Template:Shared Draft 201

=Unsorted Notes=
 * Anatomy
 * Magic/Science/Other, as a whole and individual parts
 * Microcosm/Macrocosm
 * Body correspondence (Sephiroth/Cross)
 * Fingers - elemental association (NT22, GT2)
 * Blood here or with Substances? Separation?
 * Brain - Esper, Celtic Mythology (Tathlum), Rensa, Fräulein Kreutune, Ladybird
 * Accel Ep8? - Produce
 * Cyborgs, Androids
 * Hand of Glory
 * Neurotechnology?
 * Human body anatomy associations
 * Micro Cosmos and similar
 * Putting power into human form, act like human (NT22R)

Body: Whole/Part
 * Skeleton, Muscles, Nerves, Organs, Skin
 * Whole, Head, Body, Arms, Legs

Magic Parts:
 * Body correspondence (Sephiroth/Cross)
 * Micro to macro
 * Macro to micro interference
 * Recreation
 * Fingers - elemental association
 * Holy Right
 * Bread and wine (Christianity)
 * For magic, methods of changing the flow of life force within one's body (such as altered breathing) are used to refine the magical power that fuels many spells.

[METHODS OF REFINING MAGIC]
 * Altered breathing

[THE WHOLE BODY]
 * Symbols corresponding to the whole body, along with components
 * Bringing from the microcosm to the macrocosm
 * Reverse application to affect the interior
 * Use of bodily symbols to recreate the human body

Due to correspondences drawn between specific body parts and certain symbols and stories, those body parts are utilized in certain forms of magic. For example, each of the fingers on one's hand is associated with one of the five elements and can be used to utilize the elemental symbolism. Other spells and stories involve the use of specific body parts as materials.

These effects and conditions can also be applied in reverse. Aside from spells that affect specific body parts based on stories used as their foundation, such as Cendrillon's foot-targeting spell, the magical correspondence tied to the human body and its components can be used to affect the insides of one's body, seen with Coronzon and Anna Sprengel using methods derived from the Sephiroth (with its spheres and the channels between them) to cause obstructions in the flow of power and unseen circulations inside a target's body upon physical contact (either striking a blow or being struck a blow).

In other cases, magical symbols associated with the human body and its components can be utilized in spells to simulate or reproduce the body.

W-link

Possible Principles Structures:
 * Principles, Magic, Science, Other
 * Magic (Whole, Correspondence, Other (Parts/Functions)
 * Science (Esper, Other)
 * Whole, Separation Sections (Cells/Tissues, Organs, Systems/Functions)
 * Structure and Components
 * Functions and Activities

Possibly have an initial structure and then a further, more complicated structure for when fully developed?

Possible Table Formats:
 * Organs: Organ/System/Location/Details
 * Multiple: Name/Type/Location/Details


 * Locations: Head, Torso (Upper/Mid/Lower), R/L Arms, R/L Legs

Esper Principles Extract
Espers are described by Index as individuals with "talent"; this likely refers to Gemstones and each cannot use magic without injuring themselves. An esper is created after passing through the Power Curriculum Program, thanks to which the esper now possesses a Personal Reality, their capacity to substitute reality with their own which is the basis of their abilities, with no two people have the exact same one. In contrast to Magic's Idol Theory, their interference with and subsequent distortion of reality to create effects is an isolated phenomenon based on, their observations of the world based upon their Personal Reality affecting things on a micro quantum level to cause phenomena on a macro level. An opposite theory would be holism, where a large interference with the laws of the whole world is used to make effects on a smaller scale. Aside from the mental performance of calculations, no elaborative and preparatory rituals are required by an esper to produce effects related to their abilities, unlike in Magic.

Another aspect of espers is that every one of them, even Level 0s, subconsciously radiates an AIM Diffusion Field, minutes amount of their power in a way akin to body heat and weak enough that it can be felt by any of the human five senses and is only detectable through machines. Different powers means a different AIM Diffusion Field: a Pyrokinetic for example will emit AIM that will heat up their environment, a Telekinetic will emit pressure, and an Electromaster will emit a weak magnetic field. According to the Professor, AIM is not simply weak energy emanating from espers, but the unconscious interference against reality, and analyzing its composition and strength gives more insight into the Personal Reality of a given esper than a psychological profile. There does seem to be some direct connection between the AIM Diffusion Field and Personal Reality, if Takitsubo Rikou being able to affect the latter through the former is any indication.

Esper powers are controlled using complex calculations done mentally, so strongest espers are also Academy City's greatest honor students. Because esper abilities rely on mental calculations and concentration, if anything affects the esper mentally, be it pain, exhaustion, surprise, or confusion, they will not be able to perform the calculations needed and their powers won't work. The AIM Jammer takes advantage of this, essentially disturbing espers' concentration.


