Template:Shared Draft 75

{|border="0" cellpadding="0" cellspacing="2" style="background: rgb(200,216,226); border-radius:5px; width: 100%; border: 1px solid #BCBCBC; margin-bottom: 7px;"
 * colspan="2" |
 * style="font-size:90%; text-align: left; border-top: 1px solid #BCBCBC;" |'''Return Links: Ollerus
 * Return 2 = (R2|U2)
 * Return 3 = (R3|U3)
 * Editing = Template:Shared Draft 75}}
 * Indian Poker
 * Indian Poker
 * Toaru Kagaku no Railgun - Dream Ranker Arc
 * Other Chapters?
 * Astral Buddy (manga)
 * Chapters 3, 8, 10, 15, 18, 19, 23
 * Other Chapters?
 * Astral Buddy (manga)
 * Chapters 3, 8, 10, 15, 18, 19, 23

Unsorted Notes
Current Principles Layout:
 * Production
 * Dream Ranker
 * Transactions

Tasks (21/08):
 * Consider possible remaining images (M/A)

Note (19/08): Card table section size currently 25.96 KB (Article size: 55,368 bytes)

Principles, Opening

A dream is recorded on the card by someone who attaches a machine to themselves when they sleep. Then the person who has the card may view the same dream that was recorded on. To use the card, one must put it on their forehead when they sleep. The aroma elements in the card are smelled while asleep, producing signals in the person's brain and creating the dream.

Indian Poker is a technology which allows people to record and experience dreams, stored on cards. By sleeping while attached to a specially made machine, a person can record their dream onto a card, and by sleeping with a card on their forehead, a person can experience the recorded dream, recreated in their brain via stimulation (and resultant electrical signals) from the aromatic elements mixed and stored in the card.

Aside from experiencing another's dreams, Indian Poker can also be used for a form of Suimin Gakushū (睡眠学習). By using a card with the dream of someone with proficiency in a particular area, a user can acquire a degree of that skill as they sleep. For example, the dream of a professional bowler could allow one to learn a pro-bowling technique and dream of someone competent in a language could enable one to speak it at a conversational level, in the course of a single night. In a similar manner, the cards can be used to record one's knowledge as insurance.

The cards' ability to pass on experience and skills to people via dreams has been noted as somewhat close to brainwashing, and they have been described as a Testament in card form. The original cards developed in Clone Dolly Ideal, from which Indian Poker is derived, were intended for mental doping and brainwashing,  and capable of influencing an esper's Personal Reality through Personal Reality extracts recorded from another esper. In its regularly distributed form, Indian Poker does not have these capabilities, however the potential power remains within the cards, even though it is quite weak. With the right preparations, that capability can be drawn out.

Production and Usage, Production

which aside from producing a card with the desired dream also allows for the production of multiple copies.

To use an Indian Poker card, the film on card's front must be peeled off to activate it, then the card must be placed on a person's head and if the person is not already asleep, they must go to sleep. The enclosed aromatic elements and electrical signals stimulate the sleeper's brain to reproduce the dream inside their mind. If the film is peeled off before the time it is intended to be used, it will be activated prematurely, reacting and releasing its contents, becoming useless in the process.

In order to experience another person's dream, an image created by the brain during sleep, the actions of the original person's brain during sleep must be reproduced. This means that the card's user experiences the same chemical reactions in their brain as the supplier. Aside from the conditions enabling sleep learning,   if the supplier was being affected by an external influence like invasive hypnotism at the time, the user will be also be subjected to the same influence.

Certain espers are capable of either reading the information on an Indian Poker card, or skimming and copying it to a blank card, without actually using it.

Railgun
Sections for DR Arc Chronology:
 * Ch71/72: Intro
 * Fire
 * Ch77-79: Bust Upper

In the manga, the Indian Poker cards are depicted as rectangular and light-colored, with a slightly darker hued strip running along the right border and two concentric arches of similar hue in the bottom-left corner. Most of the card's front is taken up by a box with an image - often having two flower-like shapes, one in the top-left and one in the bottom-right, over a dark background, with some rare cards having more shiny images. The type of dream apparently affects the colors on the card, with orange supposedly being an enjoyable or happy dream.

Ch72: Have dream of someone fluent in English and can master conversational English in a night or have dream of famous bowler and learn pro-level technique, sell urban legend dreams Ch77: next - plan to get dream of expert pen twirler

<!-- Ch71: Popular among clique recently Saten identifies as Indian Poker, card that lets you have someone else's dream one giving the dream sleeps with a device attached and their dream's data is written on the card then if you use the card while you sleep you apparently have the same dream as they did never seen ad - because handmade, instructions for making device release online, toy reading brainwave to control ball - artificial psychokinesis made by combining few toys, card even more unique, enclosed aroma elements are supposedly mixed to fit the dream, brain is stimulated by electrical signals and aroma to reproduce the dream currently just friends exchanging dreams and it hasn't really left those circles of friends but it seems there are some rare people who can steadily supply amusing or useful dreams that anyone wants to have, those charismatic people are supposedly known as Dream Rankers Type of dream apparently affects color of the card, peel off cover to activate, orange is supposedly enjoyable or happy dream, horror dream probably more fun, rest on head, never woken up so tired

Ch72: Indian Poker, nightmare - color of fun dream, look into it afterwrads, apparently cards are great for learning, have dream of someone fluent in English and can master conversational english in a night or have dream of famous bowler and learn pro-level technique, sleep learning, lot of people want cards?, people who make useful cards are called Dream Rankers, seems have ranks too, rumor that cards made by s-rank and a-rank are sold for lot of money, can sell urban legend dreams?, ran across another urban legend while looking into Indian Poker popular, invite, told to stop, tell others to stop BLAU, s-ranker, give for free, perverted dreams - celebs/lv5s

