Toaru Majutsu no Index (PSP game)/List of Movesets

This is a list of moves in the PSP game of Toaru Majutsu no Index.

NOTE: The names of moves listed are not yet official and are subject to change, as there are little information about them.

List of Single-Character Moves
All Overdrives and Finishers simply require the player to press the 〇 on their consoles when the power bar has been filled (indicated by the glowing orb in the bar). Finishing moves however, requires the player to end the the final round with their Overdrives which should knock the opponent out, at which point the Finisher is accessed, changing the background to provide a small cutscene where the player character uses their finishing move to defeat their opponent, while "Breakthrough" from the 2nd original soundtrack of the Toaru Majutsu no Index anime plays.

All Attacker characters can block attacks using the ☓ button, while they can dodge by pressing the ☓ button in combination with any directional command from the directional pad or the analog nub.

All Attacker characters can summon their partners using either with the Left or Right shoulder button; the summoned partner has one move corresponding to which shoulder button has been pressed.

Finally, all Attacker characters can use a taunt by pressing the Select button.

Kamjiou Touma



 * (□) - Touma jabs with his left hand.
 * (□ + □) - Touma jabs twice with his left hand in quick succession.
 * (Forward + □) - Touma lunges forwards and kicks with his heel.
 * (Left or right + □) - Touma spins to the side and does a back kick.
 * (Back + □) - Touma does a spinning low kick.
 * (△) - Touma throws a straight punch with his right hand.
 * (△ + △) - Touma throws a straight punch with his right hand and follows it up with a hook from his right hand.
 * (Forward + △) - Touma lunges forward and punches with his right hand.
 * (Back + △) - Touma throws an uppercut that launches enemies into the air.
 * Assist Moves
 * (Left Shoulder Button) - Touma appears and uses his Imagine Breaker to block incoming attacks.
 * (Right Shoulder Button) - Touma appears and punches the opponent character.
 * Overdrive: Imagine Breaker Punch - A powerful punch that deals half of an enemy's maximum hit points.
 * Finishing Move: Platinum Dragon Strike - From Touma's right hand appears a dragon head that he uses to deal a final attack to the enemy.

Misaka Mikoto

 * (□) - Mikoto punches with an electrically charged fist.
 * (□ + □) - Mikoto follows the punch up with a slap.
 * (□ + □ + □) - Mikoto jumps at the enemy to grab him, and electrocutes him if successful. If she misses, she falls to the ground.
 * (Hold □) - Mikoto does a spinning kick.
 * (Forward + □) - Mikoto jumps forward and swings a sword out of iron sand.
 * (Left or right + □) - Mikoto swings a whip out of iron sand sideways.
 * (Back + □) - Mikoto uses iron sand and electricity to launch the enemy into the air in a area in front of her.
 * (△) - Mikoto fires an electric beam, travelling on a straight line. Can be held down to charge the beam, which will cause it to become stronger and reach farther, stun the enemy for a bit, and pierce through him (potentially hitting the partner).
 * (Forward + △) - Mikoto fires two lightning bolts traveling a short distance in front of her.
 * (Back + △) - Mikoto discharges, causing both a mid ranged electrical field, dealing damage to opponents standing in it, and iron sand to collect around her (effect unknown) for 5 seconds or until an attack hits her.
 * Assist Moves
 * (Left Shoulder Button) - Mikoto appears and releases a mid ranged electric attack from her body, damaging any opponent near her.
 * (Right Shoulder Button) - Mikoto appears and releases a charged electric beam.
 * Overdrive: Railgun - Mikoto performs her special attack, dealing two hits and knocking away the enemy.
 * Finishing Move: Upgraded Railgun - Mikoto performs a more powerful version of her Railgun ability after launching an enemy using her electricity.

