User:Inept Wiki User/Sandbox9

NT22 Plans

 * NT22 Plans thread
 * External Review:
 * Ch1: Link, 6 Parts and BTL 1
 * Ch2: Link, 12 Parts and BTL 2
 * Ch3: Link, 16 Parts and BTL 3
 * Ch4: Link, 22 Parts
 * Ep: Link

List of existing subjects in NT22 requiring revision and expansion:
 * Unified Story Timeline (Past, December)(Interested contributors: Inept, Lord Reader)
 * Kamijou Touma (Chronology)
 * Aleister Crowley (Chronology, Abilities, Quotes)
 * Othinus (Chronology)
 * Accelerator (Chronology, Abilities)
 * Qliphah Puzzle 545 (Chronology, Abilities)
 * Dion Fortune (Chronology, Quotes)
 * Hamazura Shiage (Chronology)
 * Takitsubo Rikou (Chronology)
 * Coronzon (Personality, Chronology, Abilities)
 * Demon (Chronology)
 * Thelema (Chronology)
 * Kabbalah (Principles, Chronology)
 * Aeon (Principles, Chronology)
 * Misaka Mikoto (Chronology)
 * Shokuhou Misaki (Chronology)
 * Edinburgh Castle (Principles, Background, Chronology)
 * Imagine Breaker (Principles, Chronology)
 * Coronzon Arc (Background, Chronology)

Illustrations:

atwiki, R-S

List of new subjects in NT22 to be added to existing articles or given new ones:
 * Shinyaku Toaru Majutsu no Index Light Novel Volume 22
 * Prologue (Synopsis, Characters, Abilities, Locations, Trivia)
 * Chapter 1 (Synopsis, Characters, Abilities, Locations, Trivia)
 * Chapter 2 (Synopsis, Characters, Abilities, Locations, Trivia)
 * Chapter 3 (Synopsis, Characters, Abilities, Locations, Trivia)
 * Chapter 4 (Synopsis, Characters, Abilities, Locations, Trivia)
 * Epilogue (Synopsis, Characters, Abilities, Locations, Trivia)

Drafts
Cernunnos/Pan - horns/demons - Celtic/Greek Mythology, The Sword and the Serpent - , Cake of Light (Book of the Law), Tzadi?, Golden Dawn - Stage play (Egyptian deities)/Internal Structure/Symbols


 * Aleister's 1904 Encounter with Aiwass
 * Aleister's 1909 Encounter with Coronzon

Blood Sacrifice/Babalon:(3-15)
 * Two AAAs as amplifiers/speakers, 3 beams of scarlet light/intersect
 * Coronzon claim magic of Osiris not harm, laws of ruler already shifting.
 * Not stop at blood of male deity
 * Babalon, what accomplish after briefly flirting with feminity, letting go of male miracle guided by biblical power of cross went to lengths to acquire - bottleneck, building from clean slate not difficult but if stuck before completion, unable to do much
 * Called a fool, new builds on old, Aeons not rejection of different methods, bond with Isis gives Osiris, death of Osiris allows Horus to shine. If noted hated Christianity, would never studied magic - at foundation no matter how loath.
 * Connect ring of magic, connect path (Isis to Osiris to Horus), cause and effect link along with body and demon, scarlet of Babalon shoot down enemy, spray return to her.
 * Coronzon scoff, declare name and nature as Great Demon in Abyss of Da'at, manager of those who wish to travel up/down tree, rejected and not reach top three while can move clearly.
 * Index misreading (affect Coronzon not Aleister, not read true essence or boost Aleister's power), Book of Law - knowledge from beyond planet, essence hidden beyond rotation, proper knowledge found by removing all obstacles/bathing, discovery beyond Uranis throws astrology in chaos, Pluto not obstruct movements of universe, exception Tzaddi elsewhere, view stars, new Aeon waits for point in future, manipulating C-spell by dragging into pattern of misreading
 * Same as with Neuburg.
 * Resonance/burst

<!--UNSORTED M:F_S = Origin, Casting, Effects, Coronzon note/recoil Notes Misreadings
 * 1) /Call/Name/Element/Notes

Magick spells are based in the Aeon of Horus.

However because of its immense power, as with Coronzon's other major attacks, she is more bound by the surface world with its usage in that her physical body's movement is restrictted after casting, as she has to focus on controlling the recoil immediately afterwards, leaving her temporarily as defenseless as a normal human magician. Aeon of Horus, Recoil Vulnerability, note under general or M:F_S?

Magick:Flaming_Sword (ORigin, Casting, Effects) Magick: AAA usage, Honours Barrage Kabbalah, Enochian Enoch (Secret Calls, Aethyr Avatars Kabbalah (Abyss, Sephiroth, Qliphoth, Up/Down, Flaming Sword) Demon, Wings, Hairs, (Moonligt/Characters)

During the attack on the QB, she made use of Magick-based interpretations/symbols/meanings for the magical barrage using the amplified Honours of Scotland and could send her attack through the AAA's external link while the unit was released from Aleister and not locked down. Magick (Usage/Flaming Sword)

Magick - General paragraph - Horus

With Coronzon supported by her primary avatar, the Magick: Flaming_Sword (spell) was capable of _, though this wasn't the case when Coronzon was forced out of her physical vessel and temporarily reduced to an exposed soul - nature of power, destructive/shockwave, IB

Spells of Magick - Horus As with the Secret Calls and Aethyr Avatars Being a powerful spell of the Aeon of Horus (Recoil, temporary vulnerability, human weakness)

Attack on QB, Ceremony of Ma, QB, Kabbalah, Thelema, Enoch, Fppd Accel, QP545, Niang, Nephthys, God, AC/Abs, A's Plan Cannibal Micro/Macro, Original Sin, Lilith, Misaka Net, Miracles, GD, Coronzon

Attack on QB: UK/C-Prep, Charges across Ice, GDC Coronzon: Personality/Back/Chr/Abs/Quotes MA: 1st/2nd QP545 (Pers/Ab/Chr, Abs: Nature, Manifestation, P&C) Origin=Magick from Kabbalah/GD, Lightning Flash, GD, Crowley Effects=Destructive (Destroy Temple, overcome IB, Miracle, tank warhead

Temple/Shockwave, Miracle

Coronzon's most prominent and most powerful usage of it is her Magick: Flaming_Sword. An immensely destructive spell, it is derived from the symbol of the Flaming Sword, which represents the flow of power descending the Sephiroth, from Keter to Malkuth, passing through each of the Sephirah in a zigzag shape like a bolt of lightning (and as such, is also referred to as the lightning flash).

In the Golden Dawn's traditions, it symbolizes the sword placed alongside the Tetragrammaton to protect the top three Sephirah (*apt for Coronzon - obstruct path/sever bonds) after the original sin (Adam & Eve, spread) and is described by Aleister Crowley as a mass of energy which severs the bonds of the target, separating and cutting (bonds) in order to protect.

The spell has been noted as useful and apt for Coronzon who dwells in the Abysss, manages/ing ascent and descent through the Sephiroth, blocking passage to the top three Sephirah, obstructing bonds and seeking to tear the world apart as the embodiment of natural breakdown and dispersion (Rearrange)-->

