Template:Shared Draft 93


 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 1
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 2
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 3
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 4 (August)
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 5
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 6
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 7
 * Toaru Majutsu no Index SS: Agnese's Magic Side Work Experience/Chapter 8

Isabella Theism

 * Necessarius combat operative, planned role of cabal member in imitation battle.

Etymology
 * is an Italian name, a Latinized form of the Hebrew name Elisheba (meaning "God is my abundance" or "God is my oath").
 * is a term referring to the belief in God or gods, derived from the Greek theos or theoi (meaning "god" or "gods").

Appearance

Personality (Chapter 1/2)

Background

Abilities
 * Hybrid - Necromancy, Christianity/Voodoo, clothing, zombie powder

Quotes

Unsorted, Ch1
Chapter 1:
 * Existing Characters: Stiyl Magnus, Agnese Sanctis, Angelene, Lucia
 * New Characters: Isabella Theism (イザベラ＝テイズム), Nihili Padpois (ニヒリ＝パドポワ), Solene Padpois (ソレーヌ＝パドポワ), Unnamed Barcelonan Priest
 * Other Names:
 * Staff: Benito (ベニート), Juan (フアン), Cecilia (セシリア), Pablo (パブロ)
 * Scenario: Saligia Lucajay (サリジア＝ルカジェイ), Tellia Harleos (テリア＝ハルレオス), Rinka Sawaue (リンカ＝サワウエ), Jane Balgowa (ジェイン＝ボルゴワ)
 * Location: Barcelona, Restaurant, Church
 * Subjects:
 * Part 1: Spain, Barcelona, Magic Cabal, Rune Cards, Necromancy, Voodoo, Christianity, Clothing, Death, Gnosticism, Grave robbing, Magic-Science Treaty, Armada, Soul, Reduction/Transformation while remaining human
 * Part 3: Spain, Necessarius Training/Intel, Armada, Imitations, Forensic Cleanup, Residual Information, Tattva, Runes, Voodoo, Everyday items in magic, Purification/Decay, Newcomers
 * Part 4: Mobile home, Spain, Outsiders/training, cuisine, naturally-occurring magic, shush
 * Part 5: Forensic cleaning, Test
 * Part 6: Church, Shinto, Baptism, Infiltration magic, Christian/Gold, Death/Rebirth, Isis, Stage play/character/dress as deity, Tetragrammaton, Lunar Hexagram, wedding, curse, holy water, manual papers, church contents, tattva, profiling, fortune telling, Haiti
 * Part 7: Cuisine, Voodoo - sacrifice/deity
 * Part 8: Confessional, Catholic cleaning, Salt Holy Water, Curse, Sword, Arthurian Legends, Gold (incorruptible/curses), becoming one with something to acquire its traits/power, Tattva
 * Part 9:

Tattva: ( Four Elements, Golden Dawn, Divination, Astral Projection, Agnese Sanctis )
 * Apas of Prithvi (Water of Earth, Silver Crescent Moon in Yellow Square):
 * Tejas of Vayu (Fire of Air):
 * Tejas of Prithvi (Fire of Earth, Red Equilateral Triangle in Yellow Square):
 * The Tattva combinations provide a technique for seeing and learning various things, with some capable of identifying and highlighting traces of residual information in a person's surroundings.  Although this form of meditation is normally done using cards, the symbols can be used without them. While it is a simple method, one must not take it lightly or lose sight of their objective when using it. One warning given by Mathers himself, is that pressing a card to one's forehead in a misguided attempt to strength the image in the head will trigger a malfunction in the mind - this can be exploited by applying it to someone else to force them into a temporary state of confusion or hallucination.

Barcelonan and Barcelonian both in dictionary, latter has red underlining:
 * Golden swords (黄金の剣) - Unnamed Priest
 * Personality
 * Front (of good priest), fear (motivation rather than well-being of others)
 * Background


 * Chronology
 * Pt8
 * Abilities
 * The priest's weapons, intended to defend himself from curses and foes, are countless swords made of gold. A valued metal which does not rust and retains its shine, gold is often used to repel impure curses. The sword is an angel's weapon and a symbol of separation, in religion, mythology and other lore.
 * The swords are fused to the priest's body under his habit and attached to his skeleton, with idea of becoming one with them to take on their traits as an extreme form of defense against curses. When revealed, they fan out behind him like golden wings. The priest tends to shoot them as projectiles.
 * However, as Agnese pointed out in her confrontation with the priest, while pure gold is used as a symbol of incorruptible, it often becomes a source of resentment and jealousy and as such, is also a popular choice for gathering curses, its meaning drastically changing depending on the interpretation used.
 * Golden swords

Spain:
 * Lost naval aspect
 * Roman Catholic country (Pt3/6) but also crossroads for several different cultures including Haitian Voodoo (Pt1)
 * Cuisine, culture, siesta

Churches:
 * Personal information, baptismal register/info on locals (Pt6)

Concealing Spell:(Pt6)
 * Lot of spells to hide presence, sneak into places, or transform into opposite gender
 * Spell not need Lotus Wand, constructed by taking Christian ritual of death and rebirth, rearrange based on story of goddess in different mythology, GD researched how to gain mythology/religion's power using stage performance - part of "getting into character" for performance is dressing up as a god.
 * Chant: “While supported by the holy tetragrammaton of YHVH, we don the clothing of Isis, goddess of the lunar hexagram, so we might be resurrected from death and ascend here as new beings altogether.”
 * Change, not seen from inside of spell, not disguising as specific person, turn selves into "nobodies", not stand out in crowd, no one remember what look like after taking few steps away, not perfect, if someone sees six times (hexagram?) - see through to true face, no doing suspicious or pacing back/forth on same road, keep walking towards goal

Egyptian Mythology:
 * Isis - lunar hexagram (one link to lunar hexagram, or one to lunar (moon or astrology) and hexagram (magic circle - common symbols? shapes/geometry?))

Voodoo:
 * Deities
 * Zombie Powder
 * Sacrificial ritual
 * Curses
 * Ti Bon Ange

Necromancy:
 * Word brings to mind techniques to control corpses
 * Field actually divided into many factions and schools
 * Examples:
 * Summon dead spirit to predict future
 * Living wearing clothes of the dead to become one with them and draw on their power
 * Technique of controlling humans - living and dead
 * Some necromancers take summoned soul/something seeming like one and seal in own body
 * Need to understand how living body works
 * With knowledge can experiment on how much can be eliminated from human body while still remaining themselves.