Stiyl Magnus

 * (□) - Stiyl places 1 rune card. If there's at least 1 card already placed Stiyl will release a close range flame attack simultaneously.
 * (Forward + □) - Stiyl scatters up to 4 rune cards depending on how long the button is pressed.
 * (Back + □) - Stiyl throws rune cards as he jumps backwards.
 * (△) - With at least 1 rune card placed, allows Stiyl to perform a mid-range sweeping attack with his flame sword. With minimum 4 rune cards, the attack generates an unblockable explosion.
 * (△ + △) - With 3 rune cards, allows Stiyl to perform a second slash. With 5, the second attack will also generate an explosion.
 * (△ + Hold △) - With 4 rune cards, fires a pair of flames swords in a cross formation straight forward. With 7 rune cards, the swords will generate an unblockable explosion.
 * (Forward + △) - With 4 rune cards, generates a whirlpool of flames. With 5, the duration is extended. With 6 cards, the size becomes larger. With 7 the duration is further increased.
 * (Left or Right + △) - With 2 rune cards, Stiyl creates a mirage image of himself.
 * (Back + △) - With 1 card minimum, Stiyl can turn his cards into traps that explode and send opponents flying. With 4 cards it the traps will now generate 1 massive explosion.
 * Assist Moves
 * (Left Shoulder Button) - Stiyl appears and releases a long ranged fire whipping attack on the opponent character.
 * (Right Shoulder Button) - Stiyl appears and release a mid ranged fire attack from the ground, damaging and opponent near it.
 * Overdrive: Innocentius - Stiyl summons Innocentius, attacking for three hits for roughly half the enemy's maximum hit points.
 * Finishing Move: Innocentius - This is almost the same as the Overdrive version, although Stiyl spreads his rune cards to the ground and the Innocentius summoned is larger.

Kanzaki Kaori

 * (□) - Kanzaki deals a knee kick.
 * (□ + □) - Kanzaki follows up with a quick roundhouse kick.
 * (Forward + □) - Kanzaki performs a stab with her scabbard.
 * (Back + □) - Kanzaki performs a sweep with her scabbard.
 * (△ / Forward + △) - Kanzaki launches a steel wire attack in a straight line.
 * (Left or Right + △) - Kanzaki performs a side sweeping attack at the opponent's position with her steel wires.
 * (Back + △) - Kanzaki uses her wires to yank her opponent into the air.
 * (△ / Forward + △) - A followup attack used after any wire attack that knocks opponents towards Kanzaki.
 * (Left or Right + △) - A followup sweeping strike with her wires.
 * (Back + △) - A followup attack that pulls enemies into the air.
 * Assist Moves
 * (Left Shoulder Button) - Kaori appears and uses wires to damage the opponent character. The wires have a fix distance, to which summoning Kaori closer to the opponent would render it useless as it would miss.
 * (Right Shoulder Button) - A long ranged attack, Kaori appears and uses wires to damage the opponent character, hurtling them upwards.
 * Overdrive: Yuisen - Slices through an opponent for massive damage.
 * Finishing Move: Nanasen and Yuisen - Kaori attacks the enemy using magical threads and finishes it with a quick slash.

Accelerator

 * Stomp - (□) Rocks fly out of the ground around Accelerator. Chains into:
 * Rock Kick - (Forward + □) Kicks projectile rock at opponent, long range, reflect properties.
 * Rock Uppercut - (Back + □) Kicks rock out of the ground uppercut style, launches opponents, reflect properties.
 * Dash - (Any direction + □) Reflect properties, deals small damage on contact. Can be chained up to 3 times by inputting desired direction of travel (e.g. up, down, left) and at any time you can chain into Triangle or Square attacks. Chains into:
 * Jumping Heel Drop - (□) Accelerator jumps in air and comes crashing down foot first, rocks fly out of ground around accelerator like with neutral square, reflect properties. Chains into:
 * Rock Kick - (Forward + □) Kicks projectile rock at opponent, long range, reflect properties.
 * Rock Uppercut - (Back + □) Kicks rock out of the ground uppercut style, launches opponents, reflect properties.
 * Redirect Blood - (△) Accelerator lunges at opponent and grabs them, deals small damage, reflect properties. Chains into:
 * Throw - (any direction while Accelerator is grabbing opponent) Accelerator controls vectors and throws the opponent in inputted direction violently. Opponents are knocked back very far, almost able to crash an opponent into the opposite wall of the stage even if you are right up against the wall of one side.
 * Wind Slash - (Forward + △) Accelerator backhands, a wind attacks the opponents. Mid-ranged projectile, reflect properties.
 * Quake - (Back + △) Accelerator punches the ground, and a few moments later a shockwave comes out of the ground below the opponent, launching them upwards. Reflect properties.
 * Assist Moves
 * (Left Shoulder Button) - A long ranged attack, Accelerator appears and creates a windslash to damage the opponent character.
 * (Right Shoulder Button) - Accelerator appears and grabs hold of the opponent and damaging them, which hurtles them towards the direction Accelerator was facing after performing the attack.
 * Overdrive: Plasma Ball - Summons a large ball of plasma and throws it at the opponent.
 * Overdrive: Black-Wings Strike - A pair of black wings sprout from Accelerator's back and he uses it to close the gap between him and the enemy, striking many times into the enemy's body before his wings disappear.