Madame Horos, Personality

 * Ch2:
 * Pt12: Emphasizing/playing up identity. Claim to like thinking, tormenting longer beneath 'dignity', tone of enjoyment, sound cut, invisible threat, know Hamazura, different, not respectable or refer to Level 0, replace knight, oddity, fragments of knowledge, claim here for fun, sweetness of poisonous flower, corrupting air, name only seen in letters, responsibility as authorizer, headache - not quite pain/pleasure, different from GD, sensation gentler but still squeeze with hand, dangerous but remain helpless in safest, tempt by asking if want to save, tell more in time.
 * BTL2: Providing name, AS/MK = Rosicrucian rule breaker
 * Ch3
 * Pt5: Rolling scrying and sea. Cheerful voice after guiding shoot down, sweet breath in ear, knowledge (stolen or own?), whisper to hold out hand. Speak like singing nursery rhyme (not enough to kill), claim, confusing words, sweetness of nectar, wickness in it - similar to Hamazura/Coronzon, mention threat to drive, not say save. Claims based on recent circumstances. Claim anger at worthlessness/failure - manipulation, blind eye for while, time to intervene. Give explanation, not expect understand, prefer if overlook risks (fine print at bottom in hand)
 * BTL3: Look out, really need binoculars, not doubt if could see mars face with naked eye, QB signal (>3D), no longer interested, small aroma of rose, found incomprehensible, not interest in accommodating world around, more self-centered than Mugino, make sound simple but explanation not interest in understanding, present information in way to manipulate. True intentions/skills unknown. Lurk in background, not want to be in spotlight. Tricky, not simply say save Hamazura, not asking to give up on Fortune Not openly demanding soul like storybook demon, make seem like good deal, not see downside, so not stand by. MG intervene for fun, use opening to get on ship, claim spared to use.
 * Ch4
 * Pt10: Took advantage of desire to help. Forced take power to resolve incident quickly as possible. Accept offer for power to resolve incident.
 * Ep
 * 1:
 * Claim Anna (emphasizing identity), state nature as expert allowing seeds, laugh/look round, claim right to spread chaos using Takitsubo, Hamazura dangerous element unpredictable, amateur stop once feel accomplished, small battle to fight, Coronzon unnaturally shaken at end, if not to free to act wouldn't end like this. Far removed from essence, avoid further damage to reputation, claim responsibility for authorizing cabal. Singsong, Rosicrucian don't care how started, speak coldly - going. End of GD's traces, deal with irregularities like Mina/Dion. Final task to risk life (talk big)
 * Talk big, not use real name/face, less than Anna, appearance if problem grows, despicable fraud, worthless personally but have to appear as Anna, summon earlier to kill, detestable woman, old fraud.
 * 2: Fool, use head and set up right, could have acquired entire small world.
 * NT21BTL3: Despicable fraud, not fit for title of magician. Exceptionally greedy.

Referred to by various people who know of her as a despicable and detestable fraud,(21-BTL3,Ep) Madame Horos is a deceptive and manipulative woman with an apparently exceptional greed.(BTL3,2-12,3-5,BTL3,4-10,Ep)
 * Cunning and claim but a fool.

While posing as Anna Sprengel, Madame Horos presented herself as a powerful and knowledgeable Rosicrucian magician, emphasizing her assumed identity as the one whose name appears in the Sprengel Letters as the ruler of the No.1 temple in Germany and the one who gave permission for the Golden Dawn and the Isis-Urania Temple's founding. (Claims of power/knowledge to back up/reasons for acting).(2-12,3-5,Ep) As well as making claims of her power (to the extent of saying that she spared the Magic Gods rather than wiping them out) and presenting knowledge,(2-12,3-5,BTL3,Ep) she claimed to be acting because she had responsibility for authorizing the Golden Dawn and intended to deal with the last traces of the cabal to resolve the whole affair.(2-12,3-5,Ep) According to Aiwass, the matter was worthless to her personally, but she had to act and make an appearance as Anna Sprengel once problem became as big as it did in order to keep up appearances and preserve the reputation of her assumed identity.(Ep)

During her appearance in the events surrounding Ceremony of Mo Athair, Madame Horos was described as speaking at times in a singsong voice as if she was singing a nursery rhyme,(Ep,3-5) sounding cheerful and with a tone of enjoyment during her initial manipulations of Takitsubo Rikou.(2-12,3-5) She also rolled a number of words.(3-5) Her words in general were described as sweet but with wickedness within.(3-5)
 * Sweet but poisonous

Sections
 * Core
 * Manipulation
 * Presented Identity
 * Other minor traits (voice/tone, rolling words)

Queen Britannia
Current, Appearance:
 * The Queen Britannia was a grey ship about 200 meters long and 3 stories high (about 9 meters from waterline to the deck), looking like a combination of a luxury cruise ship and a warship.
 * The decagonal heliport which acted as the central temple was located at the aft of the vessel. (Additional Refs?)

New, Appearance:
 * Exterior
 * Interior
 * Temple

New, Principles: Temple, symbols, passages/procedure
 * Heliport Temple: Opening, Concealment, Protection, Plates, Grooves, Amplification

Current, Background: Construction, Purpose/Service, Memories After being decommissioned, the ship was moored in a harbour in Edinburgh as one of its major tourist attractions. As forcefully dismantling the ship might result in a rebound which could blow away half the country, it was instead intended that the mental noise from the thoughts of the many ignorant tourists would gradually neutralize the magical symbols over time, though it was estimated that the process would take over 1200 years.

New, Background:
 * Creation: Purpose
 * Service: Memories for the princesses, change

Current, Chronology:
 * The Queen Britannia was hijacked by Coronzon, along with the Honours of Scotland, in order to carry out the Ceremony of Mo Athair.
 * Following a battle in the frozen near the, the ship sank after being bisected by the emergence of the entity within Kamijou Touma after Imagine Breaker was severed.

New, Chronology:
 * Hijacking: Departure, Dumfries, heading
 * Battle: South of Isle of Man, ice (11AM), barrage, tornado, internal damage, bisect
 * Sinking: Slant, Half hour after noon, Divers
 * As the ship had many antiques and works of art onboard, it was expected that professional divers would soon search the wreck on the sea floor. (Transferred)

Processed Notes:
 * Over 200m long.   (3-6/8,4-3/6)
 * 150,000 tons. (3-8/9)
 * Diesel. (3-9)
 * Fusion/cross between cruise ship/warship.  (4-3/6)
 * Gray ship
 * 3 stories high
 * 9m up to deck from waterline

Atwiki Points:
 * Luxury liner of royal family. Over 200m long. 150,000 tons. Diesel.
 * Retired, 1/2 country blow off in reaction if dismantle, method inviting large number of tourists to neutralize magical effects with thoughts (expect take 1200 years)
 * Originall moving temple for royals to perform large-scale rituals at predetermined points on sea.
 * Royals will ride so symbols as design level so not sink easily, comparable to royal castle.
 * Amplify/weaponize any spiritual item connected to central temple/heliport.
 * Honours/Mo Athair
 * Split in two and sank in waters of Isle of Man. Antiques/works of art, divers will search.