Residual Information:
 * Forensic cleaning
 * Residual thoughts
 * Noise/erosion
 * The Tattva combinations provide a technique for seeing and learning various things, with some capable of identifying and highlighting traces of residual information in a person's surroundings.

Everyday magic:

Curses/Purification:
 * "...things used for cleaning and sterilization could be used for purification and things that led to pollution and decay could be used for curses. Good examples of the former were water, salt, and fire. Good examples of the latter were mud and animal blood." (Part 3)
 * Although pure gold is often used as a symbol of the incorruptible, it is also a popular choice for gathering curses, with its rarity capable of leading people away and becoming a source of jealousy and resentment. Mythological examples include the ring Andvaranaut in Norse Mythology and the in Greek Mythology.

Unsorted, Ch2
Chapter 2:
 * France, Calais, Agnese Sanctis, Lucia, Angelene
 * New Charaters:
 * Jack Prometeria (ジャック＝プロメテリア)
 * Harris Nicholagene (ハリス＝ニカラジーン)
 * Pierre Gosetti (ピエール＝ジョゼッティ)
 * Rini Calculed (リニー＝カルキュレド)
 * Plum Mordosié (プラム＝モルドシエ)
 * Rouen Nalberia (ローエン＝ナルベリア)
 * Unsorted Subjects (Twitter): Ghost, ghost ship,, ice ships, Golden Dawn, Dion Fortune, England, summoning, Witch, hex, World War III, Third Reich


 * Unsorted Subjects (Pt1-3): Strait of Dover, HMS Hood, Summoning, Telesma, Angel/Demon/Spirits, Phases, Olympian spirits (linked in chapter article, link elsewhere?), Ghost, ghost ship, Charon's ferry, Onmyoudou, Treasure Ship talismans (?), England/France, fortune telling, ceremonial ground, Temple, ice ships, Russian Orthodox Church, seven metals (Alchemy), Magic Circle (factors/complexity in summoning), substances, magic labs, magical flight - Apostle Peter/Simon Magus, shipping containers, Mandrake (article or just separate mentions?)
 * Unsorted Subjects (Pt4-6): ???


 * Unsorted Subjects (Pt7-9): Fortune telling lie detectors, ???

Tracing summoning (Summoning]/Summoner/Summon link?):
 * Containers collapse with first shot, most but ghost ship not vanish, uncollapsed one, grip silver staff and spin on spot
 * Not anyone perform summoning at any time/place, need precisely set up with appropriate direction/time/location for summoning target, magic circle for summoning complex/intricate because essentially writing out a lengthy address to ensure summon target.
 * Iron=Mars, Lead=Saturn, Gunpowder=Sulfuric acid=Sulfur=earth, Ship (quicksilver)=Salt=Ether
 * Apply current latitude/longitude/date to four symbols, check positions of planets
 * Flow of energy most likely to interfere with planet movements, path entering from south and leaving to west-northwest
 * Like using hands of analogue clock and sun's position to determine direction

Nuns, Abilities: (Agnese, Lucia, Angelene)
 * Flight spell (?)(Ch2Pt3)
 * Tracing (?)(Ch2Pt3)
 * Fortune telling (?)(Ch2-2,2-7)(mentioned on Divination by anon)
 * Scissors (2-7)(added by Agnese/Divination by anon)

Witch:
 * Mandrake - medicine(Pt6)
 * Like one of ancient witches labelled as evil by intentional misinformation spread by global religion.(Pt9)

Ghosts:
 * Physical interaction
 * Summoning
 * Unfamiliar environments

Summoning: Summon/Summoned/Summoning/Summoner term search sweeps? (SD105) Exorcist/exorcism/exorcise term sweeps?
 * Mathers - Solomon's circle

Five Suspects
Harris Nicholagene: (Sulfur)
 * Pt3
 * Pt6
 * Personality
 * Harris has expressed a preference for mandrakes with a feminine appearance, but objects to being called a pervert because of this, insisting on alternative reasons in response.  (2-3,5,6)
 * Insistence
 * Background
 * Starting with summoning, he intended to move on to growing mandrakes in a sealed glass greenhouse and remaking the environment they were growing in to see the effects.
 * Abilities
 * Researching environmental maintenance, fill field with strange things, strange things happen more easily, don't intend to remake natural environmental immediately, start by summoning then plan to move on to growing in sealed glass greenhouse

Pierre Gosetti:(Pt6)
 * Mention the catacombs
 * Personality
 * 5=6 in recruiting division, sure bragging about being from niche of niche community (Agnese thought)
 * Pierre appears to be proud of his position, emphasizing and repeating it when naming himself in his interrogation.
 * Preference towards mental temple - want to hide, avoid actions raising eyebrows, not smart to head into crypt every night
 * He prefers the use of a mental temple as a ceremonial ground over a physical location, knowing that one should avoid conspicuous actions when they wish to remain hidden (such as going into a crypt every night to conduct suspicious rituals). In his ceremonial actions, he has mentioned wanting to bolster his mental side to make sure his thoughts were not dragged down by the materialism of the current metal-driven age.
 * Want to bolster mental side to make sure thoughts not dragged down by materialism of metal-driven age
 * Charm preparation - need to clear hurdle. Cares about wife's safe birth to want one, silence - nothing wrong,
 * Pierre cares about his wife having a safe birth, enough to forgo his usual preference and want a physical talisman to aid it.
 * Background
 * Abilities
 * Unsorted
 * 5=6 (GD rank with these numbers: Adeptus Minor, First of the Second Order), B∴A∴, recruiting division, sure bragging about being from niche of niche community - no time for this
 * Only using summoning ceremony to create talisman from Taphthartharath (Mercury/quicksilver), want to bolster mental side to make sure thoughts not dragged down by materialism of metal-driven age
 * Using protective charm for own purposes, going about in right way
 * Talismans activated with command and amulets with constant effect, all such protective charms are spiritual items that have to be filled with a form of energy. Like charm for good business/grades, not prepare unless need for one to clear hurdle.
 * Cabal messed up succession process after previous boss died. Passcode lost, can't enter ceremonial ground
 * Original crypt mental thing? Think smart to head down to catacombs beneath Paris to perform suspicious rituals every night? Want to hide, avoid actions raise eyebrows, don't want to construct physical building as ceremonial ground at all. One way of thinking
 * Every single member of cabal mentally picture identical building, can acquire sense of community as if all gathering in same place, reaching point easier said than done, use something as jumping off point for imagination like create identical ice crystals by preparing impurities identical on microscopic level, passcode, random number distributed to all members at set intervals to share, sequence come to end when leader die
 * Prefer to use mental temple, share location with outsiders introduce risk of direct attack, need to create talisman. Talisman for safe birth, wife approaching due date, physical protective charm.

