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Alice Arc
41 items (TT67)

Anti-Skill Shirai Kuroko Tsukuyomi Komoe Aleister Crowley Takitsubo Rikou Uiharu Kazari Hamazura Shiage Kazakiri Hyouka Fukiyose Seiri Tessou Tsuzuri Kamijou Residence Tsukuyomi Residence Sphynx Heaven Canceller's Hospital Witch Alchemy Kabbalah Demon School District 10 School District 7 School District 1 Kihara Noukan Hermeticism Dark Side of Academy City Anna Sprengel Alice Tarot Qliphah Puzzle 545 Germany R&C Occultics Academy City/Chronology Othinus/Chronology Rakuoka Houfu Hanatsuyu Youen Benizome Jellyfish Risako Drencher Kihara Repatri Kihara Hasuu Frillsand G Cloning Aradia

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Alice Arc
3 Items (TT66)

Kamijou Touma/Chronology (Souyaku Toaru Majutsu no Index) Accelerator/Chronology (Souyaku Toaru Majutsu no Index) Index Librorum Prohibitorum/Chronology (Souyaku Toaru Majutsu no Index) }}

Draft: Group
{{Spoiler block|Temp| Alice's group is a hidden and unnamed group of magicians, centered around Alice Anotherbible.

Principles
From what has been revealed of the group, which dwells in the hidden part of the world, its members are potent magicians and magical entities from various backgrounds. They have been described as those who have passed down and provided guidance in magic, a collection of myths and stories that present knowledge at its simplest (which is apparently why their power is strangely missing from records such as those kept by the Anglican grimoire library), and monsters who do not fall purely into the human categories of science and magic. They have been described as each having a legend on the same level as Anna Sprengel, with one reigning above the rest. In a conversation between Anna and Aradia surrounding the subject, letters and notes, texts from correspondence lessons, urban legends, coded, analyzed and rearranged texts, were talked of.

When Aradia was guiding Anna Sprengel through their base in an introduction to the group, she told her she was free to do what she wanted, so long as she followed a simple rule - to not upset Alice. As if simply explaining what she saw as a basic universal law and perfectly reasonable, she advised Anna against the contrarian urge of a magician to do something they were told not to do, not to restrict them or test their courage but out of legitimate concern, saying that there was no point in listing and comparing specifications, and that she could not defeat Alice on a more fundamental level. She also alluded to an incident where Alice got upset and start throwing her things around, somehow leading to water and traces of life on a planet dozens of light-years away which was subsequently discovered and being talked about by the public, describing reality as fickle. Alice was described as pure and innocent but capricious, cruel and violent, such that no one could predict what she would do next. If Alice wanted something (such as a giant duck), the brilliant magicians in the group would gather, plan and make it, as though critically important regardless of its actual nature. Priotizing Anna greeting Alice, Aradia said that if Alice gave permission for Anna to stay, the others would not take issue, but also said not to think that she could avoid detection if she did.

The group's base has been determined by Alice's whims and what has caught her interest, with no other real reason for its form or the group having a single base. In the past, perhaps influenced by an American drama, Alice had created a remote island prison and had been having fun in it until a time still recent when Anna arrived, and Aradia remarked that she might say she wanted an elf forest or a magic school next.. Their current base is located in the middle of a rainforest, in one of the few secluded area still considered inviolable, upstream of river winding across several national border. It resembles a modern stadium, with countless bookcases set up in the tiered stands and the central interior flooded, with a 100m cruise ship floating in the middle in which the group lives. There is at least one giant yellow duck roaming around. Rooms in the ship include a kitchen and a bathroom. At the very bottom of the ship, where modern cruise ships might have a pool or a theater, there is a circular colosseum, with the scents of old paper and a strong oily smell like from animal hide parchment. At the center is a giant throne of gold and red, meant for Alice, with a back likely more than 3 times its intended occupant's height and elevated such that her feet would not reach the floor.

Background
Not much is known about the group and its past, though until recently Alice had been having fun in a remote island prison she had created, and an incident in which she got upset was responsible for water and traces of life on a planet dozens of light-years away, which was subsequently discovered and being talked about by the public around the time that Anna was introduced to the group.

Chronology
GT4 GT5
 * Post-RCO: On December 26th, around the time that R&C Occultics was destroyed, Anna Sprengel was with Aradia. The two talked about the sacrificial pawn and the change that this would bring about in the new age, along with a brief reference to Alice, before Aradia told Anna that everyone was waiting.
 * Introduction
 * On December 29th, Aradia brought Anna to the group's base, in a cruise ship in a submerged stadium in the middle of a forest, acting as her guide, but was dismayed to find Alice absent when she was going to introduce Anna to her. At the same time, Alice had travelled to Academy City and snuck into Kamijou Touma's home, into his blanket while he slept. She accompanied him during the day's events, and brought her power into play when he was caught up in the Overhunting crash and the subsequent prisoner escape, but ceased after Touma realized what she was doing and told her to return things to how they should be.
 * Ending

Known Members

 * See table

Known Members (3 column structure like Myth pages? or 4?)(Name/Background/Notes?) }}

Draft: Location
{{Spoiler block|Temp| The {{Nihongo|Special Criminal Adult Correctional Facility|特殊犯罪者社会人矯正刑務所|Tokushu Hanzai-sha Shakai Hito Kyōsei Keimusho}} is a prison located in Academy City's School District 10.