Ch74: Learned about it in dream

Ch77: Ampoules cause of fire, people used turn in, apparently thought developed a chemical to make cherry trees blossom year round, but it also transformed the cherry blossoms into a flammable organonitrogen compond and it hadn't been inspected, not fertilizer specialists, based on testimony - learned from indian poker Kendama skills obtained from Indian Poker, skeptical that could learn skills from it but amazing, next - plan to get dream of expert pen twirler, know people good at kendama/pen twirling got from traders, at first only traded between firends, but end up with same kinds of things, later traders have been dealing in a ton of cards divided in rank, trade one rank B for five C ranks or buy with money Girl buys C rank One made by Portugese professor, so can learn language Not interested in knowledge/skills - want to experience story in dream and not a rank one for amateurs, specialized highly unique one at c rank or below, bad experience on the level of Edmond's Frog Factory Bored life if give up on dreams after one bad, no s-rank, only one, not perverted - don't deal here, try back alleys. One has interesting history, contains dream of a certain genius scientist who vanished, final research project of someone said to be eccentric even for Academy City, Bust Upper, essence might be sealed inside

Ch78:
 * If remove film, activates and becomes useless, scatter cards, silverish one - lot of similar colours, buy all cards, check through all together

Ch79:
 * Crow carries off, saten looking for card tower expert's - bust upper real

Ch80:
 * One from american cracker champion, one from coin stacking record holder, one from someone with amazing skill using chopsticks
 * Cards give experience and skills of others. Scientists have been using them to leave behind the essence of themselves as a form of insurance, a lot of what in heard can't be written down, tweezers - knowledge of use apparently leaked out in the form of a card

Ch81: Unused Indian Poker with nothing written to it. Need the information on the card in the safe. Skim it. Not airtight enough. Not expecting an esper who can skim the fragrance components.

Ch83.5: got information on tweezers from cards

Ch84: Read trader's memories because there was something need to look into. Fight desperately.

Ch85: Lot of information previously contained to Tokiwadai leaking out lately, case of information on School Garden and major companies being made public despite security measures, cards thought to be the cause, known as Indian Poker, let you show others your dreams, supposedly secret information on organizations seems to be leaking out through these cards, information people don't think twice about turns out to be valuable to outsiders, schools are quickly working at countermeasures but they're always a step behind since the students are making these not a company Don't actually violate the rules, can't confiscate them or crack down on them Other day, toys used to make the card dispensers (likely due to pressure from School Garden) were recalled by their manufacturers, the dispensers are made by combining a few different toys, but then an example using different toys was uploaded to the internet uploader expected this to happen? Anti-Skill trying to contact the uploader, still haven't tracked them down, analyzing the example image but identifying them is proving difficult

Ch85: The theory ability behind those cards looked familiar, so curious Investigation shows she used to visit the Clone Dolly Maybe goal then was to use the cards for mental doping or brainwashing. These cards don't seem to have that kind of ability yet though whatever goal, thinking of finding and crushing idiot spreading them around.

Someone's threatening monopoly on brainwashing, nip in bud

Ch87: Selling Indian Poker online, just attach a good-looking photo, write this is my dream, suckers

Ch88 Did spread Indian Poker due to this doppelganger, time learnt matches the time when cards started appearing.

Indian Poker allows you to gain other people's experience and skills through their dreams. Hope knowledge would mutate as it intersected with views and skills unlikely to run across in reality

Couldn't come up with a solution for the doppelganger. But cards increased the odds of someone showing up who could achieve a breakthrough. After increasing the pool of people with the fad, only a matter of probability and statistics.

Ch89: According to calculations, if the IP continues to spread, statistically find a way of erasing that soul in two months time

Ch93: Indian Poker. Testament have been spreading through the medium of dreams. In about 2 months, produce a means of erasing a soul...

Ch97: Knew Indian Poker would spread chaos, but did it anyway to save mother.

Ch99: Card supply cut off, Indian Poker is dying off. Managed to buy a youth olympics level running long jump card right at the end. -->

Astral Buddy

 * The sample from the first esper being taught to others, the results being returned to the first, and then repeating the cycle

Chronology structure:
 * Circumstances at start (Mitsuari contact with card, desire-backing card)

At some point, Mitsuari Ayu, a former subject of Clone Dolly Ideal, came into contact with Indian Poker. Recognizing it as a remnant of Ideal, she sought to realize its intended goal and approached former Ideal researcher Houjou Seigo for help, both having been affected by the failed experiment. Using her ability to control dreaming minds and create custom cards, she managed to bring out the potential inherited from the original card, developing and reproducing a card that subjected users to invasive hypnotism and made them act on their desires.

Around the time of Hokaze Junko's encounter with the disembodied Yuuri Senya in late September, and early October, several people had been manipulated to act on their desires (hearing a voice telling them to go for it and having their feelings explode inside them), with actions against Shokuhou Misaki's clique. An urban legend concerning a 'whispering evil spirit' was also circulating at the time. During her inquiries, Hokaze heard about the urban legend variety of Indian Poker from Saten Ruiko and visited a trader with her.

Recognizing signs of Clone Dolly in the cards,   Shokuhou asked Keitz to look into Indian Poker's distribution routes. She also read a number of the cards with her ability but was not able to read one, only sensing a powerful malice. However, her caution ended up leading her into a trap, resulting in her being knocked out and abducted by Yumiya Iruka (herself under manipulation) and Houjou Arei (working with her brother for Mitsuari). While unconscious and drugged, Shokuhou was subjected to the malicious Indian Poker card. While she was resisting its influence, Yuuri managed to possess her body and helped her to escape,  eventually reuniting with Hokaze and the clique members who had moved to rescue her and deal with the kidnappers.

A few days later, in early October, urban legend cards involving Yuuri Senya and created by Mitsuari Ayu had been distributed with the goal of making the former into an urban legend and using rumours to guide peoples' thoughts and AIM diffusion fields. As a result, more people became connected to the developing system behind Ideal, with some going out of control due to feedback. Around the same time as battle footage from the kidnapping incident was shown in the city, the perpetrator of an attack in Konoha Avenue blamed an evil spirit whispering in his ear and using a card for his actions, saying that the voice would not go away. Dealing with a number of affected people and seeing signs of the Ideal system, Sogiita Gunha made a connection between the cards and incidents, but ended up starting a fight with Hokaze Junko due to a misunderstanding.