Rini Calculed:
 * Personality
 * Background
 * Abilities
 * Unsorted
 * Wearing pajamas, around same age as Agneses, wearing see-through negligee
 * Researching nightmares (insist on term/correction, sound like another magician with annoying obsession)
 * Look at astral projection, instead of journey to 'other side', interested on marks left on body afterwards (Dion Fortune)(laugh)
 * Want to perform ceremony where summon self elsewhere, extract soul or core of mind from body, best way of accomplishing, leave home and cut self off from outside world, want tension of unfamiliar environment, slight spice of something little bit illegal? yes, more ghost sightings at hotels/hospitals/campgrounds as unfamiliar environment make people sleep less deeply, make easier to experience hypnagogic/hypnopompic hallucinations, booster for helping mind reach higher level
 * Not uncommon for people to think will find special knowledge elsewhere (things/places/people) - Necromancy is example, field develop from crude logic that dead can answer questions as not constrained by rules of life, same person after death and humans can lie but believers in "great beyond" think death makes smarter/honest
 * Son of God made whole when ascend into heaven, focus on just fact and twist intended meaning, can conclude people level up on death, at least in Europe - necromancy not religious thing - more like fad.
 * Extract mind and travel to another world, polar opposite of necromancy. Living encroaching on another territory to feast on otherwordly wisdom found there - assumed collection of knowledge wanted did exist - world not created for humans, wrong to assume things set up for human use.
 * God expel Adam/Eve into outside world for sin, life meant as punishment, best to assume most of world created by god made unpleasant for humans, realm beyond physical even less pleasant, not a line to cross before last judgment. (Agnese thought in narration?)
 * Don't care about that part, interested in body left behind, marks of unknown original that appear on it during journey, Dion Fortune - scratches across back after dream world catfight
 * Why interested, self-harm? Scratches amazing if can control them, placebo effect to take care of inoperable brain tumors and aortic aneurysms, intentionally mess with alchemical principle of salt to see what wounds left on her

Plum Mordosié:
 * Personality
 * Considers self brilliant
 * Background
 * Abilities
 * Unsorted
 * Wanted to kill someone, bloody mourning dress, sticky look in eyes
 * Rental ceremonial ground likened to internet cafe, like wanting to send death threat from someowhere other than home machine, feel attempt fairly naïve
 * Engraved magic name in heart, someone grown "twisted" after face to face with unfair part of reality, only rely on god in time of need, similarly only rely on occult when enough reason to do so
 * Who kill - secret, why want to kill (no set punishment for saying why, who would count as confessing)(people wanting to personally punish often believe strongly in own righteousness) - revenge (Agnese feel certain not come to fruition)
 * Planning everything when attacking more powerful than self. Letting Agnese affect attitude, unlikely have much of plan, like chess player mad at bishop taken and insisting on take foe's queen and forget aim is to take king no matter how many other pieces taken, giving advice would allow revenge to succeed.
 * Take revenge through summoning, think no one can follow logic, no need to put blade in heart self,, disturb balance and target destroy himself, extract physical form through three alchemical principles (tria prima) - salt (body or base matter), sulfur (soul) and mercury (mind)), summon pillar supporting target - lose internal balance and at mercy of power attempting to wield, 'holier-than-thou asshole'
 * Consider brilliant, scare self with own brilliance (thinks highly of self)

Rouen Nalberia:
 * Personality
 * Rouen was initially deviant and confident when faced with interrogation, proclaiming that a magicians only reveals the success of their research by showing off the results and that he'd show what it meant to be a true magician, though he soon vomited at Isabella Theism's words on the skin used to make his bindings.
 * He is also adamant that his goal, being able to obtain pure compositional elements from food, would enhance possibilities for all humans, and insistent that there must be a way to extract the results without losing them before consumption.
 * Background
 * Abilities:
 * Rouen's exact capabilities are not known, though his field of research is known to be food, with the aim of finding a method of cooking that directly extracts compositional elements.
 * When hearing about his goal of directly extracting elements from food, Agnese understood his logic but imagined that studying it would only lead to ancient Chinese alchemy, hoping that he wouldn't try drinking mercury for eternal life - a possible reference to, the First Emperor of China, who sought immortality and ingested mercury in pursuit of it.
 * Rouen managed to demonstrate the heating and cooling of elements within the enclosed space of a glass container, though he was not able to extract the volatilized element without it vanishing on contact with the outside world, able to cook but not consume (a case which Rouen compared to the elixir of life created by of the Golden Dawn).
 * He planned to use summoning to resolve the problem, with the magic circle surrounding the summoned object being used to maintain the product long enough for it to be consumed, with the cooking being done in the circle and the extract being eaten while the time until its natural destruction is extended. However, this involved another problem which Rouen had not resolved at the time of the Hood incident - in summoning, the summoning and protective circles are generally separate, with the idea to keep the summoned and the summoner in separate fields to prevent the summoned force from harming the summoner.
 * Unsorted
 * Large muscular black man, look like could solve most daily troubles faster with fists than spells
 * Vomited
 * Studying food, find method of cooking that directly extracts compositional elements - enhance possibilities for all humans
 * Agnese: Understood logic but imagine studying only lead to ancient Chinese alchemy (hope not drink mercury for eternal life - QSH?)
 * Demonstrate heating/cooling of elements within enclosed space of glass container, can't extract result - vanishes the instant contacts outside, cooking can be done, can't consume, like elixir of life GD's Ayton created, want way to keep volatilized element in place, using summoning, should be possible - using circle surrounding summoned object, cook in circle and eat while extend time until natural destruction
 * Summoning circle/protective circle generally separate, some just use one and have either human/angel be inside circle, basic idea to keep summoned and summoner in separate fields or summoned bare fangs against summoner, proposition sounds like zoo visitors in cage with lions, not solved problem
 * Rent ceremonial ground to perform experiment, if answer - wouldn't need to keep coming back for more
 * Magic circle s tend to get more complex as time passes, Mathers create English translation of (claimed to be) magic circle of King Solomon, even that has four smaller circles for incense as well as main circle
 * Insist has to be a way, ingredient to enhance humanity there, not allowed to consume, define predator/prey - can enter cage without worry of being consumed?