Unprocessed Notes:
 * Chapter 3 Part 6
 * Equidistant from center points - center of Irish Sea, QB missing.
 * Kept in Edinburgh harbour, royal family decommissioned ship, supposed to be one of foremost tourist attractions for city
 * Luxury cruise ship, more than 200m long, built as floating fortress for royals, now all necessary dipl. trips via plane, more as show of force/tech power than vehicle, even if decommissioned - childhood memories, Rimea wrestle with Carissa/Villian in large beds, snuck into kitchen to swipe food, Carissa more crybaby than Villian, probably should stop tearful/sulking sister from secr. holding violin upside down/pretending sword. Build for kingdom's representatives. As sturdy as Air Force 1. Magic kingdom = symbols woven into fundamental design, not easily sunk by any damage/attack - fortress rathern than palace. If in enemy hands, bare fangs back. Different from mobile fortress.
 * Design for royal to travel across sea, large-scale rituals at total of 53 predetermined points under Commonwealth's control, Coronzon archbishop so know about temple. Bad disappeared without notice.
 * Not preserving after retirement because can't bear to let go, if dismantle forcefully, rebound could blow away half country. Invite loads of ignorant tourists, mental noise of thoughts gradually neutralize magic symbols over long time, estimate more than 1200 years.
 * East side of Scotland, border open ocean leading to mainland, if order to move valuable cultural asset to rel. safe Irish Sea to escape threat from CHs, doubt security crew question. Not royals, archbishop, arrange back when CHs invading or before?(3-6)
 * Chapter 3 Part 8
 * Southern harbor district, outskirts of Dumfries, Coronzon flight (bat wings) - not unnoticed, quit without defeating Niang-Niang
 * QB arrive, Dumfries small town for Scotland, harbor to south - regional fishing harbor (rundown), temporary base - hijack, hundreds of guards. Stab hair into ground, QB rise several meters from ocean, not pierce bottom/burst up next to it, lift 150,000-ton ship, flood central area, cause slight panic, tip form angel, hair shoot to doors like sewing machine needle, grab people inside/pull outside/thrown out into sea, likely defeated before figure out who attacking, not know how to activate ship defenses. Only take 30 seconds. Return to sea, pull hair from ground, no water on it. Solid fortress/giant ceremonial temple. At least 200m , '''deck 9m up. Three/four floors of cabins. Enough to hold more than 1000, royal family - how rooms laid out, small number of large rooms?, dipl/soc parties - ballroom like Cinderella?
 * '''Locals seen and out, back to Coronzon. Snap fingers, collapse on spot. Not much different from people-clearing field, difference - shut down or control, comment knocking out not as nasty as messing with minds without knowing.
 * Hair wrap and picked up, beams of light form golden wings, flap/fly. Suitcase kept light but crushed. Ship deserted, 'first set' - avalanche, hope for future crossroads waste of time now arrived.
 * Chapter 3 Part 9
 * Church bell tower on outskirts but inland, QP545 check from sky, QB - found with educated guesses, why train, what track lead to, irregularities in Irish Sea, how many to run/being threatened - can destroy ship?, cruise missile pass at Mach 0.9, intentionally slower to fly just above surface for longer while zigzagging sharply on way, accurately read terrain data, just off surface to reach without appearing on radar, enough explosives to break a ship in two, beam of light to intercept, fire another into sky - dust float at point - unnatural high, drone, not noticed until explosion, no sign of satellite laser (Berridge) - saved for later or confiscated, not see inside ship (creator/higher level demon), crewmembers - own minds, not necessarily continue to obey, displacement 150000 tons, 1.5 times nuclear aircraft carrier, top heavy, inefficient diesel rather than reactor , cruise ship hardest to steer, even hard to starboard harrowing, if just one disobeys order - could cause capsize, run ship on own with hair strung out through all, wheelhouse to engine room, special design - royal fortress in ship shape, start up defenses - blown to pieces if approach carelessly, if plan to hijack UK, magic order certainly collapse - half of world, not satisfied with master of one kingdom - view as ignition switch, like military simulator, point with equal influence from centers, engine room at max speed that not damage engines, 30 knots, arrive in two hours - noon. Sinking out of question but get on but don't think anything in world capable of truly killing.
 * Chapter 3 Part 10
 * Shortly before Pt9, inside. Wow at all rooms. Gallery full of famous paintings - gold frame. Legit opera house more than three stories of audience seating. Dance hall/dining hall - too large to believe on ship. Royal castle folded up into ship shape. Doubt school of reinforced concrete could contain this large spaces. Marble goddess statue - afraid to touch while passing. Head for secret base, not stairs/elevator. Walk into adjacent room to dining hall. Tiled floor, industrial fridges/counters - polished silver material. Stovetops/ovens not normal restaurant's. Only alcoholic beverages - flavoring wines/brandies, not surprise if learn separate wine cellar. Kitchen fully stocked even after retirement, tourist willing to pay to experience true royal cooking.
 * Consider symbols in food, go with Undine - fish work, corresponding replacement?, fridge - grab slice of chilled salmon, get in through - food storage door, fill stomach, 4 legged animals - fire, fish - water, birds - wind, snake/bugs - earth, refuel on Salamander, shove haggis in mouth - found disgusting, Western cake next forced in, not properly flavored/unbearable sweetness, trinity of fat/protein/carbs - lacks crucial blood, containers for researching Cake of Light - replacement for sacrifice in Crowley grimoire, not provide any animal matter want, nature change depending on blood filling, haggis not to liking - fill with blood/meat of another, more forced in, C snack on bread/red wine (Brit from French chateau, gangster movie cliché - dirty secret at back of kitchen), refuel with bread/wine - combination heard before - demon from Sephiroth, not bound by usual dualism so not reject holy, empty bottle, 15% alc., strip habit - drunk?, white underwear, fish storage box, not wings/tail - can add when needed (not time), horns? - no point for female - symbol of reproductive power, origin with old male gods (e.g. Pan/Cernunnos) - phallic, demon slip into people/change gender would retain - not needed, can make artificial beings with letters/numbers - don't need to mix different bodily fluids. First aid kit, disinfectant, crush cake and rub into wound. Enough filler for animal essence to take sacrifice place. Generic containers until insert blood - used as barrier to prevent power leak. Block collapse portion of body microcosm priority, bleeding stop can wait. Bandages over cake rubbed on. Fresh wounds, AC badly burnt. Easier to deal with external than blood within, necessary for descent to surface - flesh avatar management a pain. Generic container before. Calculate amount/fill stomach. Salamander essence. Desserts, thick steel/not double - round wheel on watertight door - remind of vault.
 * Food storage, questions - Crowley question everything new, Mathers different - indiscriminately translate/absorb all, through door/large space - arrange like labyrinth, sure near center, space larger than basketball court, no windows, walls/floor/ceiling - thick steel. Ingredient/supplies priority over number of cabins, Metal containers/wood boxes stacked. Forklift. Not just food storage - limited space utilize, all cargo gathered in storage, doors to every part, cargo storage in center/paths elsewhere - like ant colony, central distr. center for online store? Walk to large elevator on wall, thick metal door rose up rather than side, up button. Too long?, decontamination/purifying, not exclusively Eastern. Reach destination - breeze, sky/ocean, no walls/ceiling/windows/doors, outside heliport but no one can see, no shimmer/glass.
 * Temple as magic ceremony grounds secret, acts of royals not hidden, conflicting requirement - dilemma. Royal magic for national ceremonies, Curtana/Pyramids/Parthenon, grounds accepted by mass built to be prominently displayed, view down on land. Decagonal plate along box structure on one side. Larger than large tennis court, warning light/H missing., core of ship, #10 = Sephirah, sphere 11 with hidden - easily confused with ' representing Qliph, common/simple, Aleister disagree? - eleven holy, term Probationer to get # of levels up to 11. Bend pipe into boomerang and throw, fly out but burst on invisible outside back in. Remade fortress into ship to travel seas with all on hand, ship for temple rather than other way, not matter if open - more secure than underground nuclear shelter. Floor of decagon - grooves dug in, complex lines/curves/intersections. Many symbols combined, individuals simple as pentagram/constellation.
 * Drag suitcase. 44 varieties of pentacle, sigils of angel names, pair of equilateral triangles - none matter. Only need full set of Enochian tablet - fortunate not destroy lines after learning could use to draw apocalyptic power, can omit few steps in restarting. Thrown out treasures, hand over sword. Place sword, crown/sceptre at corners of equilat triangle, stone short distance. Floor glow white from some of lines, switch between rails to go along correct path. Basics - set up magic circle, draw Tau inside, divide into ten sectors. Separate from triangle/extra point. Light through necessary lines, white circle surround/hair face voice/sword in hand/camphor flame of floor symbol, raise hand like taxi, slice sound. Meter-wide plate move over from edge of decagon, floating rather than wheels, ceremonial sword without blade and metal plate of powder look like incense. Hold hand out, antiques rise into grasp. Light incense in center. Small smolder but breeze not affect. Stand on edge of circle and walk slowly counterclockwise. Banish five great elements (4 and invisible ether), whisper. 7 Planetary forces (Sun/Mercury/Venus/Moon/Mars/Jupiter/Saturn). 3 full circles for each group. 12 Zodiac influences (Aries to Pisces). Stop counterclockwise. Close eyes, eliminate sephirah starting from priming kingdom then going through up to crown. Audible slice. Walked to center of circle, stab sword into floor, extinguish camphor flame. Eliminated 24 forces and 10 spheres. Temple prepared for single purpose, progress without influence from else. Circle vanish, no light/noise, silence/stillness, strange presence at level when ignorant can see, empty box - appropriate process - acquire function for ceremony. Not time to draw out true purpose - use for defense for now.


