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 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 1
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 2
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 3 (July 29th)
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 4
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 5
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 6
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 7
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 8

Isabella Theism

 * Necessarius combat operative, planned role of cabal member in imitation battle.

Etymology

Appearance

Personality

Background

Abilities
 * Hybrid - Necromancy, Christianity/Voodoo, clothing, zombie powder

Unsorted
Chapter 1:
 * Existing Characters: Stiyl Magnus, Agnese Sanctis, Angelene, Lucia
 * New Characters: Isabella Theism (イザベラ＝テイズム), Nihili Padpois (ニヒリ＝パドポワ), Solene Padpois (ソレーヌ＝パドポワ), Unnamed Barcelonian Priest
 * Other Names:
 * Staff: Benito (ベニート), Juan (フアン), Cecilia (セシリア), Pablo (パブロ)
 * Scenario: Saligia Lucajay (サリジア＝ルカジェイ), Tellia Harleos (テリア＝ハルレオス), Rinka Sawaue (リンカ＝サワウエ), Jane Balgowa (ジェイン＝ボルゴワ)
 * Location: Barcelona, Restaurant, Church
 * Subjects:
 * Part 1: Spain, Barcelona, Magic Cabal, Rune Cards, Necromancy, Voodoo, Christianity, Clothing, Death, Gnosticism, Grave robbing, Magic-Science Treaty, Armada, Soul, Reduction/Transformation while remaining human
 * Part 3: Spain, Necessarius Training/Intel, Armada, Imitations, Forensic Cleanup, Residual Information, Tattva, Runes, Voodoo, Everyday items in magic, Purification/Decay, Newcomers
 * Part 4: Mobile home, Spain, Outsiders/training, cuisine, naturally-occurring magic, shush
 * Part 5: Forensic cleaning, Test
 * Part 6: Church, Shinto, Baptism, Infiltration magic, Christian/Gold, Death/Rebirth, Isis, Stage play/character/dress as deity, Tetragrammaton, Lunar Hexagram, wedding, curse, holy water, manual papers, church contents, tattva, profiling, fortune telling, Haiti
 * Part 7: Cuisine, Voodoo - sacrifice/deity
 * Part 8: Confessional, Catholic cleaning, Salt Holy Water, Curse, Sword, Arthurian Legends, Gold (incorruptible/curses), becoming one with something to acquire its traits/power, Tattva
 * Part 9:

Tattva: ( Four Elements, Golden Dawn, Divination, Astral Projection, Agnese Sanctis )
 * Apas of Prithvi (Water of Earth, Silver Crescent Moon in Yellow Square):
 * Tejas of Vayu (Fire of Air):
 * Tejas of Prithvi (Fire of Earth, Red Equilateral Triangle in Yellow Square):
 * The Tattva combinations provide a technique for seeing and learning various things, with some capable of identifying and highlighting traces of residual information in a person's surroundings.  Although this form of meditation is normally done using cards, the symbols can be used without them. While it is a simple method, one must not take it lightly or lose sight of their objective when using it. One warning given by Mathers himself, is that pressing a card to one's forehead in a misguided attempt to strength the image in the head will trigger a malfunction in the mind - this can be exploited by applying it to someone else to force them into a temporary state of confusion or hallucination.

Nuns, Abilities: (Agnese, Lucia, Angelene)
 * Forensic cleaning - catholic-style
 * Concealing spell (Agnese)
 * Flight spell (?)
 * Tracing (?)
 * Fortune telling (?)

Spain:
 * Lost naval aspect
 * Roman Catholic country (Pt3/6) but also crossroads for several different cultures including Haitian Voodoo (Pt1)
 * Cuisine, culture, siesta

Churches:
 * Personal information, baptismal register/info on locals (Pt6)

Concealing Spell:(Pt6)
 * Lot of spells to hide presence, sneak into places, or transform into opposite gender
 * Spell not need Lotus Wand, constructed by taking Christian ritual of death and rebirth, rearrange based on story of goddess in different mythology, GD researched how to gain mythology/religion's power using stage performance - part of "getting into character" for performance is dressing up as a god.
 * Chant: “While supported by the holy tetragrammaton of YHVH, we don the clothing of Isis, goddess of the lunar hexagram, so we might be resurrected from death and ascend here as new beings altogether.”
 * Change, not seen from inside of spell, not disguising as specific person, turn selves into "nobodies", not stand out in crowd, no one remember what look like after taking few steps away, not perfect, if someone sees six times (hexagram?) - see through to true face, no doing suspicious or pacing back/forth on same road, keep walking towards goal

Egyptian Mythology:
 * Isis - lunar hexagram (one link to lunar hexagram, or one to lunar (moon or astrology) and hexagram (magic circle - common symbols? shapes/geometry?))

Voodoo:
 * Deities
 * Zombie Powder
 * Sacrificial ritual
 * Curses
 * Ti Bon Ange

Necromancy:
 * Word brings to mind techniques to control corpses
 * Field actually divided into many factions and schools
 * Examples:
 * Summon dead spirit to predict future
 * Living wearing clothes of the dead to become one with them and draw on their power
 * Technique of controlling humans - living and dead
 * Some necromancers take summoned soul/something seeming like one and seal in own body
 * Need to understand how living body works
 * With knowledge can experiment on how much can be eliminated from human body while still remaining themselves.

Residual Information (残留情報?, Zanryū Jōhō?):
 * Forensic cleaning
 * Residual thoughts
 * Noise/erosion

Curses/Purification:
 * "...things used for cleaning and sterilization could be used for purification and things that led to pollution and decay could be used for curses. Good examples of the former were water, salt, and fire. Good examples of the latter were mud and animal blood." (Part 3)
 * Although pure gold is often used as a symbol of the incorruptible, it is also a popular choice for gathering curses, with its rarity capable of leading people away and becoming a source of jealousy and resentment. Mythological examples include the ring Andvaranaut in Norse Mythology and the in Greek Mythology.