Culprit and Ceremony
Jack Prometeria?
 * Magical equivalent of drug factory containers in criminal world. Accurate name of what to summon, calculate necessary numbers/colors/circles/directions/date/etc using many sliders lined up on wall. Boxy space look like planetarium and many lines displayed in dark show where to paint to draw out intricate magic circles on floor/walls/ceiling, become any temple, prepare optimal environment for what want to summon.(2-3)

Tracing summoning (Summoning/Summoner/Summon link?):
 * Containers collapse with first shot, most but ghost ship not vanish, uncollapsed one, grip silver staff and spin on spot
 * Not anyone perform summoning at any time/place, need precisely set up with appropriate direction/time/location for summoning target, magic circle for summoning complex/intricate because essentially writing out a lengthy address to ensure summon target.
 * Iron=Mars, Lead=Saturn, Gunpowder=Sulfuric acid=Sulfur=earth, Ship (quicksilver)=Salt=Ether
 * Apply current latitude/longitude/date to four symbols, check positions of planets
 * Flow of energy most likely to interfere with planet movements, path entering from south and leaving to west-northwest
 * Like using hands of analogue clock and sun's position to determine direction

Five Suspects, Actions/Aspects:
 * Pierre Gosetti: Creating protective talisman from Taphthartharath (planet Mercury)
 * Rini Calculed: Investigating post-astral projection marks, salt
 * Plum Mordosié: Attempted murder by destabilizing target by removing support through three principles (salt/sulfur/mercury)
 * Harris Nicholagene: Summoning mandrakes, sulfur?
 * Rouen Nalberia: Elements from food

Jack Prometeria: (Sections to be done: Personality, Chronology, Abilities tweaks)
 * Personality
 * Chronology
 * Pt4 (Approached after breaking into container, confirmed five magicians and destruction won't stop): ?
 * Pt8 (Lighthouse, met by Agnese, revealed motivations, learned that ship would never reach): As the Hood was approaching Calais, Jack went to the harbour's lighthouse for its arrival, only to find Agnese waiting for him, having deduced his involvement. He explained his motivations, how his father had served on Hood, how Crowley's symbols had ended up in the ship designs, and how he wished to purify and experience the ship for himself in the remaining time he had left to live. However, he was dismayed to find that the ghost ship would never reach land, due to a flaw from his overcomplication of the summoning ceremony.
 * Pt9: Agnese decided that shock of learning he could never experience the Hood for himself was punishment enough, knowing he did not have enough time left to make a new plan.
 * Abilities
 * Summoning Ceremony (Opening, Hood's qualities, Actions, Summoning Traits (autonomous, functions), Concealment/Combination, Flaws)
 * Other (residual trace)
 * In order to fulfill his wish of purifying and experiencing the ship before his death, Jack devised a complicated summoning ceremony to call forth HMS Hood as a ghost ship.
 * After summoning, the ship would proceed to Calais.
 * Once summoned on...
 * When tracing the summoning site and predicting the composition of the magic circle, Agnese deduced that it included the symbols of iron (Mars), lead (Saturn) and sulfur (from gunpowder and sulfuric acid, and indicating earth) with the ship being salt (ether). The flow of energy followed a path entering from the south and leaving to the west-northwest. The individual summoning spells carried out by the unwitting summoners which were making up the ceremony, each providing a symbol, included:
 * Pierre Gosetti: The creation of a protective talisman using Taphthartharath, the Planetary Spirit of Mercury.
 * Rini Calculed: An attempt at inducing astral projection to investigate marks left on the body, involving the alchemical principle of salt.
 * Plum Mordosié: A murder attempt, aiming to extract the target's physical body through three principles (salt, sulfur and mercury) to destabilize them and lead to their own power destroying them.
 * Harris Nicholagene: The creation of mandrakes and attempts to give them a feminine appearance, with claims involving the alchemical principles of sulfur.
 * Rouen Nalberia: Experiments to develop a method of cooking to extract elements from food.

Aleister Crowley/:
 * Five people sharing container attack/abducted but not even know Hood summoned. Calais entranceway linked France and England across 40km Strait of Dover. Fair number of British magicians end up there.
 * Each of five rented out ceremonial ground cover piece of puzzle. Iron, lead, sulfur, salt. Each cover one symbol, none of individual spells look enough to summon Hood. Combined them all - see something else. Like placing multiple panels on top of each other, create a colorful piece of woodblock art. None set up - has to be landlord who views from step removed, master key necessary to manage rented space. All five summoner, none aware, oblivious to position as gear in larger machine. Ignorant. If shoved on small boat, run out of time, not go away.
 * Predicted outbreak of WW1, Hood constructed based on lessons learned during war
 * Ships contains his 'genes', ruinous element of magician who insist entire world must be stained with blood before great ceremony can begin, without it - Hood might be victorious in northern Atlantic (Jack's thought)
 * Name taboo, everyone on magic side benefit from actions, sins too great to earn praise
 * Summon ship, examples but not convincing, summon purely mechanical object with magic circle instead of usual angels, demons or magical elements. If symbolism of Crowley unwittingly included - likely possible. Entirely different level from Charon's ferry or Treasure Ship talismans. Intentional/not, if worked into basic design of ship, could conceivably gain ability to travel to/from some other realm, possible to summon via occult means, though sounding absurd.
 * Summoned in same way as angel/demon, convert from simple physical object to mass of energy - maybe when ship pass to another phase or done by inheriting something from Crowley, must have happened. Rusted hulk at sea floor only small sliver of true power. Exceedingly rare for summonable object to appear naturally - like odds of seeing moment angel descended from heaven. Doubt plan put together on short notice, result of badly wanting to find sunken ship in past?
 * Once thing summoned, generally remain until corresponding exorcism ceremony performed. Requires massive amount of energy to remain in existence in autonomous state.
 * Treasure Ship. Crowley like to travel, visited Japan by ship. Arrangement of symbols transform ship itself into talisman. Instead of having great power to begin with, may gain invincibility similar to original grimoire's. Hood start to lose restriction of numbers, enough that could be used to mass-produce Gabriel talismans one can carry
 * Don't know if inserted will into WW2, but even if coincidence Hood ends up with piece in it, couldn't leave it like that
 * Jack's father decent magician, not mean much. Witches dance in midwinter forests until freeze to death in attempt to delay Third Reich's invasion.
 * Images work into mind, feel like actually experience, can't allow anything to stain reputation of ship father proudly served on - take action on nothing more.
 * Not afraid, moment would come eventually, prefer to spend last moments working to help Hood or die along with it, want to experience - feel like reaching out and touching, phantom not that powerful
 * Destructive landing not happen, massive form on horizon, less than 5km away, max speed of 31 knots - right on top of them yet never seem to arrive at harbor, like mirage oasis moving further away more one pursues it.
 * Largest driving force for summon is probably desire in summoner's heart. Strongly picture target and gather willpower using magic circle and incantation necessary to give physical form. Spell lacking since actual summoners oblivious to Hood's existence. Created spell bound to be full of interfering thoughts. Can create face from montage of different ones but won't be anyone existing. Don't exist, won't find even if put on wanted poster.
 * Overly complicate process out of fear of being caught. Secret base, drag in five others to ensure ceremony continue even if location discovered. Failed. If performed on own, would have arrived and got what wanted. Prepared for every eventuality, excessive planning means not work. Summoning fail from beginning. Shimmering appearance prove, never arrive, wandering ghost ship disappear on own before long.
 * Not do it after all, only hear stories, generation had it easy, presumptuous to think could purify.(Pt8)
 * Current era built on former, obsession with past even if those who actually lived there gone. Necromancer job to fulfil that kind of desire/regrets - summon father or Hood crew, loss due to Crowley curse dragging down or lack of strength.
 * Disappear without trace, scars of destruction all that remains. Shock of learning never experience punishment enough. No time left to put together new plan.(Pt9)