 * Chapter 3 Part 11
 * Edinburgh Castle, young female knight/Knight Leader talk, Anaconda cruise missiles shot down, detailed report from drone for 1st two, drone shot down, only radar report for 3rd on, only wanted to know level of control, activated defenses, female knight never rode while in service, no equipped with specific magical defenses, temple generic, amplify/weaponize spiritual item connected to central altar, four-leaf clover/rabbit's foot converted into barrier - distort luck so approaching ships/aircraft sink, dangerous, initial attack use default settings, will change, Honours - can do many things, heliport disappeared - temple cannot be destroyed from outside, complete control of ship
 * BTL 3: South of Isle of Man, coast - binoculars, QB, never sense signal travelling like that, not just one place to another, like goes beyond 3 dimensions
 * Mobile temple at specific point, attempt to hijack UK, goal to destroy world. First stage, all 7 billion kill each other, opening to descend to very bottom of Sephiroth, at foundation of world, pour in massive power to destroy it, overlapping phases - not supported by that alone, heaven/hell not exist entirely independently, if base destroy, bottom falls out.
 * Temple amplify/weaponize any magic, not only one, both sides. Demons - made from energy similar to Telesma, pieces of energy can cut away using proper methods to divide/weaken. Coronzon done so - QP545 - ease of use/prevent rebellion, artificial demon, unnecessary functions cut away, specialized for madness of war, if same process used - cut from Coronzon to weaken, far enough - leave core killable by human means. Lure in and lecture. Esper using magic, not sooner/later or more/less, possible rupture and die in first attempt, teach modified scrying technique, more than clash between UK/Coronzon, Magic Gods intervene for fun - use opening.
 * Chapter 4
 * Part 2: 11 AM, ice across sea, Little Match Girl, only need ship to survive until end of ceremony, breaking through, see out from temple - outsiders not see inside, unless follow specific process to get in - outside interference deflected (even nuclear attack), national force cross ice, already have ignition but if connection broken - over. Wish to use temple, don't want destroyed. Humans no more than pawn but when lined up on game board - consider how look and fixate on score beyond benefit/efficiency - can't process in systematic way, might be why not known as god/angel despite being a ruler of Sephiroth. Snap fingers, light fill necessary patterns from many carvings. Barrage.
 * Part 3: One hour left, snow vehicles, Royal Touch, sea in UK borders, ice tree decoys for barrage fired, gray heliport seen but outside view mean nothing - not see/interact with interior, decagonal holy ground, divine temple protected by thick barrier - no brute force could destroy, not even KL/KK/E-Curtana Second, specific pathway, worst case - sink ship only for ceremony to continue on sea floor, fusion of cruise ship and warship, know formidable foe as kept safe many long years before retirement, 200m long , four even-spaced balls of light float up above, can't 'see' heliport, completely fallen
 * Part 4: Can't 'see' even from above, level beyond normal people-clearing field, not a wall divided world from world, created world place in between like cushion balloon, can't break through without power to destroy whole world - theoretical max-value MG attack or IB, QB power source not ley lines - trying to reach specific point to access (cutting off not work), Coronzon using own stored power - how much, transcendent lifeform, different pyramid than Michael/Gabriel, sensed from outside. Inside - directly face being that can supply that amount of power, ceremonies simplify/symbolize legendary process, showdown purer/more disordered/chaotic, entire legend herself. Wonder if can use normal magic (Yes) or GRS case. Shot can kill anyone hit, trick not last forever.
 * Part 5: QP545 winter tornado, can't see in/break through without power to destroy world - not absolute barrier, test barrier, too powerful to ignore - fire against tornado - indestructible decoy rather than effectiveness through numbers, kaiju, draw focus while UK get in close - Aethyr Avatars form wall, anyone who lets stop better off outside, AAA through, choker on
 * Part 6: 200m gray ship cross between cruise ship/warship, more than 9m up to deck, three stories, block off as if castle walls, wheelie/climb/drive up, Aleister's group go past/glance, open watertight door/inside, need to get to deepest part, 'heliport' both open/closed - Mother Goose reference, vibration/impact from tornado stabbing into side - violent shake side to side, choose different entrance, same route defeat purpose of splitting up, power on Coronzon side concentrated in one, multiple direction attack - bigger burden, force more calculations, enter ship, gorgeous interior more like palace/museum, biggest bottleneck - heliport temple. Need to follow specific route through interior, not just go there. Right hand/random railguns not option. Temple amplify all magic/tools - take advantage for ceremony larger than normally manage. Weakening/cutting - same idea as fairy spell, old gods to no more than evil spirits, Aeon advance, throwback to Isis - recently represented by Divine Mixtures, mass of power beyond understanding but chance to intervene. If Aleister follow set path, might not need IB to break barrier. Suggest wheelhouse or engine room, somewhere to stop ship. Time limit run out in hour assuming ship continues at speed. If stop, plan fall apart. Won't be able to fortify defense and wait out. Hair through wall. Video game dungeon/lure feel. Direction, ships given optimal structure, focus on layout of wiring/plumbing, tell where important facilities are, mostly tell where keep what, stop ship/business up top, head to wheelhouse with steering equipment.
 * Part 7: Slam side few times, slide to side and shift bow direction slightly, not enough to change heading, correct course unless get inside and destroy controllers, battery limited, stop tornado, heliport completely unharmed - least damage, only keep up barrage while in ship in safety - rats chew innards - reduce focus on outside, not at full power - more effective than tornado. Crash through port side deck and break through outer wall. Normal mode. Coronzon reliant on hair angels. Only need to last for ceremony, sacrificing ship, not expected to last, same inside/out, buy time - win no matter how damaged ship is, target engine room at bottom - ignore time limit, similar to Touma but rather than leading astray with wheel, keep from moving altogether, break through tungsten steel propeller shaft, before searching for stairs, HS appears, QP notices refining, prepare to flip switch/knock aside, Nephthys break through wall in surprise attack, force foot through reflection barrier and kick through air - leg twisted but wriggles and repairs like balloon inflating, hate edgy thinking these make good person, MG in own world, divine oracle - warn of another fight, enjoy elsewhere - tackle Accel as getting up beyond broken wall and crash through wall beyond, fall into opera house.
 * Part 8: Twisted life force
 * Part 9: Tap sole on floor, path to heliport - elevator in central storeroom, alone not enough, doors/corridors leading to other rooms act as stereotypical password. More than order open/close, how hold knobs require secret handshakes used in magic cabals, not find path by opening all doors in ship and searching every cabin, failed authorization - might just find thick storeroom wall instead. RT78 offer to brute force, if C created own tarot, chance will obstruct attempt through method, different one - like geomancy. Good if obstruct, make flashy and note areas of strongest reaction - least wanted to find, connect points for correct path, only so many secret handshakes - limited by hand's five fingers, once hint - not difficult. Before starting to walk to dining hall, approach from down dim-lit hallway.
 * Part 10: P-Suit ref, Hallway wall vap, 8th, firefighting axe from wall, clothing/equipment among marks
 * Part 11: Knock through wall, giant round space, 3 floors, open, sprinkler - ceiling, water blade - tank armor, kk ref
 * Part 12: Dining hall door, flying through into adj kitchen, crushed stainless steel sink, skip steps, sink not only thing, fridge/countertop/door - damage, braille-like signs - elements/handshakes, shaft - hair footing - Rapunzel, kick down door, continuing to fire attacks.
 * Part 12B: Too many things which don't break down - include self, legends of foods (corn/palm tree/meat/fish etc) supporting region/culture often involve killing - god/person killed/chopped up, flesh/blood cover land/sea - provide food, Coronzon see as salvation, destroy everything to prepare for next, view as evil destroyer but not stop provide 'salvation', not cure about next form, collision shake temple size of tennis court, shake whole ship, inf. complex, deflected/twist round to target Lilith - dealt with as impure element - if pure would break through and kill, not play fair - fighting to take other's king, hair sway/type - tablet by drawing lines, form boxes around special alphabet written on paper, connecting A/B on surface/mutual destruction - not enough, meaningless if ended up as joker in old maid and remained alone, impurity remain - nothing to pit against self and lose suicide method, form pairs out of every card including self so discarded.
 * Part 13: Ship radio on wall, like internal phone line.
 * Part 14: Distraction? Last Judgement, miracle ignore causality, lance, power descending, even if direct expl miss, shockwave may obliterate body, seem to forget goal of protecting temple, if dodge out of fear - all killed and temple split open from inside. Binding, A. O. Francisca, number 11, warp gate malfunction reference, norse/celtic gods to fairies, use symbol boosted by temple to downsize, sparks. Anthrop. demon. Fatal strike. If ordinary demon, weaking would work like Othinus. Forcibly distancing from something not breaking down. Only demon to gain flesh body. Satan/Beelzebub didn't (previous ref). Descend tree, flesh stabilize soul, sturdy to remain unshaken when command Telesma-like energy. Telesma can be used for safe summoning by cutting off small within temple. Remove/imbue into sword or direct to body - difficult for person to do same, confused if told collapse physical and enter sword. Can cast off flesh and ascend for knowledge - more susceptible to external forces, descending places physical restrictions but gives sturdier self, normal magicians hate unchanging self like stiff joints/stubborn mind, endure, flesh armor defeat exorcism meant to drive out demons, claim not matter if use temple power or weaponize everything, ruler of Abyss/guardian of knowledge. Control who ascends/descends tree - no miracle relying on Seph/Qliph can kill.
 * Part 15: Events outside ship, saving wounded, HC/KK, 1947 reference, left flank open, beams from ship - ice trees, gradual but feel making progress, invisible force shake field
 * Part 16: Atrium-style opera house, designed for optimal acoustics, 3 stories space, bandages caught above stage/tangled in metal bars for lights above stage, lean against stage wall, Tsuchimikado side-effect mention remembered.
 * Part 17: Lose protection of physical body, AAA chainsaw through floor, rush along same floor as wheelhouse - arrive directly below, command temple to activate, wheelhouse tampered with - not arrive at proper location, symbols on floor torn up, at rate will fail to hijack and activate ignition, even incomplete - can blow away half universe, works out as long as half includes planet, eliminate obvious enemy, think of another way to individually destroy surviving Sephirah
 * Part 22: Roar/flash, temple torn apart from inside, ship bisected
 * Epilogue
 * Noon, Mina descend from internally split ship and return treasures, ship soon sink and affect water, soon sink - use confusion to escape, top level - decagon once temple, massive beam released from right shoulder, burst like can thrown out after only partially opened with can opener, whole ship deeply slanted, not predict when completely roll over onto side
 * Slowly sink in 1/2 hour after noon . Retired but still valuable equipment. Lots of antique/artwork. Professional divers will search at bottom of sea. Aleister's corpse found floating, report by Kanzaki - confirmed dead at 1:05 PM.
 * Touma fled from ship immediately to avoid entity killing anyone

