Board Thread:Questions and Answers/@comment-26527700-20170801154252/@comment-26527700-20170804014809

My understanding after translating the game was that history can be changed so long as past, present, and future all connect. Assuming I understood the metaphor, this means that forcibly changing history without regard for past and future events results in history 'snapping back' like a stretched rubber band. In the game, due to 2 time manipulators acting simultaneously, the changes implemented couldn't stabilize because these changes contradicted each other and the established past and future. Had they worked together, they could have controlled all of time, but so long as they were in competition history would always 'snap back'.

However, what if when the timeline 'snapped back' it didn't end up precisely the same as it was before? What if it was only similar enough that the changes would still allow past and future to link up? For example, maybe Kongou transfers to Tokiwadai at an earlier date. Maybe some events unfold slightly differently as a result. But so long as the overall flow of history is uninterupted, these changes wouldn't have a major impact.

If I had to compare it, it would be similar to the 'corrective force of history' seen in shows like Farscape. So long as events approximate the original timeline, history will correct itself on its own.