Toaru Majutsu no Index (PSP game)


 * This article is about the PSP game. For the franchise overview, see Toaru Majutsu no Index.

Toaru Majutsu no Index (PSP game) is a based on the Toaru Majutsu no Index universe. It is developed by and was released for the  on January 27, 2011. The video game features an original story by the author of the series, Kamachi Kazuma. The opening theme is ANSWER, performed by Maon Kurosaki.



Playable characters

 * Kamijou Touma
 * Misaka Mikoto
 * Stiyl Magnus
 * Kanzaki Kaori
 * Accelerator
 * Misaka 10032
 * Shirai Kuroko
 * Tsuchimikado Motoharu
 * Sasha Kreutzev
 * Oriana Thomson
 * Itsuwa
 * Index Librorum Prohibitorum (support only)
 * Last Order (support only)

Unlockable characters

 * Fuse=KAZAKIRI
 * Acqua of the Back
 * Mugino Shizuri

Non-playable characters

 * Kihara Amata
 * Sphynx (appears in Index's left shoulder button assist move)
 * Misaka 10032's cat (appears in the clone's victory pose)
 * Aogami Pierce (form used by Index during the Angel Fall Arc in Touma's story route)
 * Kamijou Touya (appears during the Angel Fall Arc in Touma's story route)
 * Kamijou Shiina (uses the form of Index during the Angel Fall Arc in Touma's story route)
 * Tatsugami Otohime (use the form of Misaka Mikoto during the Angel Fall Arc in Touma's story route)
 * Lidvia Lorenzetti (referenced during the Daihasei Festival Arc section in Touma's story route)
 * Vasilisa (Speaks to Sasha by phone at the end of her route, though only Sasha's side is heard)
 * White Player
 * Red Player

Gameplay
As with many fighting games, choose a  from a lineup, and engage in  combat with an opponent. It is primarily a competitive two player series, but a human player can fight an -controlled character for practice, amusement, or to advance the game's story.

Costumes
The game provides an option to switch character's costumes before a match. Most of the costumes appear in the story, however, a couple are simply color swaps, as the character has yet to wear any other costume.

Partners
In the game the player has the option of using a partner to be used as support during the match. All the characters can be used as partners, however, both Index and Last Order are exclusively partner-type characters, and can't be used for fighting. All fighting characters can be partnered up with every other character, however, some partnerships work better than others. For example, Kamijou Touma and Misaka Mikoto are more suited to be partners than Kamijou Touma and Accelerator. A notable aspect is the different interactions a character has depending on their opponent before the beginning of the battle.

Interactions
A prolonged cutscene just before the start of a match occurs when two specific characters face each other, which replaces the characters' standard opening lines. Examples include Oriana Thomson teasing Misaka Mikoto about her "growth", or Touma acknowledging Accelerator as the strongest esper and himself being a level 0.

On a related note, neither Index nor Last Order have any pre-battle interactions since partners are only shown after such scenes. Despite this, Index and Last Order due have a unique interaction (audio only) with their partner on the character select screen should they be partnered with Touma and Accelerator respectively, which replaces their standard line. These are the only instances where the paired combatants will converse with each other after being selected.

Battle Elements

 * For movesets and specials see the Toaru Majutsu no Index PSP Game Moveset list article.

Aside from the special moves that characters have (called Overdrive moves), there are team-up moves called Unison Raids. These moves can only be performed when the player uses a pair of characters with a certain frequency, and an amount of "partnership" is required. This "partnership" factor can be increased by playing the VS CPU modes, with a maximum level is 5 (3 being the minimum requirement for a Unison Raid). Partnership appears to shorten the time needed to call the player's support character.

Stages
Players engage opponents in various locations derived from the Toaru Majutsu no Index series, like the bridge where Mikoto fights Touma or the streets of Academy City. However, some stages can only be unlocked after finishing a character's route in story mode. For example, the Oowarai Beach stage can be unlocked when the player is doing Touma's route.

