Template:Shared Draft 93


 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 1
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 2
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 3 (July 29th)
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 4
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 5
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 6
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 7
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 8

Isabella Theism

 * Necessarius combat operative, planned role of cabal member in imitation battle.

Etymology
 * is an Italian name, a Latinized form of the Hebrew name Elisheba (meaning "God is my abundance" or "God is my oath").
 * is a term referring to the belief in God or gods, derived from the Greek theos or theoi (meaning "god" or "gods").

Appearance

Personality (Chapter 1/2)

Background

Abilities
 * Hybrid - Necromancy, Christianity/Voodoo, clothing, zombie powder

Unsorted, Ch1
Chapter 1:
 * Existing Characters: Stiyl Magnus, Agnese Sanctis, Angelene, Lucia
 * New Characters: Isabella Theism (イザベラ＝テイズム), Nihili Padpois (ニヒリ＝パドポワ), Solene Padpois (ソレーヌ＝パドポワ), Unnamed Barcelonian Priest
 * Other Names:
 * Staff: Benito (ベニート), Juan (フアン), Cecilia (セシリア), Pablo (パブロ)
 * Scenario: Saligia Lucajay (サリジア＝ルカジェイ), Tellia Harleos (テリア＝ハルレオス), Rinka Sawaue (リンカ＝サワウエ), Jane Balgowa (ジェイン＝ボルゴワ)
 * Location: Barcelona, Restaurant, Church
 * Subjects:
 * Part 1: Spain, Barcelona, Magic Cabal, Rune Cards, Necromancy, Voodoo, Christianity, Clothing, Death, Gnosticism, Grave robbing, Magic-Science Treaty, Armada, Soul, Reduction/Transformation while remaining human
 * Part 3: Spain, Necessarius Training/Intel, Armada, Imitations, Forensic Cleanup, Residual Information, Tattva, Runes, Voodoo, Everyday items in magic, Purification/Decay, Newcomers
 * Part 4: Mobile home, Spain, Outsiders/training, cuisine, naturally-occurring magic, shush
 * Part 5: Forensic cleaning, Test
 * Part 6: Church, Shinto, Baptism, Infiltration magic, Christian/Gold, Death/Rebirth, Isis, Stage play/character/dress as deity, Tetragrammaton, Lunar Hexagram, wedding, curse, holy water, manual papers, church contents, tattva, profiling, fortune telling, Haiti
 * Part 7: Cuisine, Voodoo - sacrifice/deity
 * Part 8: Confessional, Catholic cleaning, Salt Holy Water, Curse, Sword, Arthurian Legends, Gold (incorruptible/curses), becoming one with something to acquire its traits/power, Tattva
 * Part 9:

Tattva: ( Four Elements, Golden Dawn, Divination, Astral Projection, Agnese Sanctis )
 * Apas of Prithvi (Water of Earth, Silver Crescent Moon in Yellow Square):
 * Tejas of Vayu (Fire of Air):
 * Tejas of Prithvi (Fire of Earth, Red Equilateral Triangle in Yellow Square):
 * The Tattva combinations provide a technique for seeing and learning various things, with some capable of identifying and highlighting traces of residual information in a person's surroundings.  Although this form of meditation is normally done using cards, the symbols can be used without them. While it is a simple method, one must not take it lightly or lose sight of their objective when using it. One warning given by Mathers himself, is that pressing a card to one's forehead in a misguided attempt to strength the image in the head will trigger a malfunction in the mind - this can be exploited by applying it to someone else to force them into a temporary state of confusion or hallucination.

Spain:
 * Lost naval aspect
 * Roman Catholic country (Pt3/6) but also crossroads for several different cultures including Haitian Voodoo (Pt1)
 * Cuisine, culture, siesta

Churches:
 * Personal information, baptismal register/info on locals (Pt6)

Concealing Spell:(Pt6)
 * Lot of spells to hide presence, sneak into places, or transform into opposite gender
 * Spell not need Lotus Wand, constructed by taking Christian ritual of death and rebirth, rearrange based on story of goddess in different mythology, GD researched how to gain mythology/religion's power using stage performance - part of "getting into character" for performance is dressing up as a god.
 * Chant: “While supported by the holy tetragrammaton of YHVH, we don the clothing of Isis, goddess of the lunar hexagram, so we might be resurrected from death and ascend here as new beings altogether.”
 * Change, not seen from inside of spell, not disguising as specific person, turn selves into "nobodies", not stand out in crowd, no one remember what look like after taking few steps away, not perfect, if someone sees six times (hexagram?) - see through to true face, no doing suspicious or pacing back/forth on same road, keep walking towards goal

Egyptian Mythology:
 * Isis - lunar hexagram (one link to lunar hexagram, or one to lunar (moon or astrology) and hexagram (magic circle - common symbols? shapes/geometry?))

