User blog:Inept Wiki User/What a Toaru fighting game could be like...

A little thing which I've been thinking about in my spare time is what a possible future Toaru fighting game could be like, if one was to be made. In terms of fighting games featuring the Toaru series, there was the PSP game released in early 2011 as well as Dengeki Bunko Fighting Climax in 2014, but those two have left a fair amount of ground still to be covered and perhaps a little bit to be desired.

In the construction of such a game, there are various choices to be made. For example, what sort of fighting game, seeing as there are various different types (e.g. the 3D style of the 2011 Toaru PSP game, the 3D line-based/side-on style of the Soul series, the 2D style of the Arc System Works fighters/Dengeki Bunko Fighting Climax etc), what control set-up should be used and how the various different playable characters should play.

I thought it might be interesting to hear what ideas other people might have had on the matter, so following on from those earlier questions, I'll ask these questions here:

1) If another Toaru fighting game was to be developed, what sort of fighter do you reckon it should be?

2) Following on from the above question, what control set-up do you reckon would be appropriate?

3) What archetype/playstyle/movesets/command lists etc do you reckon would fit various playable characters?