List of Stages
 * A Certain Iron Railway Bridge
 * The Switchyard in School District 17, where Touma defeats Accelerator. Most prominently featured in episode 13 and 14 of the anime.
 * Crossing in Front of the Station, the road that is featured in episode 4 of the anime, where Touma meets and is pummeled by Kanzaki.
 * High Ground, the open space with railings and wind turbines in close proximity, featured in episode 10 of the anime. This is where Touma meets Mikoto the 2nd time after meeting her and a clone of hers the day before.
 * Pedestrian Deck, an open space that is featured in episode 1 of the anime, where Touma once again meets Mikoto challenging him to a fight, and where Touma is complaining about Index.
 * Construction Site, the outside of the abandoned construction building, featured in episode 18 of the anime adaptation where Touma an Etzali fought.
 * Beach at Twilight, Oowarai Beach featured in episode 16 and 17 during Touma's confrontation with his father.
 * Beach at Night, Oowarai Beach during the nighttime, featured in episode 17 of the anime after Misha reveales her true identity as an angel.
 * Training Room
 * Laboratory

Ideal Accomplishments (Identify)
Before beginning a match, in addition to selecting one's fighter and support, each team will be asked to choose from a list of accomplishments. Fulfilling and/or maintaining the conditions listed will grant a boost in offensive power. Harder conditions result in greater boosts. The word "Identify" will appear near the status bar to indicate the boost is active. Several achievements must be unlocked before they become available.

Unlocking conditions for some Accomplishments are not yet known with certainty. This applies to those obtained through the use of a particular character, as while it is clear that an accomplishment is unlocked by using the specified character as either a player or partner, it is not known precisely what one must achieve while doing so.
 * Superiority - Keep Stamina above 75% (Offensive Ability +20%)
 * Crisis - Stamina drops below 50% (Excludes Dead or Alive status) (Offensive Ability +20%)
 * Unilateral - Difference between own stamina and opponent's is greater than 25% (Offensive Ability +15%)
 * Slow Starter - 30 seconds elapsed from beginning of battle (Offensive Ability +15%)
 * Forerunner - Land a hit with Fast Strike. (Offensive Ability +15%)
 * Victory to He Who Strikes First - Take the lead by winning the first round (does not include draws) (Offensive Ability +20%)
 * Teamwork - Land at least 3 hits with Partner Assist. (Offensive Ability +25%)
 * Heavyweight - Land a hit with Overdrive. (Offensive Ability +15%)
 * Man of Courage - Achieve Overdrive level 3 (Offensive Ability +20%) (Unlockable by completing Touma's story).
 * First Class Villain - Don't attack the opponent's partner (Offensive Ability +25%) (Unlocked by completing Accelerator's route)
 * Dark Side - Use provocation at least 3 times (Offensive Ability +25%) (Unlockable upon completing Mugino's route)
 * Amakusa-style - Successfully block at least 3 times. (Offensive Ability +20%) (Unlockable by completing Kanzaki's story)
 * Policy of Extermination - Successfully inflict partner damage (Offensive Ability +15%) (Unlockable by completing Sasha's route)
 * He Who Recovers - Be in Dead or Alive status. (Offensive Ability +25%) (Unlockable upon completing the final chapter)
 * Berserker - Be in Dead or Alive status with little time remaining. (Offensive Ability +40%) (Unlockable. Awarded for using Kamijou Touma)
 * Ace - Land no less than 3 follow up hits on on an airborne opponent. (Offensive Ability +25%) (Unlockable. Awarded for using Misaka Mikoto)
 * Necessary Evil - Perform a successful Drive Crack (Offensive Ability +20%) (Drive Crack drains opponent's charge bar for Overdrive, triggered through repeated assaults) (Unlockable. Awarded for using Stiyl Magnus)
 * Dexterity - Land a counterattack. (Offensive Ability +15%) (Unlockable. Awarded for using Kanzaki Kaori)
 * Isolation - Don't use Partner Assist for 15 seconds (Offensive Ability +15%) (Unlockable. Awarded for using Accelerator)
 * Networker - Land a hit with Unison Raid (Offensive Ability +25%) (Unlockable. Awarded for using Misaka Imouto) (NOTE: Not available for use if Unison Raid isn't unlocked for chosen combatants)
 * Phantom - Successfully inflict back damage at least 3 times (Offensive Ability +20%) (Unlockable. Awarded for using Shirai Kuroko)
 * Contrarian - Land an attack during a fixed period of time after a provocation. (Offensive Ability +15%) (Unlockable. Awarded for using Tsuchimikado Motoharu)
 * Merciless - Successfully strike an enemy while their down at least 3 times (Offensive Ability +25%) (Unlockable. Awarded for using Sasha)
 * Trace Sealer - Move more than a certain distance (Offensive Ability +20%) (Unlockable. Awarded for using Oriana Thompson)
 * Late Bloomer - Continue battling for at least 15 seconds after Overdrive becomes available for use. (Offensive Ability +25%) (Unlockable. Awarded for using Itsuwa)
 * Angel Class - Combo Damage Amount exceeds 3000 (Offensive Ability +25%) (Unlockable. Awarded for using Fuse Kazakiri)
 * Slugger - Successfully cause the opponent to crash into a wall at least 2 times (Offensive Ability +25%) (Unlockable. Awarded for using Acqua of the Back)
 * False Conviction - Largest combo count is at least 10. (Offensive Ability +20%) (Unlockable. Awarded for using Mugino Shizuri)
 * Prohibited Index - Use every action at least once (Offensive Ability +25%) (NOTE: Includes Overdrive) (Unlockable. Awarded for using Index)
 * Final Signal - Use every partner assist at least 1 time. (Offensive Ability +40%) (Note: Includes Unison Raid. Not available for use if Unison Raid isn't unlocked for chosen combatants) (Unlockable. Awarded for using Last Order)