 * Academy City's curriculum begins at 5-years-old at the earliest, and hormones generated during puberty and adolescence are considered critical to esper development. This might explain the prevalence of espers of kid and teenage age. In fact, it seems that is impossible to become an esper if one is an adult, to the point that the existence of adult espers is seen as improbable.
 * So far no adult esper have been shown to exist, aside from those who used various means to artificially get esper powers, like Kiyama Harumi with Level Upper, Kihara Gensei with Exterior, Houjou Seigo with Ideal, and Kihara Byouri with her Equ.DarkMatter implants.

=Gallery=

=Article Draft= The Human Body (人体) refers to the physical body that makes up a human being and the general structure shared between them.

Given its role in magic and esper abilities, as well as various fields of science and technology, the human body, its mechanisms and its components have numerous connections to various subjects on both the Magic Side and the Science Side.

Principles
Due to the mechanisms which magic and esper abilities generally operate under, with elements of both tied to the connection between the microcosm and the macrocosm, the human body and mind plays a key role in the supernatural powers and phenomena brought about by them, with one's inner world being used to influence the outside world. For magic, methods of changing the flow of life force within one's body (such as altered breathing) are used to refine the magical power that fuels many spells. For esper abilities, changes induced in the body and mind through various means are used to cultivate the Personal Reality needed for the ability and the two also affect the output. For both forms of supernatural power, the mind plays a key role in directing the phenomena they produce, along with the movements of the body.

General
The basic anatomical shape of a human body consists of a central vertical torso, a head and neck on top, two arms connected either side of the upper torso and two legs connected either side of the lower torso. A bony skeleton acts as the base frame which supports the body, containing and surrounded by a variety of muscles, organs, blood vessels, nerves and more, with the skin forming the outermost layer.

Structure and Components
Notable organs include:

Magic
The mechanisms of the human body plays a key role in the use of magic, as the basic method of casting most spells involves refining one's life force into magical power and this is often done by inducing a change in the body's operations, such as through altered breathing.

There are a number of symbols which are used to represent the human body as a whole, including the cross and the Sephiroth. There are also numerous symbols corresponding to its individual components, some of which are connected to the symbols used to represent the whole, such as the spheres and channels that make up the Sephiroth.

Due to correspondences drawn between specific body parts and certain symbols and stories, those body parts are utilized in certain forms of magic. For example, each of the fingers on one's hand is associated with one of the five elements and can be used to exploit the elemental symbolism. Other spells and stories involve the use of specific body parts as materials. In a number of cases, the microcosmic territory inside one's body can be used in a spell aimed at causing a macrocosmic effect in the outer world.

These effects and conditions can also be applied in reverse. Aside from spells that affect specific body parts based on stories used as their foundation, such as Cendrillon's foot-targeting spell, the magical correspondence tied to the human body and its components can be used to affect the insides of one's body, seen with Coronzon and Anna Sprengel using methods derived from the Sephiroth (with its spheres and the channels between them) to cause obstructions in the flow of power and unseen circulations inside a target's body upon physical contact (either striking a blow or being struck a blow).

In other cases, magical symbols associated with the human body and its components can be utilized in magic to simulate or reproduce the body.

Science
The study of the human body falls across several branches of science, including and.

Espers
[ESPER DEVELOPMENT AND BODILY DEVELOPMENT]

[BRAIN]
 * The most prominent part of the human body involved with espers and their abilities is the brain.

While the brain is a key component of the system for esper powers, it is not the only bodily factor involved. The entire physical body is also part of this system and also linked to control of the esper power, though the full and exact mechanisms are not well understood. In the experiment known as Produce, aimed at determining the exact location of an esper power within the body, aside from dissection, specific body parts (from limbs to organs to brain parts) were removed from living test subjects. The esper ability remained in the living test subjects despite the specific removals, although its output dropped as the body grew smaller. Researcher Hishigata Mikihiko would eventually conclude that an esper power could only reside in a body containing a soul, and would later apply the findings regarding the connection between body size and power output in reverse, with the idea of reinforcing and expanding the body to strengthen the power being used in the development of the Coffin.

Similarly, it has been shown that, as long as something is considered a part of an esper's body, the esper's ability can be used with it, regardless of where the part is natural or artificial, or whether it is properly attached or detached. Examples include Kuroyoru Umidori using Bomber Lance through her detached cyborg arms, which she considers parts of her body, Kakine Teitoku controlling his Dark Matter even if it was not directly touching his body by no longer distinguishing between his actual body and the parts fabricated from his power,  and Rensa changing her internal structure to match that of other espers in order to create an output point and drawn upon their abilities. Coffins also operate on this principle, tricking the brains of dead espers, reanimated with artificial souls, into considering the bigger mechanical bodies their own, resulting in an increased power output.

Reflist
=Other=