Shortly after the battle, Yuuri's AIM form was swallowed up by Ideal and spirited away from Hokaze's side. During the subsequent rescue and resolution efforts, while the meme and sightings were spreading, more people started to go berserk from feedback, with the locations of the spreading incidents centred around the former Clone Dolly. While Judgment and Anti-Skill helped deal with the affected people,   Shokuhou did not mobilize her clique, as many of them had used Indian Poker and could potentially be affected. While simultaneous battles were being fought,   acting on Shokuhou's idea relayed by Kuroko, Uiharu Kazari managed to counter Ideal's memetic support by spreading fabricated articles, giving a disappointing explanation (claiming the sightings were a PR stunt and a manufactured story using the cards) and then burying it all with a more exciting story (one of the Level 5s working as idols), fighting rumours with rumours. With Mitsuari's plan collapsing, Ideal's remaining power was used to safely awaken Yuuri Senya in her true body without losing anything.


 * Attempting to resolve: Gunha sight, Judgment, Anti-Skill, more effected first but spreading
 * Incidents traced to former Clone Dolly
 * Battles

, <!-- Ch3: Indian Poker, what are thinking spreading around, cards pass experience and skills onto someone else through dreams, sounds like silly toy, actually close to being brainwashing ability, can't believe anyone rely on something so suspicious, could reach deep into mind and rewrite personality, whatever intention - if released something that dangerous into world - creator either mad or psychopath, twisted inventiveness behind cards seems somehow familiar

ch4: seven mysteries of Tokiwadai, rumors of ghost appearing recently, looking for person connected to rumors

Whispering Evil Spirit - Back alley deep among District 8's buildings, unnamed shrine with no known target of worship, if steal offerings left - apparently get possessed by evil spirit, whispers awful things in ear and if listen to it, body end up doing what it says as for what's actually known, when violent assaulters questioned, they claim that evil spirit order them to do it and happen several times Control? Anti-Skill suspect, found no proof, now everyone says evil spirit Mutilated girl by pillow Grim Reaper that brings within step of success before taking everything from you Phantom City created with fictional tech of i-number district sounds ghosty - older one Normal transfer student who ends up being ghost etc Tokiwadai story - tree at Tokiwadai when shoe-wearing cat lives, cat apparently still lives in tree as spirit, telepaths can supposedly speak with the tree if they call out to it, familiar - passed down for years, more to story - legendary tree is blessing tree, if tie anonymous love letter to branch - two will be blessed by spirit and bound together forever, some coupless apparently really brought together like that, Tokiwadai girls - only for girls? Indian Poker - seem can experience AC's urban legends using some of those cards, interesting - thinking of trying out some, about to visit shop know, trader - get any of cards talked about, urban legends ones - slaughter maid and monster athlete - both fake though, Keitz - look into IP's distribution routes, know who behind monkey, something bothers about this - unlike others, can't read information on this card - only thing can sense is powerful malice, took lot of development ability - what plotting?

Ch5: Here for advice, didn't get purse, monkey captured, what to do, flash

Ch6: Result only possible because of how cautious - card clincher, can't believe so wary, Houjou right, misaki deeply connected to theory behind toy cards, would be wary of anyone who might have analyzed it to abuse, seemed to be worried about something else even more - closer to core, malicious card a message Can have fun with these toys, drug

Ch7: Card, star/snowflake, hexagon star of diamonds?, wake up

Ch8: Caught off guard, thought cautious, clone dolly/throne, girl in ghost's form. tease to blow off steam, mad, reminded of clone dolly, people persistent - put out indian poker things even after destroyed, as usual used by malicious people - technical ability blameless, city full of idiots up to no good, can't allow anyone to abuse technology with connection to her, strong sense of justice - not as noble as justice, circumstantial at work, distributing cards that remake someone's mind - worst kind of human experiment, has to connect back to that clone dolly lab that treated people like a product, won't let continue to insult humanity, dig up and crush, based on personal "ism" - not doing for city, aren't just hating own kind? - float, invade and toy with minds - just like, turn into misaki - hallucination, when spy deep in mind and brainwah - take responsibility for lives - rule, lofty goal - mess with head but take care of everything, can't move, who's using people as tools, mess with heads - rob of privacy - tramble on pride so don't get to criticize, psychological attack? can't move while invading - inferior? AIM diffusion field brainwashing into idolizing, hold back too much, do good deeds in secret, sacrifice self and choose happiness of others, need to play hero because know manipulating others wrong, making self more virtuous in hopes of making single miracle happen, for one who can never remember - prayer, if want him - should use power, could take by force, wait too long - beaten too it, scared? what if do everything and not enough, thought terrifies, instead cling to fleeting miracle, called miracles because they don't come true, but that's why will keep making small miracles happen, small way of fighting back, girl who helps people is a good girl, good girl will wait while improving herself day by day until worthy of a miracle and can get him to look my way, no good enough, just selfishly use power, struggle, gghost bad misaki trying to do something bad to good misaki, whispering ear - like evil spirit (drug)

Ch10: Indian Poker fall from forehead, drugged so should be out for several hours, hear emotions, card should be as close as possibility to "true ability" indian poker was meant to have, dreams are an image created by brain during sleep, to experience another's dream - must reproduce actions of original person's brain while slept, dream's supplier is actually placed under invasive hypnotism when card is created, card's user experiences all same chemical reactions in the brain, including invasive hypnotism, IH carved into brain transforms user into monster true to desires, evil hypnotism card, technique of reproducing card has been established and effects proven - or so they said

Not looking great "there" - psychological doping and brainwashing specialists, don't know what doing along with power development, looking at girl enough to guess what will cause, clone dolly meant to mass-produce geniuses, what want to create badly enough to destroy many excellent espers. don't plan to get any more involved

power triggered by moisture contact (iruka kissed misaki on cheek), pulled out matching memories because memories happen to bring target to surface, likely type of psychometry, what was that?