Story Mode
The player is to pick among five character routes which unlock certain characters as the story progresses. Each of the five routes follow a certain storyline, and requires fighting against certain characters to advance to the next stage. At first Touma's route is the only one that's playable, with the route select screen only becoming accessible after clearing Touma's route. Additionally, there are additional scenes that play upon first completing a route which depend upon the total number of routes completed. These extra scenes are connected to the Final Chapter.
 * Kamijou Touma - the player relives Touma's experiences and the combats he faced throughout the Light Novel series. This includes fighting against Stiyl Magnus, Kanzaki Kaori, Misaka Mikoto, Accelerator, Tsuchimikado Motoharu, Oriana Thomson, and Acqua of the Back (Kazakiri Hyouka makes an appearance only, and Sherry Cromwell is excluded from the story.)
 * Accelerator - after moving in with Yomikawa, Accelerator bumps into Mikoto, who is shocked upon meeting Last Order, and later ends up fighting Touma and Tsuchimikado. After an unsatisfactory victory, he teams up with Tsuchimikado to rescue Last Order who was just kidnapped. On the way they are waylaid by Mugino who has been tasked with eliminating pursuers. It is then revealed that Last Order was taken by Kihara Amata, who uses her to hijack the Sisters and Fuse Kazakiri. Tsuchimikado, who pretends to work for Kihara in order to locate him, seems to betray Accelerator in order to locate a monitoring device on him, but then aids him in the rescue attempt. The pair manage to subdue the sisters, defeat Fuse Kazakiri, after which Accelerator leaves an injured Tsuchimikado to chase down Kihara and finally rescue Last Order.
 * Mugino Shizuri - working with a hijacked Radio Noise clone and Kihara Amata, Mugino takes Academy City by storm, first defeating Tsuchimikado Motoharu and Kamijou Touma in pursuit of an esper who is supposedly necessary for Kihara's 0th Dimension Pole (0次元の極点 (ぜろじげんのきょくてん)) project. This earns the hatred of several characters such as Itsuwa and Index, who then challenge her and are seemingly brought along by Kihara as 'experimental equipment'. She later ends up fighting Kanzaki Kaori and Stiyl Magnus, Acqua of the Back, Mikoto and Kuroko, and Accelerator and Last Order. As they travel, Kihara explains his goals for the project, namely a warping power which, in contrast with Teleport espers, is not limited by mass or distance. He seeks to achieve this 0th Dimension by severing a 1st Dimensional line. At the end Kihara betrays Mugino, believing that with her unique power that ignores quantum mechanics, she is ideal 'line' for him to sever. Mugino is forced to fight Fuse Kazakiri. Afterwards, Mugino is seen is seen observing the 0th Dimensional Pole, questioning if it's truly worth anything.
 * Kanzaki Kaori - Kanzaki is appointed to a "search and destroy" mission were they need to find and stop a magician who has infiltrated into Academy City, for this mission Kanzaki is accompanied by Itsuwa. No information is given however. After encountering and fighting Sasha Kreutzev, they soon learn that some plot is unfolding involving the Academy City Mint Bureau. They are then attacked by Misaka and a Sister under suspicion of planning to bomb the mint bureau (and in Kanzaki's case for having big breasts) and then again by Stiyl. They then learn that the Anglican Church has placed magic symbols onto Academy City currency, which is scheduled for distribution across Japan in response to a counterfeiting uproar. As they pursue they encounter Oriana and finally Acqua of the Back, the latter of whom informs them that both Academy City and the Anglican Church installed mechanisms in the banknotes designed to give them control of people's spending habits, with the Anglican magic having been in response to Academy City's plan. After defeating Acqua and putting an end to the scheme, it is also revealed that Academy City caused the counterfeit crisis and had further included a mechanism designed to disrupt a magician's ability to focus their magic.
 * Sasha Kreutzev - Sasha is tasked with recovering the stone Angel's Tear (天使 の 涙), a stone that has mysteriously ended in the hands of the science side. Apart from retrieving a magical item from Academy City, Sasha hopes it shed some light on her body's condition. For this purpose Sasha hires the help of Oriana Thompson, but while searching for the stone they notice that several factions such as the English Anglican Church seem interested in preventing the stone from being used by magicians. They first encounter Stiyl and Tsuchimikado followed by Itsuwa, who try to stop them, and then fight Kazaki and Index for the tear itself. Before they can escape with it though, they are attacked by Accelerator and Last Order only to then detect the effects of Kihara Amata testing his duplicate Angel's Tear. After facing down the hijacked Sisters, the pair work to bring down Fuse Kazakiri before the out of control power wipes out everything nearby.