Unsorted, Ch3
Chapter 3:
 * Germany,, Agnese Sanctis, Lucia, Angelene
 * New Characters: Frau Halveria (フラウ＝ハルベリア)
 * Unsorted Subjects (Twitter): @hero_ursm (fusetter), @hasuno_tsue
 * Antagonist ( decoder of Grimoire such as similar to Orsola?)
 * Unsorted Subjects: Ceremony of Ba Moun (バ・ムーンの儀式), Loko Atisou (ロコ＝アティスー), Baron Samedi (バロン＝サムディ), Brave Ghede (ブラーヴ＝ゲデ), Procurer (調達屋), Mystère (ミステール)
 * Illustration: Angelene, bicycle, pedaling fast and sweatings, loads of 'spider legs?'
 * Illustration: Angelene, bicycle, pedaling fast and sweatings, loads of 'spider legs?'

Frau Halveria
 * Etymology?
 * Appearance: Young woman
 * Personality
 * Pt8
 * Background
 * Pt6/8
 * Chronology
 * Pt4/5/6/8
 * Abilities
 * Ba Moun: Being the subject of her study, Frau Halveria is capable of performing the Ceremony of Ba Moun (バ・ムーンの儀式), though she is not able to control it or completely escape from its curse.

Unsorted Notes: Strategy meeting in dark parking lot, unseen magician using ordinary delivery app to gather needed materials - human bodies, boys/girls pedal over unaware that they are true product being ordered and deliver selves to exxecution ground, enter abandoned building, think suspicious, killed there and then, magicians vanishes along with product, all remains is pool of blood and bike, who responsible for cultish/inefficient ceremony, after bones or organs?
 * Pt1: Frankfurt, mobile home, Procurer
 * Pt2: Bodies in magic, bike delivery system/dulling, Lucia - dirty mind, loophole, church data, Europe apartment/offices, Tokyo/New York, RCC, real estate<!--

Simple tasks dull inquisitiveness, pedeal bike loaded with package wear out, delivery after delivery over day, thoughts dull and stop questioning info on phone, cog in machine - fateful order arrive, map not wrong, protected by system everyone used so fine, assumptions prevent actual thinking, not hesitate to walk into abandoned building, international corp supply map not send out guards to protect users, had been working just that sort of job - hesitant to ask further but want to know what all knew at moment

Different abandoned building each time, yes - phone used to order and building set as destination all stolen, check through electronic order data not enough to id magician, only lead to Dietrich or Wilhelm whose name used for order

Lucia - dirty mind, excess of bleeding not slow, how ordinary world viewing - teenagers work delivery job tend to gather money to run away from home, suspicions buried in ocean of statistical data - clever way of abusing system or modern people not care about strangers anymore?

Magician use loophole to acquire human bodies, task need to continue taking lives, sting op simple - delivery app give job to whoever's fastest, address of restaurant and delivery location displayed, any nearby part-timer show intention to fulfill by tapping accept job button, as soon as see job with abandoned building as goal, tap button faster than anyone else

Ordinary users just have address displayed, no way of knowing who live or if location occupied, map overhead not tell what kind of building - why past users fall for it, if link app to database display ownership of address, trap easy to detect, only have to work out which job to abandoned building, using church data, unlike Tokyo/New York, Europe use lot of apartments/offices built hundreds of years, even if area modernized, church intervene in name of preserving scenery, church has strong connection to real estate business, if people live somewhere - eventually die there - intermediary company not want property to lose value - make sure to call in church to exorcise place, give RCC ton of city information can use to proselytize, not let anyone else use data, convenience stores on opp sides of same intersections sometimes receive very different levels of business, same way - churches always check data to see where to build churches and where to distribute pamphlets on streets to proselytize most efficiently, view list of data start with old maps and continue updated until even latest smart building

Ready to start, ordinary person accomplish same by checking city hall database, need to know trap waiting to consider doing so, heavy users stop questioning due to exhaustion/repetition, punishment --> Bike - small wheels, designed for looks, extra-high seat/handlebars, poor torque ratio, tiring to pedal up steep slope Reminded world's first bicycle thought to have been in Germany Waterproof backpack lent by company shaped like round sphere - also designed for looks or protect contents from shaking
 * Pt3: Necromancy, Isabella/Stiyl, rookies/pro
 * Pt4<!--

Agnese/Lucia sneakily following, can't go ahead, if mage kind enough to wait in same spot - wouldn't need to sneak in first place Not know for sure that attack happen at delivery point, possible people-clearing field or use other spell to attack before and scatter blood at delivery point after fact, sting - preserving life top priority, rooftop to rooftop, unfamiliar bike through hilly city, no way to lose sight