Voodoo:
 * Deities
 * Zombie Powder
 * Sacrificial ritual
 * Curses
 * Ti Bon Ange

Necromancy:
 * Word brings to mind techniques to control corpses
 * Field actually divided into many factions and schools
 * Examples:
 * Summon dead spirit to predict future
 * Living wearing clothes of the dead to become one with them and draw on their power
 * Technique of controlling humans - living and dead
 * Some necromancers take summoned soul/something seeming like one and seal in own body
 * Need to understand how living body works
 * With knowledge can experiment on how much can be eliminated from human body while still remaining themselves.

Residual Information (残留情報?, Zanryū Jōhō?):
 * Forensic cleaning
 * Residual thoughts
 * Noise/erosion

Curses/Purification:
 * "...things used for cleaning and sterilization could be used for purification and things that led to pollution and decay could be used for curses. Good examples of the former were water, salt, and fire. Good examples of the latter were mud and animal blood." (Part 3)
 * Although pure gold is often used as a symbol of the incorruptible, it is also a popular choice for gathering curses, with its rarity capable of leading people away and becoming a source of jealousy and resentment. Mythological examples include the ring Andvaranaut in Norse Mythology and the in Greek Mythology.

Unsorted, Ch2
Chapter 2:
 * France, Calais, Agnese Sanctis, Lucia, Angelene
 * New Charaters:
 * Jack Prometeria (ジャック＝プロメテリア)
 * Harris Nicholagene (ハリス＝ニカラジーン)
 * Pierre Gosetti (ピエール＝ジョゼッティ)
 * Rini Calculed (リニー＝カルキュレド)
 * Plum Mordosié (プラム＝モルドシエ)
 * Rouen Nalberia (ローエン＝ナルベリア)
 * Unsorted Subjects (Twitter): Ghost, ghost ship,, ice ships, Golden Dawn, Dion Fortune, England, summoning, Witch, hex, World War III, Third Reich


 * Unsorted Subjects (Pt1-3): Strait of Dover, HMS Hood, Summoning, Telesma, Angel/Demon/Spirits, Phases, Olympian spirits (linked in chapter article, link elsewhere?), Ghost, ghost ship, Charon's ferry, Onmyoudou, Treasure Ship talismans (?), England/France, fortune telling, ceremonial ground, Temple, ice ships, Russian Orthodox Church, seven metals (Alchemy), Magic Circle (factors/complexity in summoning), substances, magic labs, magical flight - Apostle Peter/Simon Magus, shipping containers, Mandrake (article or just separate mentions?)
 * Unsorted Subjects (Pt4-6): ???


 * Unsorted Subjects (Pt7-9): ???

Tracing summoning (Summoning/Summoner/Summon link?):
 * Containers collapse with first shot, most but ghost ship not vanish, uncollapsed one, grip silver staff and spin on spot
 * Not anyone perform summoning at any time/place, need precisely set up with appropriate direction/time/location for summoning target, magic circle for summoning complex/intricate because essentially writing out a lengthy address to ensure summon target.
 * Iron=Mars, Lead=Saturn, Gunpowder=Sulfuric acid=Sulfur=earth, Ship (quicksilver)=Salt=Ether
 * Apply current latitude/longitude/date to four symbols, check positions of planets
 * Flow of energy most likely to interfere with planet movements, path entering from south and leaving to west-northwest
 * Like using hands of analogue clock and sun's position to determine direction

Nuns, Abilities: (Agnese, Lucia, Angelene)
 * Flight spell (?)(Ch2)
 * Tracing (?)(Ch2)
 * Fortune telling (?)(Ch2)
 * Scissors (2-7)

Five Suspects
Harris Nicholagene: (Sulfur)
 * Pt3
 * Pt6
 * Personality
 * Insistence
 * Background
 * Abilities