Ch11: Freely control waves of light and sound, amplify/concentrate, hard to fight against, if electromaster on misaka level - could probably interfere with particles of light, have trouble discharging electricity, dodge, ammo, can't use lase rpointer and flashlight at same time, rapid fire breaks laser pointer, spares

Ch12: Flashing light causes abnormality in brain's electrical signals, effectiveness would vary but work on most, Hokaze has upper hand in control of electrical signals with rampage dress, eyes won't focus, still holding back, overload prism until breaks and add power

Ch12.5 - physical strengthening

Ch13: Want someone in same world by side Ch14: Ideal - Report on Hokaze Junko, budget, wall, power like Iruka Ch15.1: Yuuri Ch15.2: Toomine. Concept known as mesmerism, created foundation of hypnotherapy, if control invisible power of animal magnetism flowing through body - control mind/body, animal magnetism - occult, consider aim diffusion field in place, analyze aim diffusion field, extract personality reality at core and could control that, could then control esper and power? Not reach point, cannot yet fully analyze aim diffusion field, personal reality can extract only an impure version found by extracting their dream, but still a personal reality, what if could teach to another esper - don't think could change their power, card plays role of testament, record pr and teach to another, alter power in direction want, teach altered personal reality to another esper, repeat process, create ideal power desired, center of experiment, yuuri senya, power to remove and isolate aim diffusion field from body, core of ideal, large head-geaer thing of past - all incorporated into small card, first personal reality recorded will be senya, first experiment will teach that to children and send result back, could have unfortunate result - too much unknown about senya's power, aim diffusion field governed by set rules, but possible a single large field will form if fuse together, experiment will use aim entity separated from senya's body by power, aim entity interfere with children's PR, if interfere too much, possibly could all fuse together with aim entity as core, senya power has tendency to "possess" people already, if loses control - other PR powerless to stop, make sure suceed, far greater than anticipated, desire to save blind to possibility, machines stop, cause malfunction - KO everyone in experiment and made monster, what happen when multiple esper's AIM diffusion fields join together, affecting all of clone dolly?, mortal wound, clump of AIM diffusion field with senya at core, direct attention in one direction, weaken power, do something shocking (sacrifice), bizarre regneration, injuries heal right away like with power, mental stinger, scatter,

Ch16: Killing caged guinea pigs for no reason different, explained to subjects that unavoidable accident, think can be written off,, cards can change people's personal reality and even brainwash, wasn't plan to spread through AC after experiment, last warning, ideal supported by board, senya survives - can replace other pieces

Only recently noticed an outside element in exterior project researchers, already brainwashed before got to them, someone used them to modify exterior, so could take full control on activation, shundou toshizou, extremely ambitious, worst part - how researchers brainwashed look like doing jobs, control generally an automated thing, happened across when checking number of problems - ideal incident already happened, predict noukan would show up if did too much in clone dolly - likely double as warning to Shokuhou, think might be controlling shundou, crush entire organization if go too far, phone call bad idea?, cards created for mental doping and brainwashing, all for these?

Ch17: Power breaking down sleeping drug, psychometry

Ch18: Someone might be manipulating in recent incidents, circumstantial - method under investigation feelings for Hokaze, adoration of misaki, voice told them to go for it, felt feelings explode inside, all against clique, control affecting Iruka, some signs - custom version of card which backed people's desires, is that what used on Shokuhou, Yumiya knows nothing, Hokaze on TV, spread footage along with some rumors that people with those interests will leap at - give client what they want, birth of a new academy city legend, evil spirit whisper in ear, preparation complete, gutless things (cards) popular, found hideout while looking into it, spare since company going under, beat up for info hired by violent tokiwadai student

Ch19: Indian Poker lets place someone else's dream in brain, brainwashing card is custom version, those who goot in too deepstart committing crimes, recognize feeling, soemone suppressing info - bad, outdoing joy, ideal original card influence personal realities, power remains in indian poker, even if quite weak, since original caused so much trouble, some ingenuity - what if can direct esper aim diffusion fields towards certain point, one other thing ideal created - incomplete ideal power, never say that again, experiment fail, no one reach level 5, everyone regrets still wandering, as things are, am one who gives meaning to experiment yuuri senya, gift with power should have received

Ch22: Signs of connection Ch22.5: Ghost power seem beyond what can do with single power, examples of multiple espers power combining, if case - must be some system - card --> <!-- Ch23: Yuuri Senya sightings, sightings confusing, sometimes evil spirit, other times just cute girl, monster, grim reamper, murderer, changes roles, common word - academy city urban legends, technically a type of indian poker that lets youu experience ac urban legends, sprerad like wildfire among obsessed, girl in card dream, saten saw,, if espers believe same rumor it might just come true - ac urban legends disseminated as experiment to that effect, indian poker used to do so, senya and urban legends closely linked, more people learn - becomes link to aim fields filling ac, can receive power without limit since lacks bonds of body, like power receiver, what ideal tried to do, problem with indian poker, don't know what kind of dream will be recorded, control sleeper's mind, have them dream dream you want, can make any card you need, requires some preparation, even Shokuhou inferior version can do all this, love sparkling thing, okay - understand, to make sure won't see - once arrive smash to pieces, swear to complete experiment, save all souls

Ch24: dealt with before - prediction app card featuring yuuri made her into sort of internet meme, appears to be part of system increasing power, flow from head sign of being part of system - including misaki and hokaze, seem like trying to create composite power around yuuri, since people within system go crazy one after another, seems to be some feedback, cards popular in clique too - can't use, might have seen card in question, happen to hokaze and her?

Just when about to give up, card appeared before her, remnant of ideal, help - ideal could heal? loss of senses and emotions - lost during ideal incident, current workplace blackmail - kidding, locations of first incidents and detected oddities, appeaer to be spreading from a certain off-limits location, former clone dolly

Ch25 affecting more people, including high-level espers, get as many as we can rendezvous point, knew habits and avoid psychometry, avoid show too much of hand, always?