Only blood/bike found afterwards, wonder what happens to backpack and what carrying in heavy bag ordered Who knows, magician performing cultish ritual using inefficient ingredient such as human body, might be ordinary food - hate to work on empty stomach? App delivery service only decoy to lure people, not think about that part, dangerous if decide foe unfathomable and give up on thinking

Part-timers closest to restaurant/home given job first, not pedal far, normal pace arrive in 10 min

Destination part of ordinary warehouse district, kind of blind spot found in any industrial city, nothing suspicious around, late at night, no one else around, big city - streetlights and security cameras, might think protected if look at artificial lights, artificial light from LEDs might not work against true magician, this one kept up with changing times - know where blind spots and humanmade shadows are and locate isolated piece of city filled with cameras - violate treaty between magic and science? AC need to upload their end

Frankfurt inland city, industrial but no harbor, international airport primarily for travellers, heavy equipment transported along giant river next to city or along land routes, on way to base for land routes - warehouse district next to autobahn, hard to tell but empty/abandoned warehouses - home/shops not only example of people kicked out when no longer pay, no good way of telling from outside which in use and abandoned

Stop bike, on lookout, most serial killers work alone, unusual/high-risk desires not be revealed to group, change with crime around simple shared goal like bank robbery, key - constant need for living humans, part of major ceremony requiring large number of sacrifices? or repeatedly failing and having to redo? hard to say how planned out, incompetence not make less dangerous, not want to face someone wielding blade because decide life never improve and need to be reborn to try again - never satisfied, never stop, not been told other two watching over - not do anything give presence away to enemy

Odd, no contact, if detect when - if excellent search magic (fortunetelling/prophecy) why need delivery service, seem like magically search all witness info and attack when no one looking, overlooking, review info, abuse-lure-attack-missing-remains, who - sting to find culprit, not seen attacks, set up by someone, stolen phones used to send to fake delivery destinations - understand how meeting end, not attacking directly? Blood/missing, attacker might not be magician - hiding places - only blood/bike so where backpack go, object ordered by magician, leave and escape, too late -->
 * Pt5: People-Clearing Field

<!-- Clearly call curse, invoke Baron Samedi for a protection spell (cross fingers), spider-legged thing blocked from entry, squished against invisible wall, only buy time as curse locked onto them, come in to kill no matter what, grab hand and guide back into kitchen, at indoor walls, cross self and create invisible barrier at every door pass through - buying time, not solve fundamental problem - curse catch up eventually
 * Pt6: Curse, Baron Samedi, Gods, cross, divine wrath/punishment, Voodoo, Christianity, St. Andrew, St. Vitus, Demon, Tower of London

Thighs tremble, half fear, half exhaustion, amazed escape on cheap bike - if had to do again, miracle not occur second time, strength in crisis, explain, wipe sweat, Voodoo - Spain/Isabella, studying curse, thought key to quick contact god can be found there

Spell is Voodoo, not actually have any fixed teachings or spells, culture that borrows gods/ceremonies of other mythologies and religions, makes own, adds in own things to continually expand, might even include familar aspects of Christianity, study curse - divine punishment/wrath part of god's will, stories of St. Andrew/Vitus, painful demonstration to people can be used to show world god's glory, Voodoo continues to grow while incorporating all other mythologies/religions, thought key to quick contact god can be found there

Ceremony of Ba Moun, spell allows to bind priority contract with demon, grant every wish, exchange - must sacrifice someone you care for once a year, once run out - demon will devour, worst/most wicked spell in Voodoo, should have been able to control with enough research - keyworld should

Sense link between requirement for sacrifice and missing, after lose control of curse - force onto unsuspecting people to escape, take place every time not escape any loner, if enough to save - be out enjoying life, not even reflexively deny, really this self-centered when pushed to limit, want to get rid of curse no matter what, habit - Catholic - not normal nun, pro finally show up, tried to force onto someone escape to get rid of it, let them dispose problem, not even procurer - like someone who dump babies/spirit tablets in locker/bin - know someone would find before long - abandon so no one know, force responsibility onto discoverer so run off, grimace each time curse returns, not give up and keep doing it, something wrong with them, curse after them too - know how terrifying, nonsense about once a year - not wait at all before come to devour, completely broken as curse, don't want to die - primary goal, calm analysis - dead end has path out only for her, curse - spell to create priority contract with demon to grant wish, demon described poorly defined, required repeated sacifices and once run out devour magician, sound like dead end and worst possible curse - simple way to end - cause must die to curse, no more sacrifices - demon leaves

Crash like pillar snapped, inside building, curse eliminated if set target finished off - assuming not remain afterwards - lasting house of death Ugly fixation on life, prove alive, nothing but spell created/meant to be used by humans, no matter power borrowing to boost self - has to be way of getting rid of it - analyze enough, should be able to dispell any/all forms of magic, self-serving - keeping around to have someone to shove curse onto while escape

Wish, even if only want to study, must have wish wanted granted, must use at least once, only now remembering or thinking back to time when still conscience, wish no one else have to suffer from strange curse, not sacrifice, beyond helping and got innocents killed to escape to safety - self-centered but still human being - no longer abandon for easy way out, knowledge close off fate - fitting for curse creator, door to kitchen dent in - catching up, thing not something think of beating, ask for name, no longer abandon coward and run to safety, capture alive and throw into Tower of London -->
 * Pt7: Spell designed for output rather than control/safety, purity, moon rocket/mine, pressing situations where no in position to properly consider risks, zombies, micro/macro, Ti Bon Ange, soul, world ill to control diseased areas, Phase Theory, viewpoints, demons

<!-- Simple gamble, make selves seem dead, Romeo/Juliet Voodoo, create absolute poison with single lime growing on tree Zombie powder, drug put people in state of pseudo-death to control Create anything with industrial kitchen, no escaping so make think dead, if target already dead - lose purpose and should be destroyed No time to see if true, not certain self, not kill all people if confident would work Use force to hold door, force back, lot of Christian spells for blocking intruders/pursuers, said Son of God spread teachings while constantly on run from people who not understand, door already protected by barrrier, if cast own spell - could be interference between two and malfunction, crack bend/splinters Medicine bottle, drugs not just for zombies/assassination, priest's job to listen to people of city/country rulle over and solve problems, zombies just extreme version, making example of someone or provide ultimate punishment only way to preserve peace at times Empty bottle on corner of countertop, different medicine, different meat/veg chopped up and paste, healing, Loko Atisou, Mystère, Brave Ghede
 * Pt8: Pseudo-death, Romeo/Juliet, lime poison, zombie powder, Christian spells for blocking intruders/pursuers, malfunction, medicine, priest, making example/punishment, Loko Atisou, Mystère, Brave Ghede, rookie killers, Kokkuri-san/Ushi no Koku Mairi, demon, curse, names/numbers, forensic cleanup, fake corpses/control