Pierre Gosetti:(Pt6)
 * Personality
 * 5=6 in recruiting division, sure bragging about being from niche of niche community (Agnese thought)
 * Pierre appears to be proud of his position, emphasizing and repeating it when naming himself in his interrogation.
 * Preference towards mental temple - want to hide, avoid actions raising eyebrows, not smart to head into crypt every night
 * He prefers the use of a mental temple as a ceremonial ground over a physical location, knowing that one should avoid conspicuous actions when they wish to remain hidden (such as going into a crypt every night to conduct suspicious rituals). In his ceremonial actions, he has mentioned wanting to bolster his mental side to make sure his thoughts were not dragged down by the materialism of the current metal-driven age.
 * Want to bolster mental side to make sure thoughts not dragged down by materialism of metal-driven age
 * Charm preparation - need to clear hurdle. Cares about wife's safe birth to want one, silence - nothing wrong,
 * Pierre cares about his wife having a safe birth, enough to forgo his usual preference and want a physical talisman to aid it.
 * Background
 * Abilities
 * Unsorted
 * 5=6 (GD rank with these numbers: Adeptus Minor, First of the Second Order), B∴A∴, recruiting division, sure bragging about being from niche of niche community - no time for this
 * Only using summoning ceremony to create talisman from Taphthartharath (Mercury/quicksilver), want to bolster mental side to make sure thoughts not dragged down by materialism of metal-driven age
 * Using protective charm for own purposes, going about in right way
 * Talismans activated with command and amulets with constant effect, all such protective charms are spiritual items that have to be filled with a form of energy. Like charm for good business/grades, not prepare unless need for one to clear hurdle.
 * Cabal messed up succession process after previous boss died. Passcode lost, can't enter ceremonial ground
 * Original crypt mental thing? Think smart to head down to catacombs beneath Paris to perform suspicious rituals every night? Want to hide, avoid actions raise eyebrows, don't want to construct physical building as ceremonial ground at all. One way of thinking
 * Every single member of cabal mentally picture identical building, can acquire sense of community as if all gathering in same place, reaching point easier said than done, use something as jumping off point for imagination like create identical ice crystals by preparing impurities identical on microscopic level, passcode, random number distributed to all members at set intervals to share, sequence come to end when leader die
 * Prefer to use mental temple, share location with outsiders introduce risk of direct attack, need to create talisman. Talisman for safe birth, wife approaching due date, physical protective charm.

Rini Calculed:
 * Personality
 * Background
 * Abilities
 * Unsorted
 * Wearing pajamas, around same age as Agneses, wearing see-through negligee
 * Researching nightmares (insist on term/correction, sound like another magician with annoying obsession)
 * Look at astral projection, instead of journey to 'other side', interested on marks left on body afterwards (Dion Fortune)(laugh)
 * Want to perform ceremony where summon self elsewhere, extract soul or core of mind from body, best way of accomplishing, leave home and cut self off from outside world, want tension of unfamiliar environment, slight spice of something little bit illegal? yes, more ghost sightings at hotels/hospitals/campgrounds as unfamiliar environment make people sleep less deeply, make easier to experience hypnagogic/hypnopompic hallucinations, booster for helping mind reach higher level
 * Not uncommon for people to think will find special knowledge elsewhere (things/places/people) - Necromancy is example, field develop from crude logic that dead can answer questions as not constrained by rules of life, same person after death and humans can lie but believers in "great beyond" think death makes smarter/honest
 * Son of God made whole when ascend into heaven, focus on just fact and twist intended meaning, can conclude people level up on death, at least in Europe - necromancy not religious thing - more like fad.
 * Extract mind and travel to another world, polar opposite of necromancy. Living encroaching on another territory to feast on otherwordly wisdom found there - assumed collection of knowledge wanted did exist - world not created for humans, wrong to assume things set up for human use.
 * God expel Adam/Eve into outside world for sin, life meant as punishment, best to assume most of world created by god made unpleasant for humans, realm beyond physical even less pleasant, not a line to cross before last judgment. (Agnese thought in narration?)
 * Don't care about that part, interested in body left behind, marks of unknown original that appear on it during journey, Dion Fortune - scratches across back after dream world catfight
 * Why interested, self-harm? Scratches amazing if can control them, placebo effect to take care of inoperable brain tumors and aortic aneurysms, intentionally mess with alchemical principle of salt to see what wounds left on her