Ch27: security bots, slip - body defective, grown, discuss ideal, come to realize that popular cards came from clone dolly - copy however, ideal's plan was to use the cards to "evolve" esper powers, greatest power to cause and create everything you can picture in mind, "ideal" power - work of god, create good, result - all trapped in a dream, rampage dress - ideal can reproduce at full specs, yuuri senya spent long learning, recently spurred on, black tuxedo, in pursuit of miracle, discover that alway brought about by human hands, human will can surpass god,

Ch28: Work out well, probably still over, scary adults here soon to give talking too - arrest, execute, die again? watch, wasting time - starting with more brainwashed people sensible - how many hope to save, millions supporting internet meme at point, sure working at level ideal envisioned - efforts like single shampo bubble in bath, really quit, even they will find powerless against everyone's rumor "ability", being powerless disappoints like nothing else

Control key for power in her body, forcibly controlling - called here to help, want to remove device and stp ideal, can't touch, Junko remove, why not, body there, acting weird because couldn't return to body, might be device fault - removing might fix, if stop power all of a sudden - won't just disappear, can't hide, ghost will disappear, body will wake up, different person, current memories and experiences including astral buddy are being stored in ideal, been permanently mixed with so much other information on power - overload human brain, memories can't be returned to body, lies upon lies, keep things inside because think would be selfish, change in ideal

Ch29: Curtain, not blindly mess with device, mysteries girl making waves on social media pr stunt set up by major entertainment agency, manufactured story, used cads, anti-skill investigating, level 5s as idols, accounts locked, fight rumors with rumors, spread disappointing explanation, bury all with more exciting story, need to pay back trust, mostly everything done and covered up, two use ideal's power for selves, erase immediate threat, ideal like balloon full to bursting, don't let out air - pop/berserk, use power to restore yuuri, ideal probably do most anything as long as input and output given clear direction, power created by trampling, better than what ideal was going to do - leave it and someone with misuse, use to save ideal kids and selves, sign of change, meme ability weakened - ideal more strongly influenced by yuuri's will as core, focus mind and pray, hokaze/misaki use line connecting to ideal, saw through to end, need to be more honest -->

Table (Railgun)

 * Either 'N/A' or 'Unknown' for singular Sources/Users not known?

Table (Railgun Anime)

 * Either 'N/A' or 'Unknown' for singular Sources/Users not known?

Notes Test


Table (Astral)

 * Either 'N/A' or 'Unknown' for singular Sources/Users not known?

<!--, <!-- Ch3: Indian Poker, what are thinking spreading around, cards pass experience and skills onto someone else through dreams, sounds like silly toy, actually close to being brainwashing ability, can't believe anyone rely on something so suspicious, could reach deep into mind and rewrite personality, whatever intention - if released something that dangerous into world - creator either mad or psychopath, twisted inventiveness behind cards seems somehow familiar
 * Cards
 * Urban Legends
 * Evil Hypnotism, Desire?, Custom, Ideal?
 * Yuuri Senya
 * Names?
 * Images?

ch4: seven mysteries of Tokiwadai, rumors of ghost appearing recently, looking for person connected to rumors

Whispering Evil Spirit - Back alley deep among District 8's buildings, unnamed shrine with no known target of worship, if steal offerings left - apparently get possessed by evil spirit, whispers awful things in ear and if listen to it, body end up doing what it says as for what's actually known, when violent assaulters questioned, they claim that evil spirit order them to do it and happen several times Control? Anti-Skill suspect, found no proof, now everyone says evil spirit Mutilated girl by pillow Grim Reaper that brings within step of success before taking everything from you Phantom City created with fictional tech of i-number district sounds ghosty - older one Normal transfer student who ends up being ghost etc Tokiwadai story - tree at Tokiwadai when shoe-wearing cat lives, cat apparently still lives in tree as spirit, telepaths can supposedly speak with the tree if they call out to it, familiar - passed down for years, more to story - legendary tree is blessing tree, if tie anonymous love letter to branch - two will be blessed by spirit and bound together forever, some coupless apparently really brought together like that, Tokiwadai girls - only for girls?

Indian Poker - seem can experience AC's urban legends using some of those cards, interesting - thinking of trying out some, about to visit shop know, trader - get any of cards talked about, urban legends ones - slaughter maid and monster athlete - both fake though, Keitz - look into IP's distribution routes, know who behind monkey, something bothers about this - unlike others, can't read information on this card - only thing can sense is powerful malice, took lot of development ability - what plotting?

Ch6: Card clincher, can't believe so wary, Houjou right, misaki deeply connected to theory behind toy cards, would be wary of anyone who might have analyzed it to abuse, seemed to be worried about something else even more - closer to core, malicious card a message Can have fun with these toys, drug

Ch7: Card, star/snowflake, hexagon star of diamonds?, wake up

Ch8: Caught off guard, thought cautious, clone dolly/throne, girl in ghost's form. tease to blow off steam, mad, reminded of clone dolly, people persistent - put out indian poker things even after destroyed, as usual used by malicious people - technical ability blameless, city full of idiots up to no good, can't allow anyone to abuse technology with connection to her, strong sense of justice - not as noble as justice, circumstantial at work, distributing cards that remake someone's mind - worst kind of human experiment, has to connect back to that clone dolly lab that treated people like a product, won't let continue to insult humanity, dig up and crush, based on personal "ism" - not doing for city, aren't just hating own kind? - float, invade and toy with minds - just like, turn into misaki - hallucination, when spy deep in mind and brainwash - take responsibility for lives - rule, lofty goal - mess with head but take care of everything, can't move, who's using people as tools, mess with heads - rob of privacy - trample on pride so don't get to criticize, psychological attack? can't move while invading - inferior? AIM diffusion field brainwashing into idolizing, hold back too much, do good deeds in secret, sacrifice self and choose happiness of others, need to play hero because know manipulating others wrong, making self more virtuous in hopes of making single miracle happen, for one who can never remember - prayer, if want him - should use power, could take by force, wait too long - beaten too it, scared? what if do everything and not enough, thought terrifies, instead cling to fleeting miracle, called miracles because they don't come true, but that's why will keep making small miracles happen, small way of fighting back, girl who helps people is a good girl, good girl will wait while improving herself day by day until worthy of a miracle and can get him to look my way, no good enough, just selfishly use power, struggle, ghost bad misaki trying to do something bad to good misaki, whispering ear - like evil spirit (drug)