Ceremony of Mo Athair
Principles:
 * Overall purpose (Natural breakdown, destroy world and clear away clogs)
 * First stage (Hijack, chaos, old maid-like destruction)
 * Second stage (Descent and destruction of the Pure World)

Background: (Ref?)

Chronology:

Attack on the Queen Britannia (TSP in place, Progress on hold)
Background: Coronzon, Honours of Scotland, Queen Britannia, Recent Events

Chronology: Charge across the Ice, Battles in the Ship, Great Demon Coronzon, Aftermath

Recent Events
Expand notes:
 * Invasion chaos
 * Incident at Edinburgh Castle
 * Coronzon's pre-battle preparations
 * UK's pre-battle preparations

Other notes: <!--===Recent Events===
 * Touma/Accelerator/Hamazura/Mikoto/Mina groups

In the early hours of morning before the battle, although the threat of the Crowley's Hazards was past, the invasion and the surrounding events had left the country in a unstable (chaotic/confused) situation. Following a pursuit on the roads between London and Edinburgh by the recreated Golden Dawn, the royal convoy arrived at Edinburgh Castle, followed by the groups from Academy City, with Coronzon arriving not long afterwards.

Immediately after Coronzon stabbed Aleister and released itself from the bonds of its contract, Kamijou Touma faced the demon, but was soon grievously injured by her Magick: Flaming_Sword, only being saved through the wounded Aleister's intervention. Accelerator, having contracted with Qliphah Puzzle 545, briefly clashed with Coronzon before the demon left the graveyard to seize the Honours of Scotland beneath the castle. Easily overcoming the knights and Queen Elizard, Coronzon obtained two of the regalia and the Stone of Scone. The Sword of State ended up in hands of Hamazura Shiage, who was looking for a way to revive the recreated Dion Fortune, who had been reduced to cards following the clash between Aleister and the recreated Mathers, and when confronted by the demon, made a deal to assist her in return for a way to bring Dion Fortune back.

Coronzon's Preparations
At some point prior to the events at Edinburgh Castle, Coronzon (in her guise as Archbishop Lola Stuart) had made arrangements for the Queen Britannia to be moved from its mooring in Edinburgh. As the ship was a valuable cultural asset and the Irish Sea was comparatively safer at that point than the east side of Scotland, which bordered the sea leading to the European mainland and was therefore under threat from the Crowley's Hazards, the security crew likely didn't question the order.

(When the ship arrived at, Coronzon hijacked the ship, swiftly removing the people onboard, who didn't know how to activate the ship's defenses, within 30 seconds. Turning on the magical defenses, which soon shot down several Anaconda cruise missiles fired at it at around 10 AM, Coronzon accessed the central temple and prepared it for use together with the stolen Honours of Scotland and Stone of Scone in the Ceremony of Mo Athair. ) -->

British and Other Preparations
(UK, Aleister's group, Accelerator)

Following Coronzon's theft and the arrival of reinforcements, the British forces set up a temporary headquarters at Edinburgh Castle to monitor the situation in the United Kingdom and the rest of the world as well as attempting to track down Coronzon and planning a counterattack against the demon. Touma and Aleister's group were also present at the base, with Touma and Aleister being treated along with the rest of the wounded, the latter being kept alive despite previous enmity because they needed all the help they could get.
 * UK general situation
 * HQ, reports
 * Touma and Aleister's group
 * Index/Kanzaki

Following Index's arrival by helicopter and the discovery of the Queen Britannia's movement, the group considered Coronzon's likely plan and thought processes. Considering the type of destruction she was likely seeking, forming pairs to cause mutual destruction in pursuit of the breakdown of all things, they considered what might pair with Coronzon herself. Going through the possibilities, Aleister soon realized to her horror that the most likely candidate was her daughter Lilith, a fear which was confirmed when Lilith herself arrived shortly afterwards, having used her power to fly the RV her group was in from Egypt to the UK. Although Lilith herself was perfectly fine with being sacrificed to defeat Coronzon and expecting it, Aleister was distraught and utterly against losing her daughter again, but Touma made it clear to her that no one wanted that to happen and that they would offer whatever knowledge and help they could give in order to find another way, something which everyone else affirmed.

The matter of Lilith
 * Pairs of destruction
 * Realization
 * Arrival, denial, another way

Shortly afterwards, one of Coronzon's remote attacks hit the castle grounds, aiming to eliminate Lilith, but Aleister was able to deal with the Aethyr Avatar using a blood sacrifice coupled with Mikoto and Noukan's Anti-Art Attachments and Index's interference with Coronzon's spell. Touma dealt with another with his reattached Imagine Breaker.

Accelerator, accompanied by Qliphah Puzzle 545, decided to act on his own. Going into Edinburgh itself, they determined Coronzon's likely means of transportation. Landing on the outgoing train, Accelerator found Hamazura with the Sword of State and approached but Nephthys arrived and intervened, kicking Hamazura off the train. She then used her tears to boost and send Qliphah Puzzle 545's power out of control to harm her contractor, knocking Accelerator down, while also clearing a clog in his chest from his earlier clash with Coronzon. Accelerator and Qliphah Puzzle 545 reached Dumfries around the time that Coronzon had seized control of the Queen Britannia and switched on the ship's defenses, witnessing the failed missile attack against the ship.

Charge across the Ice
Part 1: Freezing the sea, transport, sea within UK territory, charge order

The battle began around 11AM, with the Queen Britannia about an hour away from the optimum point for the Ceremony of Mo Athair. In order to slow the ship's progress slightly and to provide a foothold/footing/surface in order to reach it, the British forces froze the sea, starting from their side and heading over towards the Irish side, with ice thick and hard enough for heavy snow vehicles to safely drive on. As the frozen waters were within the United Kingdom's territory, the knights were able to receive support from the Curtana.

The British forces had gathered on the coast with every form of transportation over ice which they could find, including snowmobiles, thick treaded snow vehicles, military vehicles with studless tires, horses with spiked horseshoes fitted, large skates and Nordic skiis. Among them, Elizard rode a large trike, Riméa was seated in a thick treaded snow vehicle (sipping lemon tea), and the Knight Leader and Female Knight were on horseback with the latter riding Carissa's horse Alex. Throughout the battle, Index and Karasuma Fran monitored the battlefield from above with Fran's Bunny Grey balloon, communicating with the British forces.

Part 2: Barrage

On Elizard's order, the army began their charge towards the ship. In response, Coronzon used the Honours of Scotland and the Stone of Scone in conjunction with the Queen Britannia's temple to fire a massive magical barrage on the advancing British forces, a single volley of which was comprised of 40,000 powerful shots, with one type for each of the four treasures and 10,000 shots for each.