Plum Mordosié:
 * Personality
 * Background
 * Abilities
 * Unsorted
 * Wanted to kill someone, bloody mourning dress, sticky look in eyes
 * Rental ceremonial ground likened to internet cafe, like wanting to send death threat from someowhere other than home machine, feel attempt fairly naïve
 * Engraved magic name in heart, someone grown "twisted" after face to face with unfair part of reality, only rely on god in time of need, similarly only rely on occult when enough reason to do so
 * Who kill - secret, why want to kill (no set punishment for saying why, who would count as confessing)(people wanting to personally punish often believe strongly in own righteousness) - revenge (Agnese feel certain not come to fruition)
 * Planning everything when attacking more powerful than self. Letting Agnese affect attitude, unlikely have much of plan, like chess player mad at bishop taken and insisting on take foe's queen and forget aim is to take king no matter how many other pieces taken, giving advice would allow revenge to succeed.
 * Take revenge through summoning, think no one can follow logic, no need to put blade in heart self,, disturb balance and target destroy himself, extract physical form through three alchemical principles (tria prima) - salt (body or base matter), sulfur (soul) and mercury (mind)), summon pillar supporting target - lose internal balance and at mercy of power attempting to wield, 'holier-than-thou asshole'
 * Consider brilliant, scare self with own brilliance (thinks highly of self)

Rouen Nalberia:
 * Personality
 * Background
 * Abilities
 * Unsorted
 * Large muscular black man, look like could solve most daily troubles faster with fists than spells
 * Vomited
 * Studying food, find method of cooking that directly extracts compositional elements - enhance possibilities for all humans
 * Agnese: Understood logic but imagine studying only lead to ancient Chinese alchemy (hope not drink mercury for eternal life - QSH?)
 * Demonstrate heating/cooling of elements within enclosed space of glass container, can't extract result - vanishes the instant contacts outside, cooking can be done, can't consume, like elixir of life GD's Ayton created, want way to keep volatilized element in place, using summoning, should be possible - using circle surrounding summoned object, cook in circle and eat while extend time until natural destruction
 * Summoning circle/protective circle generally separate, some just use one and have either human/angel be inside circle, basic idea to keep summoned and summoner in separate fields or summoned bare fangs against summoner, proposition sounds like zoo visitors in cage with lions, not solved problem
 * Rent ceremonial ground to perform experiment, if answer - wouldn't need to keep coming back for more
 * Magic circle s tend to get more complex as time passes, Mathers create English translation of (claimed to be) magic circle of King Solomon, even that has four smaller circles for incense as well as main circle
 * Insist has to be a way, ingredient to enhance humanity there, not allowed to consume, define predator/prey - can enter cage without worry of being consumed?

Culprit and Ceremony
Tracing summoning (Summoning/Summoner/Summon link?):
 * Containers collapse with first shot, most but ghost ship not vanish, uncollapsed one, grip silver staff and spin on spot
 * Not anyone perform summoning at any time/place, need precisely set up with appropriate direction/time/location for summoning target, magic circle for summoning complex/intricate because essentially writing out a lengthy address to ensure summon target.
 * Iron=Mars, Lead=Saturn, Gunpowder=Sulfuric acid=Sulfur=earth, Ship (quicksilver)=Salt=Ether
 * Apply current latitude/longitude/date to four symbols, check positions of planets
 * Flow of energy most likely to interfere with planet movements, path entering from south and leaving to west-northwest
 * Like using hands of analogue clock and sun's position to determine direction

Five Suspects, Actions/Aspects:
 * Pierre Gosetti: Creating protective talisman from Taphthartharath (planet Mercury)
 * Rini Calculed: Investigating post-astral projection marks, salt
 * Plum Mordosié: Attempted murder by destabilizing target by removing support through three principles (salt/sulfur/mercury)
 * Harris Nicholagene: Summoning mandrakes, sulfur?
 * Rouen Nalberia: Elements from food

Jack Prometeria:
 * Personality
 * Chronology
 * Pt4 (Approached after breaking into container, confirmed five magicians and destruction won't stop)
 * Pt8
 * Pt9
 * Abilities
 * Summoning Ceremony (Opening, Hood's qualities, Actions, Summoning Traits (autonomous, functions), Concealment/Combination, Flaws)
 * Other (residual trace)
 * In order to fulfil the wish of purifying and experiencing the ship before his death, Jack devised a complicated summoning ceremony to call forth HMS Hood as a good ship.
 * After summoning, the ship would proceed to Calais.
 * Once summoned on...
 * When tracing the summoning site and predicting the composition of the magic circle, Agnese deduced that...