Chapter 2:
 * France, Calais, Agnese Sanctis, Lucia, Angelene
 * Unsorted Subjects (Twitter): Ghost, ghost ship,, ice ships, Golden Dawn, Dion Fortune, England, summoning, Witch, hex, World War III, Third Reich


 * Unsorted Subjects (Pt1-3): Strait of Dover, HMS Hood, Summoning, Telesma, Angel/Demon/Spirits, Phases, Olympian spirits (linked in chapter article, link elsewhere?), Ghost, ghost ship, Charon's ferry, Onmyoudou, Treasure Ship talismans (?), England/France, fortune telling, ceremonial ground, Temple, ice ships, Russian Orthodox Church, seven metals (Alchemy), Magic Circle (factors/complexity in summoning), substances, magic labs, magical flight - Apostle Peter/Simon Magus, shipping containers, Mandrake (article or just separate mentions?)
 * Unsorted Subjects (Pt4-6): ???


 * Unsorted Subjects (Pt7-9): ???

Tracing summoning (Summoning/Summoner/Summon link?):
 * Containers collapse with first shot, most but ghost ship not vanish, uncollapsed one, grip silver staff and spin on spot
 * Not anyone perform summoning at any time/place, need precisely set up with appropriate direction/time/location for summoning target, magic circle for summoning complex/intricate because essentially writing out a lengthy address to ensure summon target.
 * Iron=Mars, Lead=Saturn, Gunpowder=Sulfuric acid=Sulfur=earth, Ship (quicksilver)=Salt=Ether
 * Apply current latitude/longitude/date to four symbols, check positions of planets
 * Flow of energy most likely to interfere with planet movements, path entering from south and leaving to west-northwest
 * Like using hands of analogue clock and sun's position to determine direction

Jack Prometeria:
 * Personality
 * Background (container yard)
 * Abilities

Harris Nicholagene:

Pierre Gosetti:
 * 5=6, B∴A∴, recruiting division

Rini Calculed:

Plum Mordosié:

Rouen Nalberia:

Aleister Crowley/:
 * Predicted outbreak of WW1, Hood constructed based on lessons learned during war
 * Ships contains his 'genes', ruinous element of magician who insist entire world must be stained with blood before great ceremony can begin, without it - Hood might be victorious in northern Atlantic (Jack's thought)
 * Name taboo, everyone on magic side benefit from actions, sins too great to earn praise
 * Summon ship, examples but not convincing, summon purely mechanical object with magic circle instead of usual angels, demons or magical elements. If symbolism of Crowley unwittingly included - likely possible. Entirely different level from Charon's ferry or Treasure Ship talismans. Intentional/not, if worked into basic design of ship, could conceivably gain ability to travel to/from some other realm, possible to summon via occult means, though sounding absurd.
 * Summoned in same way as angel/demon, convert from simple physical object to mass of energy - maybe when ship pass to another phase or done by inheriting something from Crowley, must have happened. Rusted hulk at sea floor only small sliver of true power. Exceedingly rare for summonable object to appear naturally - like odds of seeing moment angel descended from heaven. Doubt plan put together on short notice, result of badly wanting to find sunken ship in past?
 * Once thing summoned, generally remain until corresponding exorcism ceremony performed. Requires massive amount of energy to remain in existence in autonomous state.
 * Treasure Ship. Crowley like to travel, visited Japan by ship. Arrangement of symbols transform ship itself into talisman. Instead of having great power to begin with, may gain invincibility similar to original grimoire's. Hood start to lose restriction of numbers, enough that could be used to mass-produce Gabriel talismans one can carry
 * Don't know if inserted will into WW2, but even if coincidence Hood ends up with piece in it, couldn't leave it like that
 * Jack's father decent magician, not mean much. Witches dance in midwinter forests until freeze to death in attempt to delay Third Reich's invasion.
 * Images work into mind, feel like actually experience, can't allow anything to stain reputation of ship father proudly served on - take action on nothing more.
 * Not afraid, moment would come eventually, prefer to spend last moments working to help Hood or die along with it, want to experience - feel like reaching out and touching, phantom not that powerful
 * Destructive landing not happen, massive form on horizon, less than 5km away, max speed of 31 knots - right on top of them yet never seem to arrive at harbor, like mirage oasis moving further away more one pursues it.
 * Largest diriving force for summon is probably desire in summoner's heart. Strongly picture target and gather willpower using magic circle and incantation necessary to give physical form. Spell lacking since actual summoners oblivious to Hood's existence. Created spell bound to be full of interfering thoughts. Can create face from montage of different ones but won't be anyone existing. Don't exist, won't find even if put on wanted poster.
 * Overly complicate process out of fear of being caught. Secret base, drag in five others to ensure ceremony continue even if location discovered. Failed. If performed on own, would have arrived and got what wanted. Prepared for every eventuality, excessive planning means not work. Summoning fail from beginning. Shimmering appearance prove, never arrive, wandering ghost ship disappear on own before long.
 * Not do it after all, only hear stories, generation had it easy, presumptuous to think could purify.(Pt8)
 * Current era built on former, obsession with past even if those who actually lived there gone. Necromancer job to fulfil that kind of desire/regrets - summon father or Hood crew, loss due to Crowley curse dragging down or lack of strength.
 * Disappear without trace, scars of destruction all that remains. Shock of learning never experience punishment enough. No time left to put together new plan.(Pt9)

Guidelines for consideration:
 * Referbacks/New (X): Featuring something from a work published before but set later in the timeline (call forward) - include here or not?
 * Main/Side related placement (New (X))

Unsorted: Ch1 blog post