Part 3: Decoys
 * Greater threat - Female Knight

Part 4: Ice tornado
 * Ice smashes to dust, vaporization heat - low temp attack like liq nitrogen, breaking ice only increase intensity, could smash bank vault door into powder
 * Worse inside, anyone would let that stop them better off staying outside
 * Remove tornado, attack back to concentration, enemy only keep up while safe in ship, rats chew innards - not able to focus outside, more effective than keeping tornado going

Part 5: Pre-Climax
 * Villian yelling at Rimea for leaving gap open
 * Gradual progress, tremor

Great Demon Coronzon

 * The Older (Generation) (Ch12-14): Aethyr Avatars/Secret Calls, Intercom, Flaming Sword/division/fatal wound
 * The Newer Generation: Clonoth (Ch16-17), Thwarted activation (18-20), entity behind Imagine Breaker (21-22)

Noting Aleister's (X) condition, the demon directed accusations against her while describing detail/expressing its intentions/desire to remove the clogs and stagnation in the world (herself included), leaving the slate clean for those to come.

After a brief question from Aleister on what she wished to protect, to which Coronzon answered the world but not the current age, the two began their clash.

Aleister charged in with her palm staff's tip scrapping along the floor and trailing flame. Coronzon attacked with an Aethyr Avatar, but Aleister swung the staff up and sliced through the hair with the heated bottom.

Through the demonic face on her hair, Coronzon then invoked the Third Call, sending a blade of pure wind towards Aleister's neck, but Aleister pulled up the staff and let it be sliced, using it to divert the blade's path upward. Coronzon responded with the Seventh Call, adding water to the wind and surrounding the wind blade with a cold mist. Realizing Lilith was the target, Aleister called to Mina and as the blade twisted round like a snake and thrust down towards Lilith, Mina pulled out her palette knife and countered the attack with a claw-like wind of her own. Expecting the attack to be repelled once an impurity was added for a quick adaptation, Coronzon reckoned alound that a pure one would have broken the knife and killed Lilith. As her hair continued to spell/type out characters, Coronzon challenged Aleister to fight while being distracted in protecting the/her helpless baby.

Enochian Magic
Map by Dee, though elements not assigned yet?

The Elemental Tablets/Watchtowers:
 * 4 watchtowers/tablets (assigned elements by GD?), within tablet of unification (ether) (cross-shape)
 * In center of the concentric circles of the Aethyrs, with 30: TEX closest

Aethyrs: , <!-- A Modern Topology of the thirty Æthyrs - Part Three
 * Journey through the Aethyrs from 30th (lowest, closest to the watchtowers) to 1st (highest), similar to the journey through the Sephirah but different/not completely the same

ZIM - The Æthyr of practice: Here lives the leader of the so-called "Great White Brotherhood" - Nemo by name. The silent watcher of mankind, as he is being called, you meet in ZIM most of the time when he is cultivating a really big garden which is a symbol of the multiversum. Each plant and flower that occasionally pop up in this garden is a symbol for one new member of this Great White Brotherhood. This universal brotherhood has male and female beings initiated into ZIM and dedicated to helping all living beings open up to the spirit of love and developing their own spiritual nature. Compassionate action is a vital prerequisite for passing this Æthyr. At the moment you master the initiation in ZIM you yourself become a Nemo. Three possible paths you can walk afterwards. As a disciple you try to live the principles and concepts you internalized by working with enochian angel-magic in your daily life. As a compassionate you are walking the path of the teacher as a shining example, altruistically helping others on their spiritual path. Your life is changed fundamentally when you decide to choose this path. As an eremite you choose to share your wisdom and insights but keep your private life to yourself. Lao Tse was one of the more well-known examples of this path.

LOE - The first Æthyr of glory: On one hand here live the great leaders of the hierarchy of compassions that devoted and sacrificed their life to help others and on the other hand here also live those adepts that avoid the Great Abyss because of egoistic reasons or simple fear. All adepts that passed VTA and who had developed not enough compassion remain in LOE. As in LEA you encounter the mysterium of Babalon who rides on a wild beast. Although this time the beast is the "Leader of the City of Pyramids" and represents on a symbolic level your inner divinity that developed more self-consciousness in LOE. In this Æthyr the last bits of egoism and selfishness had to be transformed. You realize here that compassion for others is a holy calling. Even when passing this Æthyr some rests of pride and egocentrism are left that are to be eliminated in due course in the next Æthyr.

IKH - The Æthyr of tension: IKH is the highest Æthyr the spirit of man can reach. Here in IKH exists a great megalopolis that is called "The Holy City" which is the highest possible residence of the human spirit, called manas. Everywhere in IKH you feel the incredible tension as if something very important is about to happen immediately - and yet nothing ever happens and the tension remains high. An impression of upcoming doom let you sense that the last bits of your personality are about to be destroyed in the tempests of the Great Abyss. A being, known as Shu to the egypts lives here in this Æthyr. Shu once separated heaven and earth. Here in IKH he keeps the separation between structured manifestation and the chaotic blackness of the Great Abyss. Many angelic beings help Shu in this deed and keep the daemon Choronzon that lives in the Great Abyss from entering the lower Æthyrs. Before you are trying to cross the Great Abyss it is most important to remain in IKH as long as you need to overcome the deep angst of the formless chaos in ZAX.

The invincible barrier for your causal-body is the tenth Æthyr ZAX that is also an exception to the various phase-borders because it is the only barrier that is itself an Æthyr and must be experienced directly to reach the higher planes. ZAX is the most dense of the spiritual Æthyrs. The spiritual Æthyrs are assigned to the Table of Unification that is composed from letters of the Black Cross. The energetic body that you use to travel in these regions is called the atma-buddhi and is formless, without gestalt, in humanoid terms and perception. This spritual body is a direct emanation of the monadic ID-entity. All spiritual Æthyrs are pure energy, filled up with creative potentials. The spiritual plane is divided between the last four Æthyrs and the lower six ones, but you can travel all of them with the same energetic body. The quantum-foam formed by cells in the size of Planck's Length is the physical representation of the spiritual plane. Space and time as you know are bended, altered and total alien here - there is no space and no time there as you know it.

ZAX - The Æthyr of the One with a Great Name: The Great Abyss that is between form and spirit in which the master of gestalt resides - Choronzon. ZAX is the lowest level of buddhistic Nirvana because the ego is destroyed here in a spur of a moment by the tempest of chaos. Choronzon represents the forces of incoherency and annihilation that are the two main aspects of this Æthyr. Because Choronzon is master of form or gestalt he adapts himself in his gestalt to anyone that dares to enter the Abyss. Before entering ZAX you are required to let go any form of personality you identify yourself with - otherwise Choronzon does that for you by annihilating it. That is something not so desirable. Pure consciousness can pass through ZAX and to accomplish this state of being you have to silence the spirit by entering samadhi. This step you must make everytime you enter ZAX or one of the higher Æthyrs beyond ZAX.

ZIP - The Æthyr for those who are not: The first spiritual Æthyr. The name refers to those that are void of their ego. After entering ZIP you are going to be awed by its beauty. A stone palace is in this Æthyr that is named Stone of the Philosophers or the Palace of the King's Daughter. This stone changes the further you dive into ZIP to a wonderful woman. She is the "Virgin of Eternity", called Shakti, Kundalini, Isis or the Daughter of Babalon and personifies the extreme feminin current of ZIP. The dark aspect of feminity - Kali - is only hinted here. In this Æthyr you experience that spirit is much more real then matter. You can feel Ananda strongly in ZIP.

ZID - The Æthyr of one's inner God: As feminin the current of ZIP is, as male it is in ZID. You encounter your Holy Guardian Angel here, the inner divine spark or your inner spiritual nature. The communication and knowledge of this angel is the goal of high-magic. Do not confuse this divine spark with your True Will. You learn about your True Will by experiencing your Holy Guardian Angel.

DEO - The Æthyr of spiritual selfishness: Love is the main theme in DEO. Here there are two versions of it: Loving yourself and loving others. The first kind of love is the spiritual selfishness of a pratyeka buddha, the second kind of love can express itself by compassion. The angel guiding through this Æthyr is female. The goddess of DEO is Venus or Shakti, the goddess of love and creative manifestations. You encounter various pratyeka buddhas in this Æthyr, too. Their appearance reminds you on that of the adepts in VTA. These buddhas live a sort of transcendental solipsism that considers everything an illusion except the own existence. The higher Æthyrs you can only reach being a boddhishattva. Pratyeka buddhas cannot pass beyond DEO. A bodhishattva accept other beings as existing and helps them to become like them.