Aleister Crowley/:
 * Five people sharing container attack/abducted but not even know Hood summoned. Calais entranceway linked France and England across 40km Strait of Dover. Fair number of British magicians end up there.
 * Each of five rented out ceremonial ground cover piece of puzzle. Iron, lead, sulfur, salt. Each cover one symbol, none of individual spells look enough to summon Hood. Combined them all - see something else. Like placing multiple panels on top of each other, create a colorful piece of woodblock art. None set up - has to be landlord who views from step removed, master key necessary to manage rented space. All five summoner, none aware, oblivious to position as gear in larger machine. Ignorant. If shoved on small boat, run out of time, not go away.
 * Predicted outbreak of WW1, Hood constructed based on lessons learned during war
 * Ships contains his 'genes', ruinous element of magician who insist entire world must be stained with blood before great ceremony can begin, without it - Hood might be victorious in northern Atlantic (Jack's thought)
 * Name taboo, everyone on magic side benefit from actions, sins too great to earn praise
 * Summon ship, examples but not convincing, summon purely mechanical object with magic circle instead of usual angels, demons or magical elements. If symbolism of Crowley unwittingly included - likely possible. Entirely different level from Charon's ferry or Treasure Ship talismans. Intentional/not, if worked into basic design of ship, could conceivably gain ability to travel to/from some other realm, possible to summon via occult means, though sounding absurd.
 * Summoned in same way as angel/demon, convert from simple physical object to mass of energy - maybe when ship pass to another phase or done by inheriting something from Crowley, must have happened. Rusted hulk at sea floor only small sliver of true power. Exceedingly rare for summonable object to appear naturally - like odds of seeing moment angel descended from heaven. Doubt plan put together on short notice, result of badly wanting to find sunken ship in past?
 * Once thing summoned, generally remain until corresponding exorcism ceremony performed. Requires massive amount of energy to remain in existence in autonomous state.
 * Treasure Ship. Crowley like to travel, visited Japan by ship. Arrangement of symbols transform ship itself into talisman. Instead of having great power to begin with, may gain invincibility similar to original grimoire's. Hood start to lose restriction of numbers, enough that could be used to mass-produce Gabriel talismans one can carry
 * Don't know if inserted will into WW2, but even if coincidence Hood ends up with piece in it, couldn't leave it like that
 * Jack's father decent magician, not mean much. Witches dance in midwinter forests until freeze to death in attempt to delay Third Reich's invasion.
 * Images work into mind, feel like actually experience, can't allow anything to stain reputation of ship father proudly served on - take action on nothing more.
 * Not afraid, moment would come eventually, prefer to spend last moments working to help Hood or die along with it, want to experience - feel like reaching out and touching, phantom not that powerful
 * Destructive landing not happen, massive form on horizon, less than 5km away, max speed of 31 knots - right on top of them yet never seem to arrive at harbor, like mirage oasis moving further away more one pursues it.
 * Largest driving force for summon is probably desire in summoner's heart. Strongly picture target and gather willpower using magic circle and incantation necessary to give physical form. Spell lacking since actual summoners oblivious to Hood's existence. Created spell bound to be full of interfering thoughts. Can create face from montage of different ones but won't be anyone existing. Don't exist, won't find even if put on wanted poster.
 * Overly complicate process out of fear of being caught. Secret base, drag in five others to ensure ceremony continue even if location discovered. Failed. If performed on own, would have arrived and got what wanted. Prepared for every eventuality, excessive planning means not work. Summoning fail from beginning. Shimmering appearance prove, never arrive, wandering ghost ship disappear on own before long.
 * Not do it after all, only hear stories, generation had it easy, presumptuous to think could purify.(Pt8)
 * Current era built on former, obsession with past even if those who actually lived there gone. Necromancer job to fulfil that kind of desire/regrets - summon father or Hood crew, loss due to Crowley curse dragging down or lack of strength.
 * Disappear without trace, scars of destruction all that remains. Shock of learning never experience punishment enough. No time left to put together new plan.(Pt9)

Summoning: Summon/Summoned/Summoning/Summoner term search sweeps? (SD105) Exorcist/exorcism/exorcise term sweeps?

Images
Illustrations:

Other
Guidelines for consideration (SD106/SD107):
 * Referbacks/New (X): Featuring something from a work published before but set later in the timeline (call forward) - include here or not?
 * Main/Side related placement (New (X))

Unsorted: Ch1 blog post