Misaka Imouto (Sisters)

 * Machine Gun Spray - (□) MISAKA fire around 5-6 shots at first, 10 shots when MISAKA is powered up (when she gains all 3 MISAKA tokens). Can move around while firing.
 * Thunderbolt - (Forward + □) Fires a bolt of electricity Similar to Mikoto's thunderbolt, except weaker unless MISAKA is powered up. Limited range compared to Mikoto's.
 * Thunder Shield - (Back + □) MISAKA shocks the ground in front of her, a close range attack that hits multiple times.
 * Grenade Shower - (△) MISAKA runs in from the side and throws 3 grenades at opponent. Has a knock down effect. Once MISAKA hits the enemy with this move, MISAKA gains a token, you need all 3 MISAKA tokens for MISAKA's attacks to all increase in damage permanently
 * Sniper Shot - (Back + △) MISAKA shoots opponent from behind player MISAKA. Knocks down. After hitting with her you gain a MISAKA token.
 * Electric Grab - (Forward + △) MISAKA sister runs in from behind opponent and grabs them for an electric shock. You gain a MISAKA token once you hit with her. Cancels when hit by enemies.
 * Assist Moves
 * (Left Shoulder Button) - Misaka Imouto sits behind the player character and faces the direction of the opponent character, and performs a long ranged attack using a sniper rifle.
 * (Right Shoulder Button) - Misaka Imouto appears and uses her electric powers to damage the nearby opponent character.
 * Overdrive: Artillery Barrage - Misaka Imouto fires continuously at the opponent for 18 hits.
 * Finishing Move: Battalion Charge - Misaka Imouto calls for reinforcements and begins a relentless assault using many weapons, including a sniper rifle and grenades, and is finished off by electromagnetic pulses.

Shirai Kuroko

 * (□) - Kuroko punches her opponent.
 * (□ + □) - Kuroko punches her opponent twice.
 * (□ + □ + □) - Kuroko punches her opponent twice and thens throws them on the ground.
 * (□ + □ + △) - Kuroko punches her opponents twice and then kicks them, sending them airborne.
 * Teleport - (□ and any directional button) - Kuroko teleports next to the opponent. Her position depends on the directional button pressed. Up=front, right=right, left=left, and down=back.
 * Teleport Kick - (Square and any directional button+square) - Kuroko teleports and lands a kick with both her legs on the opponent. The direction of the kick depends on the directional button pressed. Up=front, right=right, left=left, and down=back. If missed kuroko falls to the ground for a short duration.
 * (△) - Kuroko teleports her needles to where her opponent is standing.
 * (△ while opponent ion the ground or stage wall) Kuroko pins her target to the ground or wall for a short duration of time. Slightly increases the power bar and good for keeping a combo going.
 * Assist Moves
 * (Left Shoulder Button) - A mid ranged attack, Kuroko teleports in front of the opponent character and delivers a drop quick.
 * (Right Shoulder Button) - A mid ranged attack, Kuroko appears and uses nails to attack the opponent from afar.
 * Overdrive: Warp Drive - Kuroko taunts the enemy into attacking. When Kuroko receives an attack after the taunt, she unleashes a flurry of attacks from all directions using her Teleportation ability for 8 hits.
 * Finishing Move: High-Risk Apprehension - Kuroko uses a staggering amount of metal spikes to disable the opponent as she brings it airborne. She finishes it off with a drop kick and metal spikes through the enemy's clothing.

Tsuchimikado Motoharu

 * Assist Moves
 * (Left Shoulder Button) - Motoharu appears and gives the opponent a chop to the neck, which makes the opponent character collapse to the floor.
 * (Right Shoulder Button) - A close to mid ranged attack, Motoharu appears and uses the Four-Winds Palm Thrust to damage the opponent character, sending them upwards to the air.
 * Overdrive: Four-Winds Palm Thrust - Tsuchimikado launches his palm into the ground, unleashing a shockwave that hits a nearby enemy. Because of the nature of this ability, he loses some hit points.
 * Finishing Move: Shikigami Pistol - Tsuchimikado prepares colored pieces of paper in four directions, then unleashes a powerful shockwave.