No worry, no one like to be in pain, everyone fears death, look away/bite lip, no right to say after sacrificing innocents, never say sort of things again, like interrogation room - bond between detective/criminal, stray but faced with way things supposed to be - regain ordinary sensibilities, if strength to not avert gaze from what done while panicking - might turn over new leaf, no bringing back dead, even said zombies not work like it, part still wants to help, still have enough of heart to heal hurt, turn towards already died and people can still save, even dead have dignity needs protection, not die there, not while feel regret, save people killed - lives gone but still give something, crash, out of time

Once take pseudo-death drug, get in fridge, lower temperature to complete illusion, no other way to trick ceremony Something occur, even if drug trick demon, lock onto again instant "come back to life", can't feign death forever Sharp pain in neck, enough to KO, evidently can indeed create absolute poison with lime, lift collapsed and drag further back into kitchen Feel betrayed, odd lack of hostility, greater sense of danger, drag to large industrial refrigerator, even if use drug to temp step down from stage, lock back on as soon as recover, drug only ever work for Angelene, should have done from beginning, if didn't incapacitate, killed too

Change of heart, insisting wrong to get innocents killed, partner too weak to accomplish so giving up, thankful someone try to free from lonely battle, not do all this to push towards death, gently smile like face of corpse, door broken through

Casual voice interrupt, stand close to collection of spider legs, first mistake - figure out how to draw out so much power from half-arsed design, cost performance wild, spells that catch on as rookie-killers tend to be easiest to set up e.g. Kokkuri-san/Ushi no Koku Mairi No one allowed to enter place, right side bitten away, blood/guts spill but stop before hitting floor - not caught by legs, corpses all can create - methods of manipulating corpses, also have way of remote control, experiment success, if not react from corpse made from rearrange animal blood/meat would have to give up, lucky - considers anything moving a threat - alive or dead, atmosphere obliterated, ceremony admittedly powerful and nearly impossible to mess with, crucial difference from normal spells, power from contract with a demon - curse has a master, not truly formless collection of malice or similar, definite and physical source - just have to do something about it, pieces begin to fall but maintain smile as pile up on floor, Ba Moun - demon itself come to take life of anyone who fails to follow rules - demon is individual, no matter how powerful, always one-on-one deal, only need to present with two corpses of exact same person, especially when demon bite at anything that moves - even if corpse

If found cadaver first, doubt woman next to her was alive/ghost, detailed doppelganger, really nothing more than large animal bones/organs patchde together, two fake corpses lying on floor, dull tearing sound, demon has one body, two of target lying at two distant points, as powerful as it is, single being yet can't ignore objective, try to move to attack both at same time, primal scream - different from baby, twinge of guilt or ordinary emotions stirred - draw into vortex of malice, split itself apart and splatter across floor, all pieces contact all ordinary shadows in room and disappear as if absorbed

Should do it, real one steps through, nail colors, attention to detail pays off when see how splatters, taboo, stickiness subtly different from when living crushed, wear clothes of dead with childlike smile, source of faint scent of death - not actually from skin, most accurate - living person who dress as dead, one from before nothing but death - flat/simple scent from cadaver

Solve problem though even this doesn't actually kill, sound simple, if demon particular about name - properly name, if curse particular about numbers - just use a numbers trick, if can't pull off - shouldn't try to use, shocked silence, two corpses - leave, problems, wouldn't fool curse if visually tell apart, mop and toss - wink, punishment game, forensic cleanup, clean up own corpse, grotesque originally art term, guresome scene good hard look and rethink path if don't want to end up like that herself -->

Voodoo
Principles:

Examples:
 * Ceremony of Ba Moun
 * Loko Atisou: A loa associated with healers and plants
 * Baron Samedi: Head of the Ghede loa, associated with the dead. Dressed in a top hat and black tail coat, he is often depicted with the appearance of a skeleton. Found at the crossroads between life and death, he digs the graves of the deceased, greets their souls and leads them to the underworld.
 * Brave Ghede
 * Loa
 * Lime poison, knife
 * Zombie powder
 * Assimilation


 * Pt6: Curse, Baron Samedi, Gods, cross, divine wrath/punishment, Voodoo, Christianity
 * Spell is Voodoo, not actually have any fixed teachings or spells, culture that borrows gods/ceremonies of other mythologies and religions, makes own, adds in own things to continually expand, might even include familar aspects of Christianity, study curse - divine punishment/wrath part of god's will, stories of St. Andrew/Vitus, painful demonstration to people can be used to show world god's glory, Voodoo continues to grow while incorporating all other mythologies/religions, thought key to quick contact god can be found there


 * Pt7: Spell designed for output rather than control/safety, purity, pressing situations where no in position to properly consider risks, zombies, micro/macro, Ti Bon Ange, soul, world ill to control diseased areas, Phase Theory, viewpoints, demons
 * Voodoo speciality - zombie not making old corpses rise from dead, use chemicals to intentionally harm body to remove Ti Bon Ange from the five components of soul, spell used to rob person of mind and remake into living unit can control, Ceremony of BM uses demon as amplifier to forcibly shift things up a level, from micro to macro, intentionally make physical world ill to control the diseased area


 * Pt8: Pseudo-death, lime poison, zombie powder, medicine, priest, making example/punishment, Loko Atisou, Mystère, Brave Ghede
 * Medicine bottle, drugs not just for zombies/assassination, priest's job to listen to people of city/country rule over and solve problems, zombies just extreme version, making example of someone or provide ultimate punishment only way to preserve peace at times
 * Voodoo, create absolute poison with single lime growing on tree
 * Zombie powder, drug put people in state of pseudo-death to control

Ceremony of Ba Moun
The Ceremony of Ba Moun (バ・ムーンの儀式) is a Voodoo ceremony which involves a contract with a demon. Described as the worst and most wicked spell in Voodoo, the demon grants the caster's wishes, but in return they must annually sacrifice someone they care for, otherwise they will be devoured by the demon.