Ch10: Indian Poker fall from forehead, drugged so should be out for several hours, hear emotions, card should be as close as possibility to "true ability" indian poker was meant to have, dreams are an image created by brain during sleep, to experience another's dream - must reproduce actions of original person's brain while slept, dream's supplier is actually placed under invasive hypnotism when card is created, card's user experiences all same chemical reactions in the brain, including invasive hypnotism, IH carved into brain transforms user into monster true to desires, evil hypnotism card, technique of reproducing card has been established and effects proven - or so they said

Not looking great "there" - psychological doping and brainwashing specialists, don't know what doing along with power development, looking at girl enough to guess what will cause, clone dolly meant to mass-produce geniuses, what want to create badly enough to destroy many excellent espers. don't plan to get any more involved

Ch15.2: Toomine. Concept known as mesmerism, created foundation of hypnotherapy, if control invisible power of animal magnetism flowing through body - control mind/body, animal magnetism - occult, consider aim diffusion field in place, analyze aim diffusion field, extract personality reality at core and could control that, could then control esper and power? Not reach point, cannot yet fully analyze aim diffusion field, personal reality can extract only an impure version found by extracting their dream, but still a personal reality, what if could teach to another esper - don't think could change their power, card plays role of testament, record pr and teach to another, alter power in direction want, teach altered personal reality to another esper, repeat process, create ideal power desired, center of experiment, yuuri senya, power to remove and isolate aim diffusion field from body, core of ideal, large head-gear thing of past - all incorporated into small card, first personal reality recorded will be senya, first experiment will teach that to children and send result back, could have unfortunate result - too much unknown about senya's power, aim diffusion field governed by set rules, but possible a single large field will form if fuse together, experiment will use aim entity separated from senya's body by power, aim entity interfere with children's PR, if interfere too much, possibly could all fuse together with aim entity as core, senya power has tendency to "possess" people already, if loses control - other PR powerless to stop, make sure suceed, far greater than anticipated, desire to save blind to possibility, machines stop, cause malfunction - KO everyone in experiment and made monster, what happen when multiple esper's AIM diffusion fields join together, affecting all of clone dolly?, mortal wound, clump of AIM diffusion field with senya at core, direct attention in one direction, weaken power, do something shocking (sacrifice), bizarre regneration, injuries heal right away like with power, mental stinger, scatter,

Ch16: Killing caged guinea pigs for no reason different, explained to subjects that unavoidable accident, think can be written off,, cards can change people's personal reality and even brainwash, wasn't plan to spread through AC after experiment,

cards created for mental doping and brainwashing, all for these?

Ch18: Someone might be manipulating in recent incidents, circumstantial - method under investigation feelings for Hokaze, adoration of misaki, voice told them to go for it, felt feelings explode inside, all against clique, control affecting Iruka, some signs - custom version of card which backed people's desires, is that what used on Shokuhou
 * Spread footage along with some rumors that people with those interests will leap at - give client what they want, birth of a new academy city legend, evil spirit whisper in ear, preparation complete, gutless things (cards) popular

Ch19: Indian Poker lets place someone else's dream in brain, brainwashing card is custom version, those who goot in too deepstart committing crimes, recognize feeling, soemone suppressing info - bad, outdoing joy, ideal original card influence personal realities, power remains in indian poker, even if quite weak, since original caused so much trouble, some ingenuity - what if can direct esper aim diffusion fields towards certain point, one other thing ideal created - incomplete ideal power, never say that again, experiment fail, no one reach level 5, everyone regrets still wandering, as things are, am one who gives meaning to experiment yuuri senya, gift with power should have received

Ch22: Signs of connection Ch22.5: Ghost power seem beyond what can do with single power, examples of multiple espers power combining, if case - must be some system - card -->

Anime, Unsorted
Unsorted, Ep16

Other
Unsorted Notes:
 * BLAU dream description expansion (for burnt card image)
 * Chronology image switch?
 * Name for Misaki dream?

TL Concept Art (Dracoslayer123):
 * Electrode Set


 * Wireless Set/Card Printer


 * Cards


 * Gas mask

=Extract= Indian Poker

Opening
Indian Poker (インディアンポーカー) is a type of card which allows one to view the dreams of another. Originally devised by Kuriba Ryouko based on work carried out at Clone Dolly Ideal,  they have been created and spread around Academy City.

Etymology
Indian poker, or, is a poker game where the players see the cards of the other players except their own. Each player is dealt one card which is displayed to the other players, traditionally stuck to the forehead like an Indian feather, followed by betting as to whether they have the highest card based on the other player's cards and their bets.

Appearance
In the manga, Indian Poker cards are depicted as rectangular and light-colored, with a slightly darker hued strip running along the right border and two concentric arches of similar hue in the bottom-left corner.

Most of the card's front is taken up by a box with an image. Many of the seen cards have two flower-like shapes, one in the top-left and one in the bottom-right, over a dark background. Some high-ranked cards have a more shiny image.

In the anime, the card's image has several concentric circles centred on the middle, with gaps at varying points along their circumference. This is akin to a QR code, and the circle patterns are unique for each card.

The type of dream apparently affects the colors on the card, with orange supposedly being an enjoyable or happy dream. Other colors include silver, yellow, purple,  dark red, dark blue, yellow-green, blue-green and magenta. A blank card has a plain grey image.

The original card used in Ideal, which Indian Poker was derived from, had a similar shape and image panel size, though below the panel it had a column of lines on the left and the box on the right.

Principles (Unprocessed)
Indian Poker is a technology which allows people to record and experience dreams, stored on cards. By sleeping while connected to a specially made machine, a person can record their dream onto a card, and by sleeping with a card on their forehead, a person can experience the recorded dream, recreated in their brain via stimulation (and resultant electrical signals) from the aromatic elements mixed and stored in the card.

Aside from experiencing another's dreams, Indian Poker can also be used for a form of Suimin Gakushū (睡眠学習). By using a card with the dream of someone with proficiency in a particular area, a user can acquire a degree of that skill as they sleep. For example, the dream of a professional bowler could allow one to learn a pro-bowling technique and dream of someone fluent in a language could enable one to speak it at a conversational level, in the course of a single night. In a similar manner, the cards can be used to record one's knowledge as insurance.