Sasha Kreutzev

 * Assist Moves
 * (Left Shoulder Button) - Sasha appears and delivers a close to midranged attack on the ground, which damages the opponent character.
 * (Right Shoulder Button) - Sasha appears and summons a two large water pillars to deliver a long ranged attack on the opponent character.
 * Overdrive: Ice Spear - Sasha uses Gabriel's power and summons wings made of ice. She then calls forth a rain of icicles which target a small area.
 * Finishing Move: Gabriel's Blessing - Sasha uses the divine power of water to its fullest extent. She summons four columns of water to strike the foe before summoning a magic circle behind her, which then showers the enemy with ice spears.

Oriana Thomson

 * Assist Moves
 * (Left Shoulder Button) - Oriana appears and uses either a time delayed wind attack or an attack that summons water projectiles that spread out and damage the opponent. Oriana alternates between the two attack when summoned.
 * (Right Shoulder Button) - Oriana appears and summons either a red or green magic circle near the player character. When the opponent character enters the space of the circle, the opponent is either by fire magic (which hurtles them upwards) or earth magic respectively (which summons rocky spikes on the ground). The two can be summoned one after the other, alternating between the two colors, however, only two magic circles can appear at the field at a time; when summoning another circle, one circle disappears.
 * Overdrive: Double Spin Kick - Oriana delivers two swift kicks to the enemy, knocking it back.
 * Finishing Move: Nova Strike - After kicking the opponent twice, Oriana uses all of her Shorthand slips to create an orb of energy which she uses to deal a final blow to the enemy.

Itsuwa

 * Assist Moves
 * (Left Shoulder Button) - A mid to long ranged attack, Itsuwa appears and performs a sweeping maneuver using her spear, which hurtles the opponent character back.
 * (Right Shoulder Button) - Itsuwa appears and delivers several mid range thrusting attacks using her spear on the opponent character.
 * Overdrive: Nanasen Variation - Itsuwa entangles the enemy in a web of magical threads that delivers 7 hits to the enemy.
 * Finishing Move: Saint Destroyer - Itsuwa performs a series of spear attacks to the enemy. She then uses the Saint Destroyer spell to strengthen her final attack and strikes.

Kazakiri Hyouka

 * Assist Moves
 * (Left Shoulder Button) - Hyouka appears and delivers a mid to close ranged attack using her wings.
 * (Right Shoulder Button) - Hyouka appears and delivers a long ranged attack by using two spheres of energy on the opponent character.
 * Overdrive: AIM Outburst - Kazakiri lets out a scream as a flood of AIM bombards the enemy.
 * FInishing Move: AIM Apocalypse - Hyouka loses control of the power inside her and releases it in an instant, showering the enemy with extreme amounts of AIM.

Acqua of the Back

 * Assist Moves
 * (Left Shoulder Button) - Using a turning motion to increase his momentum, Acqua performs a long to mid range slash attack on the opponent character using his sword the Ascalon.
 * (Right Shoulder Button) - A mid ranged attack, Acqua appears and uses an upward slash using his sword, which damanges the opponent character and naturally hurtle them upwards.
 * Overdrive: Ascalon Drop - Acqua delivers a strong downward slash to the opponent, dealing two hits.
 * Finishing Move: Lights of Ascalon - Acqua unlocks the hidden potential of his weapon. On each hit, he unleashes its full strength, ending in a powerful downward slash.