MAZ - The Æthyr of appearances: Here in this Æthyr your entanglement with the chain of cause and effect ends, permanently. You realize this by the symbolic language of this Æthyr. Sometimes the temple in MAZ is seen as a gigantic urn that keeps the burned karma. Gerald Schueler mentiones three different kinds of adepts, personified in MAZ: The white adept that reacts in a positive way to his surroundings. The black adept that considers his surroundings as illusion or suffering, thus reacting negative and the yellow adept that does not give a thought on these things. These three paths are also described as sat-chit-anand of buddhism. If you reach this Æthyr it is plain clear that you are a jivamukti - someone that reached liberation while living.

LIT - The Æthyr that is without a supreme being: Here in this Æthyr all gods and higher beings of mankind exist. When entering LIT you can see these beings in endless rows like many avenues with pylons with future and past gods on it. These avenues lead to a mountain. On the peak of it is an empty pylon which symbolizes that there is no higher being at all but only hierarchies - in fractal geometry it quickly becomes clear how this is meant. A symbolic arrow can be seen in the sky of this Æthyr, which name is the "Arrow of Truth". It has the feathers of Maat, the goddess of truth and the shaft is from Amen, the hidden god. The barb is the Silver Star of Isis. Aleister Crowley named his own magic order the "Order of the Silver Star" - now you know where this Silver Star is from. In the enochian symbolic language this arrow is a symbol that there are no personified gods but intelligent powers of orientation that replace the personified concepts.

PAZ - The Æthyr of impending expression: Male and female power-currents are united here in PAZ. In symbolical language this is expressed by a beautiful dark woman and a dark, more ugly appearing man that are united in a wild embrace. Both are hurting each other: the woman is strangling the man and he is trying to rip her apart. The woman is Babalon and the man is the chaos - the neverending battle between cosmos and chaos that creates the various planes and Æthyres that are located below PAZ. In magical terms the man is the will and the woman the love.

ZOM - The Æthyr of self-knowledge: In this Æthyr you become a Magus. Here you learn that the objective reality is deeply interwoven with your subjective self: That which is within is equal to that which is outside. The monadic ID of man contains an infinite universe and at the same time an infinitesimal consciousness. The symbol of the circle with the point in its center you experience here - with the little difference that the center is nowhere and the radius is simply everywhere. After you learned your True Will in ZID you start in ZOM to consciously control your surroundings and yourself. You realize how to manifest your will and materialize it. The feeling of creative freedom is in ZOM quite intense.

ARN - The Æthyr of fulfillment: This is the Æthyr of the being called Babalon. The name Babalon means translated "The Attraction of Sound" which is a hint on what you experience in this Æthyr. Babalon is the personification of extreme attraction that exists between the self and the objective non-self. The symbolic language of Egypt depicted this self as winged sphere and the non-self as the goddess Nut that arches over the world in the form of the stary sky of the night. The whole atmosphere of ARN is filled with intense bliss and ecstacy. Here you are confronted with the ultimative duality - the origin of all dualisms. The result is nirvikalpa.

LIL - The first Æthyr: LIL is the first Æthyr of non-duality and the highest Æthyr that man can reach. In the thelemitic symbolic language the Æthyr's symbol is the tame beast as Hoor-pa-Khrat or Harpokrat.

The final barrier is invincible for mankind. Above LIL and the invincible barrier are eighteen heavenly regions that were previously unknown to modern enochian magicians. They can be opened with the same call but the names of the heavens are usually unknown. -->

Secret Calls:
 * Used to invoke/evoke the angels of the tablets and the Aethyrs
 * If sub-element of an element, two calls need to be made, one for the tablet and then one for the sub-element

Personality
Current

Qliphah Puzzle 545 is prone to laughing. When she is conversing rather than laughing, she has a tendency to end with -desu (ですう).

New

Chronology
During the invasion of the United Kingdom by the Crowley's Hazards, Qliphah Puzzle 545 was inhabiting the body of Kanzaki Kaori and using its powers to influence the defenders. When she and the Knight Leader fought and were defeated by Aleister Crowley in London, Aleister noticed the demon's presence and forced it out of the Saint's body before moving to destroy it. Qliphah Puzzle 545 attempted to take control of Aleister, but failed and was easily dispatched. While she succeeded in putting the demon out of action temporarily, she failed to destroy it completely and it subsequently started to repair itself. As it was recovering, it was approached by Accelerator with the offer of a contract as an advisor on magic, or death.

Having contracted with Accelerator, Qliphah Puzzle 545 secretly carried out his orders during the emergence of the reproduced Golden Dawn.

Abilities
Qliphah Puzzle 545 is an artificial demon whose origins are tied to the Qliphoth - the inverse of the Sephiroth, the tree of life. Just as the tree of life is also a diagram explaining how to handle the soul, the inverse tree, when properly used, can assist in the creation of something like life. She has a much simpler structure than the uncommon higher life-forms like Aiwass and Coronzon, similar yet different to the humans corresponding to the tree of life, and the inverse of thought beings such as Mina Mathers (the embodiment of the Thoth Tarot). Though she might appear stable, she is actually quite flimsy and has been described by Aleister as more of a tool than a life-form. She is capable of surviving and repairing herself, if the spheres of her Qliphoth are destroyed but the paths connecting them remain intact, though this will take a while and she will be mostly helpless in the meantime.

As well as the aspects of the Qliphoth, the demon symbolizes misinformation which creates unnecessary grief and the atmosphere of a hopeless war which drives people mad, represented by the toxic sensationalist articles woven into her dress and the Beheading Coins which are connected to her. She also symbolizes lies, appearing beautiful yet wearing a dress of trash.

However, Qliphah Puzzle 545's true essence, derived from her creator and model Coronzon, is that of a guide. Although most features had been stripped away in preparing her as a weapon, Qliphah Puzzle 545 retains this inherited core essence and functionality, enabling her to act as a guide to the Abyss and manager of a tree. After realizing this during the attack on the Queen Britannia, having been granted authority as a guest user of the Misaka Network (which has the alternative facet of an artificial third tree, later named the Clonoth) by the Will of the Misaka Network, Qliphah Puzzle 545 declared her number to be the true 11, meaning 'the stepping stone of wickedness that supports good deeds'.

Manifestation
In order to manifest herself in the surface world, Qliphah Puzzle 545 has to perform an artificial birthing ritual, gathering the 'trash' in the vicinity towards a point, from which she then emerges from (usually scattering 'trash' in the process).

During the attack on the Queen Britannia, she exploited the debris ('trash') created from the shattered ice trees by beginning but not completing her manifestation, gathering the ice debris to form a massive tornado of ice, growing as it created and accumulated more debris.

She isn't bound by gravity and floats around when manifested outside of a host.

Possession and Control
Qliphah Puzzle 545 doesn't have any direct combat strength, having been created exclusively as a control and possession specialist. Her essence is the dangerous knowledge connected with the Qliphoth, which can shock, confuse and damage those who peer at it without proper preparation and training, swaying them with wicked temptations and sending them down a path of ruin. The demon uses this in order to influence and control people, however those with sufficient training and experience with the Qliphoth, such as Aleister, can resist her control. When the demon was created, she was also intended to be used in conjunction with the Divine Mixtures, in order to aggravate and maintain the mutual intolerance needed for them to display their true power.

As well as possessing a host body and exerting a remote influence (via the Beheading Coins), Qliphah Puzzle 545 is able to produce countless long, miniscule threads with poison needles at the ends (usually accompanied by hand movements and compared to the stingers of a deadly jellyfish), which attach to targets and allow the demon to control their bodies like marionettes.