 * Final Chapter - After completing all five character routes, the player unlocks a final chapter. In the final chapter, it is revealed that the mysterious voice is a magician from the future. At the end of Touma's route, that voice is, in fact, talking about the player's memory loss and not Touma's. The player is revealed to be an esper from the past, and is actually controlling the characters of the current period. The future magician reveals his intentions of changing the present with the player's assistance, since up until now their simultaneous actions have been in competition, resulting in any changes being offset. However, the player will reject the idea, thinking that it is wrong to manipulate history, and Touma comes and helps the player break the future magician's illusion.


 * Misaka Mikoto - The game's "special" hidden route, it requires a save data from the Railgun PSP game in order to be unlocked. The route describes a "regular" day for Misaka Mikoto where she spends most of her time chasing after Touma with the intention of having a face off, for this instance Mikoto's motivation is the fact that Touma bought out a store Gekota Chocolate before Mikoto could buy one for the Gekota decal it came with. Already upset that Touma violated the 'only one a day rule' that she follows fervently, he furthermore insulted Gekota calling him a "weird frog" just as Mikoto was trying to negotiate the chocolate's return. During the chase Touma will bump and eventually create misunderstandings with several female characters from the cast of the game, including Kanzaki, Misaka 10032, Sasha, Oriana, Itsuwa, Kazakiri, Mugino, Last Order, and finally Index. Many of these encounters, particularly Sasha and Oriana, only serve to upset Misaka further. In the end Touma gives all the chocolate to Index (who instantly devours it) before presenting Misaka with the rare decal she wanted. Touma then proceeds to ruin the mood with blockheaded comments, inviting Misaka's wrath once again.