The cards' ability to pass on experience and skills to people via dreams has been noted as somewhat close to brainwashing, and they have been described as a Testament in card form. The original cards developed in Clone Dolly Ideal, from which Indian Poker is derived, were intended for mental doping and brainwashing,  and capable of influencing an esper's Personal Reality through Personal Reality extracts recorded from another esper. In its regularly distributed form, Indian Poker does not have these capabilities, however the potential power remains within the cards, even though it is quite weak. With the right preparations, that capability can be drawn out.

Production and Usage
if the supplier was being affected by an external influence like invasive hypnotism at the time, the user will be also be subjected to the same influence.

Certain espers are capable of either reading the information on an Indian Poker card, or skimming and copying it to a blank card, without actually using it.

Dream Ranker
Those with the ability to create great dreams for others are known as a Dream Ranker (天賦夢路 (ドリームランカー) ). Those that can create useful cards are given ranks, with the highest being "S" or "A" rank, whose cards can sell for lots of money. A similar ranking system is also used for the cards produced.

Transactions
Normally, Indian Poker cards are exchanged between circles of friends without any monetary exchange involved. However, the demand for particular cards increases as the value of the card increases, allowing people to earn an income out of performing transactions involving Indian Poker cards. (One notable exception is the high-ranking Dream Ranker known as BLAU, who distributes his Indian Poker cards for free. ) For this reason, some people act as "traders", who mainly engage in transactions involving Indian Poker cards, notably the exchange of a single card of a particular rank for multiple low-ranked cards or the direct purchase of a card using money.

With Indian Poker cards being sold online, certain people have taken advantage of it for a con, attaching a photo of an attractive girl to a card and claiming that it is part of the dream to sell it for a high price and make a profit.

Background
The original cards which became the basis for Indian Poker were developed as part of the experiments being performed at Clone Dolly's third laboratory, Ideal. Kuriba Ryouko, the creator of Indian Poker, visited Clone Dolly several times prior to its closure. By recording and teaching an impure version of an esper's Personal Reality extracted through their dreams to alter multiple espers' powers in a desired direction, researchers hoped to guide them into creating the "ideal" power they sought, with Yuuri Senya acting as the core. Shundou Toshizou had plans to spread the cards throughout Academy City after the experiment, but they were dashed by the experiment's disastrous outcome and the subsequent shutdown of Ideal after his Board sponsor pulled out (as part of a deal with Shokuhou Misaki).

Long after the Ideal incident, following the conclusion of an experiment where she had been separated into two cyborgs for a year before being recombined, Kuriba Ryouko learnt of her mechanical doppelganger, supposedly another soul created as a side-effect of the experiment which had come to reside in the combined cyborg parts. Unable to come up with a solution to the problem with her own knowledge, she hoped that by distributing the method to create Indian Poker cards and spreading her knowledge through the cards, it would eventually mutate to produce a solution or find someone capable of achieving a breakthrough. Around the same time as Indian Poker was spreading, persons associated with Clone Dolly Ideal, moved to make use of the cards to accomplish Ideal's unachieved goal.

Dream Ranker Arc
Misaka Mikoto was introduced to Indian Poker by Hokaze Junko, who gave her a card in an attempt to apologize for causing a quarrel between her and Shokuhou Misaki, explaining it as a popular card used to peek into the dreams of someone. Seeing Mikoto's card, Saten Ruiko explained its purpose and how it was made. Using the card that night, Mikoto dreamt of a world filled with Gekota, which greatly pleased her. She frolicked with the Gekota until she was led to a castle by one of them and met the queen, who turns out to be Shokuhou. Mikoto was then forced to be her maid for the remainder of the dream, until her sheer rage allowed her to forcefully leave the dream.

The following day, Saten told Mikoto about how the cards could be used for sleep learning. After Saten left, Mikoto met Hokaze again (though she did not tell her how she found the dream) and was invited to tea. On arriving, she found Shokuhou also there, displeasing both of them. Hearing Hokaze mention Indian Poker, Shokuhou told the two not to go any further with it, asking Hokaze to also tell the other clique members to stop. They then overheard Aogami Pierce, going by the Dream Ranker name BLAU, distributing erotic dream cards to other boys for free. After hearing about cards that involved them, the two Level 5s teamed up to destroy the cards, erasing electronic evidence and memories.

During Shirai Kuroko's cooperation with Miyama Shaei, a young girl used knowledge obtained from Indian Poker to make a chemical which she thought would keep cherry blossom trees in bloom year-round, but ended up creating a highly flammable compound which caused a large fire in the park.

Several days later the tea party and shortly after the fire, Mikoto watched Saten's skillful use of a kendama toy, learned through Indian Poker, with Saten looking to get a pen twirling one next. Shortly afterwards, she encountered a man who had set up a makeshift stand for trading and selling cards. Kinuhata Saiai was also present as the card trader's customer, looking for a story dream rather than a skill one. Mikoto did not seem to recognize her, and Kinuhata was off-duty and did not want to engage in unnecessary business. Still apprehensive after her previous experiences with Indian Poker, Mikoto kept her sentiments until the trader brought out his only S-rank card in possession, which he identified as the Bust Upper.

A short dispute between Mikoto and Kinuhata resulted in the trader's cards being scattered and mixed up, with the Bust Upper card lost among them. Buying all of the cards, the two teamed up to go through them all and find the information they wanted. Outbursts due to several dreams resulted in the girls being forced to use an outdoor location and subsequently a crow made off with the shiny Bust Upper card while they were sleeping, with the card eventually ending up in the hands of a girl who had been at the trader shortly before the dispute. Saten and Uiharu Kazari later saw the girl, now apparently with a larger bust.