Mugino Shizuri



 * Single Laser - (□) Can be charged to create bigger laser with more damage.
 * Quadruple Laser - (Forward + □) Fires four beams in front of self in a spread pattern. Can be charged so all the beams become bigger and more damage. Can chain into a single laser that has very little startup.
 * Eight-Laser Spread - (Back + □) Fires eight beams in front of self in spread pattern. Can be charged for more damage and bigger beams. Can be chained into a single laser that has very little startup.
 * Shield Attack - (△) Creates a circular energy shield, little damage on contact; apparently can block. can chain into single laser. Chains into:
 * Shield Attack 2 - Creates a second bigger shield that completes the shield attack combo. Mugino will jump backwards after this attack, creating space between herself and opponent
 * Shield Charge - (Forward + △) Mugino charges at opponent with the energy shield. Can cancel into laser attacks at any time.
 * Silicon Card Throw - (Back + △) Throw silicon cards that hover in midair. If one of Mugino's beams hits the cards, beams will spread out from the card, forming a powerful unblockable "shotgun beam" attack. Cards will fall down after hit by either Mugino's beams or enemy projectiles. Multiple cards can be set, seems up to 7 at the same time. Cards will fall down automatically after a while.
 * Assist Moves
 * (Left Shoulder Button) - Shizuri appears and summons four long ranged horizontal beams to damage the opponent character.
 * (Right Shoulder Button) - Shizuri appears and creates a shield, damaging the opponent character if they get close to it.
 * Overdrive: Meltdown Beam - Somewhat similar to Mikoto's Overdrive. Mugino fires a beam of energy to the opponent, dealing nine hits.
 * Finishing Move: Tyrant's Display - Mugino kicks aside the opponent before launching it into the air and striking it in all directions with her ability. She then ends the attack by using her own hands to finish off the enemy in a powerful burst of light.

Index

 * Assist Moves
 * (Left Shoulder Button) - Sphynx the cat appears running in a straight line, wherein Index tries to chase after it and damaging the opponent character if they bump into her.
 * (Right Shoulder Button) - Index appears and gives a few cheers, filling the power gauge a little.

Last Order

 * Assist Moves
 * (Left Shoulder Button) - Last Order appears and bumps into the opponent character and then electrocutes them.
 * (Right Shoulder Button) - Last Order appears and bumps into the opponent character, grabs them and then electrocutes them, which also leaves the opponent character open to attacks.

List of Unison Raid Moves
A Unison Raid is when a partner character is summoned and performs his Overdrive on a opponent. All attacking characters with partner levels equal to that of level 3 or higher can perform a Unison Raid.

The player simply needs to attack the opponent in a way that they would be launched up into the air (most effective if the opponent is cornered), at which point if the player's power bar has been filled appropriately (indicated by the glowing orb in the power bar), and that the player is able to summon their partner can they perform a Unison Raid by pressing the Left and Right shoulder button on the console at the exact same time while the opponent is still in the air.

Unison Raids are brief, and can be easily exploited to allow the player character to chain another attack, especially that of the player character's Overdrive.

Index

 * After delivering an attack that sends the opponent upward, calling Index for a Unison Raid would result in her using her voice to damage the enemy.

Last Order

 * After delivering an attack that sends the opponent upward, calling Last Order for a Unison Raid would result in her using electricity to attack the enemy.

Misaka Mikoto

 * After delivering an attack that sends the opponent upward, calling Mikoto for a Unison Raid would result in her using her Railgun to attack the enemy.

Itsuwa

 * After delivering an attack that sends the oppenent upward, calling Itsuwa would result in her insnaring the enemy with magical thread for multiple hits, as well as suspending them for a brief moment.

Misaka Imouto (Sisters)

 * After delivering an attack that sends the opponent upwards, calling MISAKA for a Unison Raid would result in her firing electromagnetic pulses at the enemy.

Shirai Kuroko

 * After delivering an attack that sends the oppenent upward, calling Kuroko for a Unison Raid would result in her attacking the enemy from all dircetions using her Teleportation ability before drop kicking it straight into the floor.

Mugino Shizuri

 * After delivering an attack that sends the oppenent upward, calling Mugino for a Unison Raid would result in her using her Meltdown Beam to attack the enemy.

Kamijou Touma

 * After delivering an attack that sends the oppenent upward, calling Touma for a Unison Raid would result in him uppercutting the enemy mid-air.

Stiyl Magnus

 * After delivering an attack that sends the oppenent upward, calling Stiyl for a Unison Raid would result in him summoning Innocentius underneath the enemy.

Kanzaki Kaori

 * After delivering an attack that sends the oppenent upward, calling Kanzaki for a Unison Raid would result in her using her sword to slice the enemy.

Accelerator

 * After delivering an attack that sends the oppenent upward, calling Accelerator for a Unison Raid would result in him using his Plasma Ball to attack the enemy.

Tsuchimikado Motoharu

 * After delivering an attack that sends the oppenent upward, calling Tsuchimikado for a Unison Raid would result in him using Four Winds Palm Thrust to attack the enemy.