Principles
As opposed to the Reformatory which holds juveniles, this correctional facility is a prison meant to hold adults. Guards are strictly uniformed and prisoners bound in thick chains and handcuffs while being transported.

The facility also houses an unofficial area for secretly holding individuals when the ordinary juvenile hall cannot manage, including a system secretly created specifically for Accelerator. Beneath the facility, there is a underground passageway with thick metal doors lining the walls. At the end of the passageway is a large, thick circular door, like a bank vault, with two layers.

Accelerator's prison, his residence after handing himself in, being tried and convicted for his clone killings, and being imprisoned as Prisoner #1890, is a space beneath the circular door, about the size of a school classroom, with overhead fluorescent lights and without windows. It is surrounded by inward-facing armor and uses technology meant to withstand attacks from his esper ability, capable of withstanding an attack using redirected sound and meeting the minimum specifications required to function as a cage. To Accelerator's annoyance, given that he was still Board Chairman, the room was filled with numerous luxury items, including a king size bed, a leather chair, a large ebony desk with a computer and tablet, a clothing closet, a microwave and fridge, bookshelves with specialty books and strange artwork, an ornate tea set with a selection of tea leaves from around the world, a home theater with a big screen television hanging on the wall and a vacuum tube audio system, and a phone on the wall.

Chronology
On December 29th, following his trial and conviction on December 26th, Accelerator was brought to the special prison below the facility which had been built to hold him. After being led through the passageway to the cell, with fearful guards in attendance, Accelerator expressed displeasure at the luxury items in the room, but was satisfied that it met his minimum requirements as a cage after a test with his ability. He then resumed his work as Board Chairman from within the room, summoning Qliphah Puzzle 545 who had come in with him.

At the same time, the facility was ready to put some other individuals in the secret area as planned following Operation Handcuffs. The Overhunting was originally heading from School District 1 to the unofficial station under the facility with a scheduled arrival of approximately 17:30, prior to its crash at School District 7's South Station at 17:20.

Draft: Train 1
{{Spoiler block|Temp| The {{Nihongo|Overhunting|オーバーハンティング|Ōbāhantingu}} is an armored prison transport train operated in Academy City.

Principles
Operated in secrecy along unofficial lines and subway stations below prisons and courthouses in Academy City, the Overhunting is an armored train which is used to transport prisoners which cannot be transported using ordinary methods.

The Overhunting has seven cars, three pairs and one singular. As with many trains, engine cars are located at the front and the back, with motors and emergency batteries. The second and sixth cars are weapon cars, with containers holding ground-attack rockets and domed anti-air optical weapons built to glass laser standards. The third car is the waiting area for the armed guards. The fourth and fifth cars are the only ones used to carry prisoners.

The train is protected by composite armor, 200mm thick on the sides, 120mm thick on top where it is thinnest and over 800mm thick at the front. It is described as being built more like a shelter than a train, and any more weight would likely damage the wheels and rails. In the case of the December 29th crash, when the train crashed in another at full speed, while the front car was crushed, the driver compartment was not fatally crushed and the other cars were left relatively intact.

The special circumstances of the Overhunting apparently priotize manual control over ordinary ATS, though it is still in play, and it has multiple safety devices including air brakes and electromagnetic brakes (which use electromagnetism to constantly keep brake pads open, such that an electricity cut-off in a power failure or an emergency would cause the pads to spring back and apply the brakes). A break alert is also set to be transmitted if the train crashes and/or a jailbreak occurs.

Prisoners are kept and transported in wheeled cages, vaguely resembling thick cages used to transport animals or foot carts that might be wheeled down the aisle in a regular train, with handcuffs, fetters and other restraints also used to bind them. Along with the armed prison guards (rather than Anti-Skill) on the train, the drivers carry a cheap 5-shot revolver and a pair of non-metal handcuffs in holsters on either side of their trousers.

The Overhunting is not efficient or profitable, given the expenses of train and railroad maintenance, and how the prisoner transport train might only be used a few times in a year, but the higher ups responsible consider it worth the cost. Additionally, trains are one of the easiest types of vehicle to ambush, as if one knows the route in advance they can remove pieces of the track to derail the train. In telling the drivers to make a trip 'safe and reliable', the real intent conveyed from the higher ups to the drivers is apparently to keep going full speed ahead regardless of changing lights or crossing malfunction, such that if someone tried to attack and release the prisoners, it would only result in an accident that would kill everyone aboard - sending a suicidal message to would-be attackers that they wouldn't get what they want so they shouldn't even try, effectively telling the drivers to ensure they die along with the criminals if anything happens. As such, driving the Overhunting earns a hefty bonus on top of ordinary pay, with a 30 minute trip apparently earning a driver enough to buy a cruiser.