Scientists also began making use of the cards to record their knowledge as a form of insurance. News that information on the Tweezers had apparently been leaked via the cards came to the attention of SCHOOL. During their investigation, Yobou Banka used his ability to skim the contents of a card in a vault and copy them to his own blank one, while a team attempted to abduct Saten, who had previously posted about obtaining a card from 'someone who could use chopsticks to grab even the smallest things'. Frenda Seivelun's intervention to save her led to SCHOOL's sniper Yumiya Rakko being dispatched and a battle between the two which ended in the latter's defeat. SCHOOL ultimately managed to obtain information on where the Tweezers would soon be used, under a week before the events of October 9th.

The proliferation of Indian Poker led to information previously restricted to School Garden leaking outside, with the nature of the card's production complicating the schools' efforts to prevent information leaks. After toys used to make the card dispenser were recalled by their manufacturers, likely under pressure from School Garden, an alternative design using different toys was uploaded. Judgment and Anti-Skill attempted to find the uploader without success.

Around the same time, Keitz Nokleben had identified Kuriba Ryouko as Indian Poker's creator for Shokuhou Misaki, who had recognized the theory behind the cards and intended to crush the one who had spread them. Learning of the experiment she was involved in, Shokuhou asked Mikoto for assistance, after teasing her about the previous incident, having read the trader's mind. The two made contact with Kuriba shortly after her doppelganger had escaped, two months before the point where Kuriba calculated she would get a solution. The ensuing events led to the doppelganger's termination, ending the problem the cards were meant to help solve.

Jailbreaker Arc
Following the resolution of the problem faced by its creator and with the card supply cut off, Indian Poker started to die off. Saten managed to buy a card for a youth Olympics level running long jump right at the end, and hoped to use the skill in the Jailbreak Trial, but never got the chance to do so.

Astral Buddy Arc
At some point, Mitsuari Ayu, a former subject of Clone Dolly Ideal, came into contact with Indian Poker. Recognizing it as a remnant of Ideal, she sought to realize its intended goal and approached former Ideal researcher Houjou Seigo for help, both having been deeply affected by the failed experiment. Using her ability to control dreaming minds and create custom cards, she managed to bring out the potential inherited from the original card, developing and reproducing a card that subjected users to invasive hypnotism and made them act on their desires.

Around the time of Hokaze Junko's encounter with the disembodied Yuuri Senya in late September, several people had been manipulated to act on their desires (hearing a voice telling them to go for it and having their feelings explode inside them), with actions against Shokuhou Misaki's clique. An urban legend concerning a 'whispering evil spirit' was also circulating at the time. During her inquiries, Hokaze heard about the urban legend variety of Indian Poker from Saten Ruiko and visited a trader with her.

Recognizing signs of Clone Dolly in the cards,  Shokuhou asked Keitz Nokleben to look into Indian Poker's distribution routes. She also read a number of the cards with her ability but was not able to read one, only sensing a powerful malice. However, her caution ended up leading her into a trap, resulting in her being knocked out and abducted by Yumiya Iruka (herself under manipulation) and Houjou Arei (working with her brother for Mitsuari). While unconscious and drugged, Shokuhou was subjected to the malicious Indian Poker card. While she was resisting its influence, Yuuri managed to possess her body and helped her to escape,  eventually reuniting with Hokaze and the clique members who had moved to rescue her and deal with the kidnappers.

A few days later, in early October, urban legend cards involving Yuuri Senya and created by Mitsuari Ayu had been distributed with the goal of making the former into an urban legend and using rumours to guide peoples' thoughts and AIM diffusion fields. As a result, more people became connected to the developing system behind Ideal, with some going out of control due to feedback. Around the same time as battle footage from the kidnapping incident was shown in the city, the perpetrator of an attack in Konoha Avenue blamed an evil spirit whispering in his ear and using a card for his actions, saying that the voice would not go away. Dealing with a number of affected people and seeing signs of the Ideal system, Sogiita Gunha made a connection between the cards and incidents, but ended up starting a fight with Hokaze Junko due to a misunderstanding.

Shortly after the battle, Yuuri's AIM form was swallowed up by Ideal and spirited away from Hokaze's side. During the subsequent rescue and resolution efforts, while the meme and sightings were spreading, more people started to go berserk from feedback, with the locations of the spreading incidents centred around the former Clone Dolly. Though Judgment and Anti-Skill helped deal with the affected people, Shokuhou did not mobilize her clique, as many of them had used Indian Poker and could potentially be affected. While simultaneous battles were being fought, acting on Shokuhou's idea relayed by Kuroko, Uiharu Kazari managed to counter Ideal's memetic support by spreading fabricated articles, giving a disappointing explanation (claiming the sightings were a PR stunt and a manufactured story using the cards) and then burying it all with a more exciting story (one of the Level 5s working as idols), fighting rumours with rumours. With Mitsuari's plan collapsing, Ideal's remaining power was used to safely awaken Yuuri Senya in her true body without losing anything.

Trivia

 * This concept is similar to the Level Upper in that it was created and spread throughout Academy City, becoming a trend, in order for its creator to resolve a certain problem they are unable to on their own.
 * When Saten was describing Indian Poker to Mikoto, a fantasy sequence (the sort which might be found in a dream) was shown of the girls and their friends in the style of classic Japanese RPGs. In the role of a warrior or fighter, Kuroko was seen only in a bikini, a likely reference to "bikini armor" - a trope that is present in fantasy stories where female warriors wear revealing clothes that do not protect them at all. Mikoto was in the role of a mage, while Uiharu was a healer. Saten was in the role of a hero or warrior, wielding her associated bat instead of a sword.
 * Though not featured in the Indian Poker dreams in the actual story, the cover of ' has characters in costumes associated with fairy tales, as though they were in a dream. Misaka Mikoto and Shirai Kuroko's costumes are a reference to '. Kinuhata Saiai's costume is a reference to '. Shoukuhou Misaki and her clique members' costumes are a reference to '. Uiharu Kazari and Saten Ruiko's appearance may be a reference to stock characters in fairy tales: the damsel in distress or the Princess and the Prince Charming.
 * In the anime, the Indian Poker dream sequences are animated differently between episodes. In ', the dream sequence was animated with higher hues and lighter outlines than normal, while the dream sequences in ' (except Kuriba's dream) were animated normally but with a 2.35:1 aspect ratio.