * HsF-00

Magic
 * La Regina del Mare Adriatico
 * Star of Bethlehem
 * Sleipnir
 * Glastonbury
 * Mobile Fortress

Organizations and Factions
P1-M
 * Roman Catholic Church
 * God's Right Seat
 * Necessarius
 * Amakusa-Style Remix of Church
 * Return of the Winged One
 * Knights of Orleans
 * Divination Operation Brigade
 * Spanish Astrological Sect
 * Magic Cabal
 * Talk:Magic Cabal (Links to V16)

P1-S
 * Academy City Board of Directors
 * Academy City Military
 * Dark Side of Academy City
 * ITEM
 * GROUP
 * SCHOOL
 * BLOCK
 * MEMBER
 * Skill-Out

P2

Magic Side:
 * New Light
 * Necessarius
 * Knights of England
 * Church of England
 * British Royal Family
 * Divination Operation Brigade
 * Amakusa-Style Remix of Church
 * Dawn-Colored Sunlight
 * Return of the Winged One
 * Magic Cabal

Science Side:
 * ITEM
 * GROUP
 * SCHOOL
 * Hound Dog
 * BLOCK
 * MEMBER
 * Academy City Board of Directors
 * Spark Signal

Other:
 * European Union
 * Kouga School

P3

Magic Side:
 * God's Right Seat
 * Russian Orthodox Church
 * Church of England
 * Necessarius
 * Dawn-Colored Sunlight
 * New Light
 * Agnese Forces
 * Golden Dawn
 * Divination Operation Brigade
 * Knights of Orleans

Science Side:
 * Academy City Military
 * ITEM
 * Multi Active Rescue

Events
P1
 * Anti-Academy City October riots
 * Avignon Cleanup Operation
 * Interceptor Show
 * Independence Day (Academy City)
 * Attempted assassination of Oyafune Monaka
 * Ichihanaransai (V15 link in article)
 * Dangai University Database Center attack
 * Level 6 Shift attempt on Misaka Mikoto
 * Princess Villian hostage crisis

P2
 * British Halloween
 * Eurotunnel bombing
 * Battle of Islay
 * Eurotunnel bombing meeting in Buckingham Palace
 * Necessarius Special Admission Test
 * Battle of Folkestone
 * Battle of Buckingham Palace
 * Overloading of the Curtana Original
 * Princess Villian hostage crisis
 * Ichihanaransai

(V19 not transferred)

P3:
 * World War III
 * Tasks: See 'Arcs'
 * Battle of Dover Strait/Battle of the Dover Strait
 * Notes: Currently redirects to the Strait of Dover
 * Angel Fall (Overlap with Abilities - Magic)

Terminology
MP1
 * Magic
 * Folklore
 * La Persona Superiore a Dio
 * Saint
 * Angel
 * Dragon
 * Archangel Michael
 * Christianity
 * Power of the World
 * Feng Shui
 * Fallen angel
 * Demon
 * Lucifer
 * Soul
 * Vatican–Avignon pipeline
 * Runes
 * Celtic Mythology

MP2:
 * Telesma
 * Archangel Michael
 * Witch
 * Christianity
 * Norse Mythology
 * Celtic Mythology
 * Folklore
 * Magic-related falsities
 * Saint
 * Ghost
 * Angel
 * Dragon
 * Aeon
 * Aztec Mythology
 * Thelema

MP3:
 * Angel
 * Distortion of the Laws of the World
 * Christianity
 * Four Elements
 * Kabbalah
 * Aeon
 * Archangel Raphael
 * Archangel Uriel
 * Arthurian Legends
 * Magician
 * Telesma
 * Norse Mythology
 * La Persona Superiore a Dio
 * Saint
 * Majin
 * Magic
 * Phase
 * Thelema
 * Folklore

SP1:
 * Power Curriculum Program
 * An Involuntary Movement
 * Esper
 * Personal Reality
 * Awakening
 * Dark May Project
 * Bank
 * Produce
 * Man on the Phone
 * Level 5
 * Aleister's Plan
 * Urban Legend

SP2:
 * An Involuntary Movement
 * Power Curriculum Program
 * Aleister's Plan
 * AIM thought being

SP3 Volume 20:
 * An Involuntary Movement
 * Urban Legend
 * Aleister's Plan
 * Radio Noise Project
 * Academy City Level 6 Experiments
 * System Scan
 * Dual Skill
 * Personal Reality
 * Awakening
 * Parameter List

Other

 * Magical Powered Kanamin
 * Maid Outfit
 * Gekota
 * Queen of Honor
 * Precognition