For the trip on December 29th, the two drivers in the front car were a younger male newcomer Matsuriba and an older female driver, who had been working on the railways for at least a decade. The female driver was a rail enthusiast and had taken the job mainly due to the rarity of armored trains such as the Overhunting.

Chronology
On December 29th, the Overhunting was being used to transport survivors of Operation Handcuffs, namely Hanatsuyu Youen, Benizome Jellyfish and Rakuoka Houfu, from School District 1 to the unofficial station below the Special Criminal Adult Correctional Facility in School District 10. The schedule called for the train to depart at 17:00, travelling south from District 1, passing through School District 7 on its way to its destination, a trip which would take approximately 30 minutes.

However, due to sabotage, the Overhunting ended up out of control and colliding with the Delivery Go Round at District 7's South Station at around 17:20, issuing a break alert. The front car took the brunt of the impact and was crushed, though the driver compartment was not crushed to the extent of killing the drivers. The rest of the train remained relatively intact, with guards and prisoners surviving, though the prisoners were able to escape as a result.

Due to the effects of Alice Anotherbible's Live Adventures in Wonderland, there were two iterations of events after the crash. In the first, affected version, the driver Matsuriba described to Shirai Kuroko a sudden loss of control, and apparently multiple safety devices had malfunctioned, including the electromagnetic brakes. These malfunctions would subsequently be associated with the influence of the artificial ghost Frillsand G. In the second, unaffected version, the driver said that it was not a problem with the train and not a simple brake malfunction, saying that it would never crash at full speed unless there was a conflict between the train's own controls and the track's automatic brakes. Overhearing this, Kamijou Touma followed the trail along the tracks and found evidence of sabotage over 300m away.

Draft: Train 2
{{Spoiler block|Temp| The {{Nihongo|Delivery Go Round|デリバリーゴーラウンド|Deribarīgōraundo}} is a shopping train operating in Academy City.

Principles
The Delivery Go Round is an 18-car commercial train that functions like a shopping center. Apparently classified as a larger version of a mobile sales truck, it was apparently copied from an older train that did business travelling between stations. The train cars have two floors for more space, with metal spiral staircases between the two levels. Customers have to buy tickets to get through the station gate and onto the platform in order to access the train.

The 6th and 7th cars house the fresh foods section, with aisles at the sides of the car and the rest of the area divided into booths. The cashiers wear bullet train attendant uniforms. There is a supermarket lottery, with a number and barcode ticket at the bottom of purchase receipts for one go, involving a box with a round hole in the top for participants to stick their hand in and put out a random paper slip. Luxury rice and beef are on the prize list (with caviar being given as a "special prize" in at least one case, perhaps to buy silence), and there is apparently a "for couples" prize box.

The second floor of the 8th car houses a childcare center with a play area and plastic jungle gym (including fake bamboo poles). There is a metal box on the car wall, at hip height, which holds a bags containing an AED and first aid kit, including disinfectant and a handheld sewing machine for stitching wounds, with text and picture instructions.. The second floor of the 9th car houses a chain café. The smallest and cheapest tea option is apparently in a paper cup with a lid. There are apparently paper towels soaked with ethanol. The train also houses a boutique and accessory shop, a pet shop, a restaurant and a spa.

Chronology
On December 29th, at around 5PM, the Delivery Go Round was stopped at the general-use platform in School District 7's South Station. Due to his financial and food problems, coupled with the appearance of Alice Anotherbible, Kamijou Touma decided to visit the Delivery Go Round in order to purchase food, with mixed fortune and misfortune.

Just before 5.20PM, passengers and staff evacuated the train after receiving a break alert, warning them about an imminent head-on collision with the prison transport train Overhunting. Shortly afterwards, the Overhunting crashed into the Delivery Go Round at full speed, crushing the first car, rapidly sending impact shockwaves down the train to the last car and wrecking the train's interior, and bending several of the in-between cars upwards. Touma was onboard the emptied train at the time, having handed Alice to Shirai Kuroko to teleport away at the last second, and was catapulted from the café in the 9th car into the play area in the 8th car, sustaining injuries (severe outside of the effects of Live Adventures in Wonderland and requiring immediate first aid with a nearby kit) and wrecked shopping before exiting the train.

Characters
N (k) is a character introduced in Souyaku Toaru Majutsu no Index.

Other

 * GT5


 * Prologue, Toarusyousetsu
 * Chapter 1, Toarusyousetsu
 * Chapter 2, Toarusyousetsu
 * Chapter 3, Toarusyousetsu
 * Chapter 4, Toarusyousetsu
 * Epilogue, Toarusyousetsu
 * GT5 Preview Analysis, Toarusyousetsu
 * GT5, Index atwiki

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