VS Mode
Versus Mode allows players to play against AI-controlled opponents, either in Solo Mode (where players fight against opponents without any support) or in Cooperative Mode (where a player fights against an opponent with a support character each).

Some characters are available as exclusively supportive characters (Index and Last Order), and cannot be played as a main character.

Training Mode
In training mode, a player is transported to the training area stage, here, a player can train their skills on a character. Players can either set the AI to be stationary or fight back in order to practice various combos, tactics and strategies, and it immediately recovers health after incurring damage.

Training mode also let's you adjust various settings, such as automaitcally refilling your overdrive gauge, enabling Unison Raids regardless of normal limitations, and disabling the interval between partner assists. Also, some characters have personalized settings tied to their specifcifications. For example, you can fix Stiyl's number of rune cards or specify which of Oriana's random magical attacks will trigger.

Challenge
Categorized into two sections: Survival and Time Attack. Survival mode is where a player is pitted to fight opponents to increase their score, the opponents get increasingly more difficult after each win. Time Attack type is similar to Survival, however, the player's time is recorded in order to determine how quick a single run of the challenge was played.

The Ranking section features the rank of the character(s) after one run of the challenge; for the Survival mode's ranking, it is determined by the character(s) scores, while the Time Attack's is determined the length of time.

Gallery
The Gallery section of the game contains various extras for the user's perusal, such as the CG artwork that the player unlocks after playing the story modes, changeable backgrounds and sprites for use in screenshots, the soundtrack of the game, voices, as well as the total score the player has earned after playing the game and the statistics regarding the player's achievements.

Game Sprites
The gallery features not only the game sprites during the "visual novel" segments of the game, but the 3d sprites for the characters and their alternative costumes. When activated, the 3d model in the gallery can do a basic pose, and can be moved around in different angles.

Soundtrack
The gallery features music that is unlockable as one progresses through the story mode routes of the game. Music from both Toaru Majutsu no Index and Toaru Kagaku no Railgun anime are used in the game.
 * 1) into control
 * 2) MELT IN
 * 3) Battle Entrance (バトル・エントランス)
 * 4) OUTRIGHT STRIKE
 * 5) GRIND IN THE BACK
 * 6) REBEL ONE
 * 7) Innocence (零度崇拝(イノゼンス))
 * 8) Wisdom (高密輯域(ウィズドム))
 * 9) Fightin' Cats! (ファイティン・キャツ!)
 * 10) SPEAD OF BEAT
 * 11) CUBIC 《LOOP》 ROOM
 * 12) Tsūgakuro (通学路)
 * 13) Nichijō (日常)
 * 14) Itsumo no Nakama to (いつもの仲間と)
 * 15) Konran (混乱)
 * 16) Aseri (焦り)
 * 17) Kyūketsu Koroshi (吸血殺し)
 * 18) Odayaka na Yō (穏やかな陽)
 * 19) Fūki īn no Katsudō (風紀委員(ジャッジメント)の活動)
 * 20) Sakubō (策謀)
 * 21) Bousō (暴走)
 * 22) Heat Island (ヒートアイランド)
 * 23) Soshite Futatabi (そして再び)
 * 24) Ukabiagaru mono (浮かび上がるもの)
 * 25) Bureikusurū (ブレイクスルー)
 * 26) Battle Victory (バトル牌利)
 * 27) Battle Defeat (バトル耽北)
 * 28) VERSUS
 * 29) and you.

Easter Eggs
Index appears before the main menu comes up to the screen and will complain to the player if the player does not play the game for one day. If the player changes the date to 1 or 2 days before or ahead of the save data, Index will become suspicious but welcomes the player or bites the player. Kousaka Kirino from  will also appear either she is rather suspicious or welcomes the player.

Reception
The game was received warmly, managing to sell 56,017 copies in its first week of release.