Grimoire

 * Aspects: Creation, Regeneration, Toxins, Behavior

NT22R Plans

 * Plan thread
 * External Review
 * Pr
 * Ch1
 * Ch2
 * Ch3
 * Ch4
 * Ep

Subjects:
 * Unified Story Timeline (NT22R Events)
 * Setting (Population reference)
 * Kamijou Touma (Chronology)
 * Misaka Mikoto (Chronology)
 * Shokuhou Misaki (Chronology)
 * Index Librorum Prohibitorum (Chronology)
 * Windsor Castle (Chronology)
 * London
 * Tower of London (Chronology)
 * Crowley's Hazards
 * Divine Mixture
 * Anna Sprengel (Personality, Chronology, Abilities)
 * Rosenkreuz (Principles)
 * Aiwass
 * Samuel Liddell MacGregor Mathers
 * Secret Chiefs
 * Elixir of Life
 * Magic God
 * William Wynn Westcott
 * Othinus
 * Coronzon
 * Aleister Crowley
 * Buckingham Palace
 * Golden Dawn
 * Ceremony of Mo Athair
 * Sphynx
 * Maid of Honor
 * Aethyr Avatar
 * Anti-Art Attachment


 * Norse Mythology
 * Valkyrie
 * Greek Mythology
 * Fairy

Illustrations:
 * Imagine Breaker
 * Shirai Kuroko
 * Hokaze Junko
 * Kamijou Residence

JS06:
 * Agnese Forces

Chapter 1:
 * Riméa
 * Carissa
 * Villian
 * Elizard
 * Accelerator
 * Qliphah Puzzle 545
 * Hamazura Shiage
 * Karasuma Fran
 * Kamisato Faction
 * Tsuchimikado Motoharu
 * Sisters
 * Knight Leader
 * Female Knight
 * Golden Dawn
 * Orsola Aquinas
 * Kanzaki Kaori
 * Holegres Mirates
 * Agnese Sanctis
 * Lotus Wand
 * Amakusa
 * Itsuwa
 * Carissa
 * William Orwell
 * Stiyl Magnus
 * Tatemiya Saiji
 * Seven Deadly Sins
 * Lucia
 * Rosenkreuz (CRC, Christian Rosenkreuz)
 * John Dee
 * Othinus
 * Zeus
 * Takitsubo Rikou
 * Leivinia Birdway
 * Lessar
 * Oriana Thomson

Plan Thread Tasklist

 * Unified Story Timeline (NT22R Events (TSP))
 * Setting (Population reference)
 * Kamijou Touma (Chronology)
 * Misaka Mikoto (Chronology)
 * Shokuhou Misaki (Personality, Chronology, Abilities)
 * Index Librorum Prohibitorum (Chronology, Abilities)
 * Windsor Castle (Principles/Background, Chronology (TSP))
 * London (Chronology)
 * Tower of London (Principles, Chronology)
 * Anna Sprengel (Personality, Background, Chronology, Abilities )
 * Rosicrucianism (Principles, Background)(Rosicrucian Order/Christian Rosenkreuz/Rose Cross)
 * Aiwass (Personality, Background, Chronology, Abilities, Relationships)
 * Secret Chiefs (dedirect, Principles, Background, Chronology)
 * Magic God
 * William Wynn Westcott (Background)
 * Othinus (Personality, Chronology (TSP), Abilities)
 * Coronzon
 * Aleister Crowley (Personality, Background, Chronology (TSP), Abilities (Ep))
 * Golden Dawn
 * Sphynx (Chronology)
 * Maid of Honor (renamed from Queen of Honor?, Principles (Non-Equipment, Equipment ), Chronology (TSP))
 * Anti-Art Attachment (Principles, Chronology)
 * Norse Mythology
 * Greek Mythology
 * Zeus
 * Fairy (Principles, Background, Chronology, Uses)
 * Imagine Breaker (Principles, Background, Chronology)
 * Accelerator
 * Accelerator/Personality and Relationships (NT22R - Board Chairman/role model)
 * Accelerator/Chronology (Shinyaku Toaru Majutsu no Index) (TSP)
 * Qliphah Puzzle 545 (Personality, Chronology (TSP))
 * Hamazura Shiage (Chronology (TSP))
 * Takitsubo Rikou (Chronology (TSP))
 * Dion Fortune (split?, Appearance, Personality, Chronology (TSP), Abilities)
 * Shirai Kuroko (Chronology (TSP))
 * Hokaze Junko (Chronology (TSP))
 * Kamijou Residence (Chronology (TSP))
 * Riméa (Personality, Chronology (TSP), Abilities)
 * St. Germain (Background, Chronology (TSP))
 * Stiyl Magnus (Chronology)
 * Agnese Forces (Chronology)
 * Orsola Aquinas (Chronology)
 * Female Knight (Chronology)
 * Dragon (Principles, Background, Chronology)
 * Carissa
 * Villian (Chronology)
 * Elizard (Personality, Chronology, Abilities)
 * Karasuma Fran (Chronology)
 * Tsuchimikado Motoharu ( Chronology (TSP), Abilities (Equipment))
 * Sisters
 * Knight Leader (Chronology)
 * Kanzaki Kaori (Personality, Chronology, Abilities)
 * Holegres Mirates (Chronology)
 * Agnese Sanctis (Chronology)
 * Lotus Wand
 * Amakusa (Chronology)
 * Mina Mathers (Reading Thoth 78) (Chronology)
 * Heaven Canceller (Chronology)
 * Allan Bennett (Background, Chronology)
 * Kihara Noukan (Chronology)
 * Lilith (Chronology, Abilities)
 * Archetype Controller
 * Itsuwa (Chronology)
 * William Orwell
 * Tatemiya Saiji (Chronology)
 * Lucia (Chronology)
 * Aneri (Chronology)
 * Tarot (Principles, Background, Chronology (TSP))
 * Curtana Second (Principles, Chronology)
 * Mugino Shizuri (Chronology (TSP))
 * Mimosa (Principles, Chronology)
 * Yoshikawa Kikyou (Chronology (TSP))
 * Last Order (Chronology (TSP))
 * Misaka Worst (Chronology (TSP))
 * Kinuhata Saiai (Chronology (TSP))
 * Tsuchimikado Maika (Chronology (TSP))
 * Aeon (Chronology)
 * Church of England (restructure)
 * Academy City Board of Directors (Principles, Chronology (TSP))
 * Kaizumi Tsugutoshi (Personality, Chronology (TSP), Abilities)
 * Evacuation of Academy City ( Academy City's Recovery, return journeys, minor notes)
 * Alex (referenced-only as Carissa's warhorse)
 * Nics Everblind (Chronology)
 * Ange Catacombs (Chronology)
 * Cutia Virginroad (Chronology, Abilities (minor tweak))
 * Queen Britannia (Principles, Chronology)

Illustrations:
 * Back Cover: Rose and blood

atwiki, R-S (Note: Access problem, remove http)

New Subjects
 * Shinyaku Toaru Majutsu no Index Light Novel Volume 22R (to be shifted once R fully verified)
 * Prologue (Synopsis, Characters, Abilities, Locations, Trivia)
 * Chapter 1 (Synopsis, Characters, Abilities, Locations, Trivia)
 * Chapter 2 (Synopsis, Characters, Abilities, Locations, Trivia)
 * Chapter 3 (Synopsis, Characters, Abilities, Locations, Trivia)
 * Chapter 4 (Synopsis, Characters, Abilities, Locations, Trivia)
 * Epilogue (Synopsis, Characters, Abilities, Locations, Trivia)


 * Kamijou Touma (Emanation) ( Appearance, Personality, Chronology, Abilities)
 * Creation (Principles, Chronology )
 * Mandrake (redirected to Windsor Castle#Principles temporarily)
 * Gébelin (redirected to Tarot#Background)
 * Windsor (Background, Chronology (TSP))
 * Arachne 8 (redirected to Maid of Honor)
 * Valkyrie Swan 3 (redirected to Maid of Honor)
 * Habetrot 2 (redirected to Maid of Honor)
 * Flower Resistance ( Principles, Chronology (TSP))
 * Tahiti, French Polynesia (Background, Chronology (TSP))
 * The Ungrund (redirected to Abyss)


 * Francis Bacon (Four Idols)(redirected to Ch2#CR, tweak Idol entry)
 * Eliphas Levi (redirected to Ch2#CR, expand CR entry)

Kamijou Touma (Emanation)
Unsorted:
 * Ch1
 * Ch2
 * Ch3: Pt2/4/BTL3
 * Ch4: Pt3/6/8/10/12

Personality

 * Hatred for original
 * Manipulative

Chronology

 * Ch1
 * Ch2
 * Ch3: Pt2, Pt4, BTL3
 * Ch4

Abilities

 * Nature
 * Imagine Breaker (with misfortune)
 * His possession of Imagine Breaker also included the misfortune which had plagued Touma, who experienced a run of good luck during the short time it was gone.
 * Dragon
 * Other (Manipulation)