Principles

Draft:
 * Opening
 * Outline
 * Specifics
 * Spell
 * Demon

The Ceremony of Ba Moun is lacking in safeties, being fully optimized towards granting the user's desires regardless of the risks, with any additions or subtractions likely to decrease its purity. It was described as a spell which someone created but cannot control. According to Frau Halveria, the demon did not wait at all before coming to devour her. Isabella Theism described the spell's cost performance as wild and noted the mistake in figuring out how to draw out so much power from a poorly planned design, as well as the tendency for spells that catch on as rookie-killers (such as Kokkuri-san and the Ushi no Koku Mairi to be the easiest to set up.

In describing how the spell granted the heart's desire, noted to be somewhat vague, Isabella compared it to the mechanisms behind zombies, a Voodoo speciality. In that case, rather than making corpses rise from the dead, chemicals are used to intentionally harm the body and remove the Ti Bon Ange from the five components of the soul, robbing a person of their mind and remaking them into a living unit which can be controlled. Using the demon as an amplifier, the Ceremony of Ba Moun forcibly shifts things up from a micro level to a macro level - effectively making the physical world ill in order to control the diseased area. Isabella also said that in terms of Phase Theory, it could be seen as corrupting the current phase instead of inserting a new one, though noting that since the spell abandoned safety, the corruption would reach the magician themselves sooner or later.

Though described as powerful and nearly impossible to mess with, even for someone who has mastered Voodoo, the Ceremony of Ba Moun has a crucial difference from normal spells. As its power comes from a contract with a demon, the curse has a master - a definite and physical source rather than a truly formless collection of malice or something similar. As the demon is an individual, no matter how powerful it is, there will still be a one-on-one deal.
 * The demon itself will come to take the life of anyone who fails to follow the rules, but it is still an individual, so no matter how powerful it is, there will still be a one-on-one deal.

Spell:
 * Lack of safeties
 * Spell someone created but can't control, all abilities specialized towards granting heart's desire - safety damned, adding/removing to it would decrease purity
 * Nonsense about once a year, not wait at all before come to devour, completely broken as curse
 * First mistake - figuring out how to draw out so much power from half-arsed design, cost performance wild
 * Comparison to zombies
 * 'Grant heart's desire' - vague, not much when look into it
 * Voodoo speciality, zombie, not making corpses rise from dead, chemicals to harm body - remove Ti Bon Ange from five components of soul, rob person of mind and remake into living unit control. Ceremony uses demon as amplifier to forcibly shift things up a level, micro to macro. Intentionally makes physical world ill to control diseased area. Only small portion of whole. Tiny aspect can bring pain until removed. Phase Theory, corrupting current phase instead of inserting a new one. Spell abandon safety, corrupt reach mage sooner or later
 * Medicine/Poison seen as same, master of mythology -gods/demons as same basic thing?
 * Other
 * Not surprising, ceremony admittedly powerful, nearly impossible to mess with, crucial difference from normal spells, power from contract with a demon, curse has a master, not truly formless collection of malice or something like that, definite/physical source - just have to do something about that, demon itself will come to take life of anyone who fails to follow the rules, demon is individual, no matter how powerful, one-on-one deal, only need to present with two corpses of exact same person

Demon:
 * Basic
 * Demon described, very poorly defined, require repeated sacrifices, come to devour if not
 * Barrier only slow, not stop
 * Appearance
 * Round backpack tear open from within, like black branches, more like multi-segmented spider legs, general shape remains not see in full
 * Backpack thrown away, not hit ground, supported in midair by many legs, if spread out - larger than Angelene, as wide as table for four
 * Legs heavier than heavy machinery tear into asphalt, on the move, tear into scenery
 * Behavior
 * Methods of defeat
 * Can't defeat demon, make sure two survive even if can't defeat - win
 * Other
 * No escape, make think passed one, target already dead - lose purpose/destroyed, not certain, drug trick, lock back on when come back to life, can't feign forever
 * Attack moving things within proximity, react to moving corpse made from rearranged animal blood/meat, consider anything that moves a threat, alive or dead, bite at anything that moves
 * Dull tearing, one body, two of target at distant points, powerful but single being, never ignore own objective, try to move to attack both targets at same time, brutal/primal scream, different from baby, if feel even twinge of guilt or ordinary emotions stirred - draw into vortex of inhuman malice, split itself apart and splattered across floor, pieces contact ordinary shadows and disappear as if absorbed, resolve but not actually kill

Background

Chronology

Salome Arc, Agnese SS

Trivia?

Unsorted
 * While talking about the Ceremony of Ba Moun, Isabella Theism remarked that spells that caught on as rookie-killers tended to be the easiest to set up, giving Kokkuri-san and the Ushi no Koku Mairi as examples.


 * Pt5
 * Suspect might die if look, sharp end
 * Sound like baby - more malevolent, more than hackneyed monster like giant spider
 * Cannot let self know - thinking name in mind would steal soul. as far from human warmth as anything could, cry like baby seem like serial killer trying/failing to pretend to be harmless neighbor
 * Understanding not reveal path to survival - close off fate and guide to doom faster, no thinking way out
 * Pt6
 * Allows user to bind/create a priority contract with demon, will grant every wish, in exchange must sacrifice someone care for once every year, run out - demon devour you, worst/most wicked spell in Voodoo
 * Pt7
 * Isabella not have countermeasure against Voodoo demon, not matter if master Voodoo, spell someone created but can't control
 * Rocket - moon/bust, situation pressing such that need wish granted ASAP, meteor/sick daughter, not wait a day longer, way of feeling satisfied with even halfway decent result, not rely on poorly-defined demon if situation not pressing, pressing situation - unable to examine if worth price, fail once - lose everything, not in a position to properly consider risks when make decision, only learn price paid after act - too late
 * 'Grant heart's desire' - vague, not much when look into it
 * Medicine/Poison seen as same, master of mythology -gods/demons as same basic thing?
 * Affinity, greedy religion

Images
Illustrations:

Other
Guidelines for consideration (SD106/SD107):
 * Referbacks/New (X): Featuring something from a work published before but set later in the timeline (call forward) - include here or not?
 * Main/Side related placement (New (X))

Unsorted: Ch1 blog post