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According to Watari Juro, producer of the Virtual-On games, the reason for the collaboration project was that since the Virtual-On series has been dormant for more than a decade, they needed entice previous players of the Virtual-On game as well new players. For the older players they wanted something that could surprise them, and this is where the "Toaru" series comes into the picture. For newer players, it is a way to stand out of the crowd as there are now many new robot fighting games and for those who don't know of the game's history would only look at the game as something of "more of the same".<ref name=Dengeki1553368>[http://dengekionline.com/elem/000/001/553/1553368/ Dengeki Online Article (2017/09/24)]</ref> |
According to Watari Juro, producer of the Virtual-On games, the reason for the collaboration project was that since the Virtual-On series has been dormant for more than a decade, they needed entice previous players of the Virtual-On game as well new players. For the older players they wanted something that could surprise them, and this is where the "Toaru" series comes into the picture. For newer players, it is a way to stand out of the crowd as there are now many new robot fighting games and for those who don't know of the game's history would only look at the game as something of "more of the same".<ref name=Dengeki1553368>[http://dengekionline.com/elem/000/001/553/1553368/ Dengeki Online Article (2017/09/24)]</ref> |
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− | Despite the initially cold response from both "Toaru" and Virtual-On series fans, Watari Juro was confident that were heading to a good direction after the release of the crossover novel. According to Watari Juro, they chose to have the mecha that were used in the second game ''Cyber Troopers Virtual-On Oratorio Tangram'' (which is later reflected on the crossover game's own logo) for the collaboration as it just had the right amount of mecha in the game. Who would pilot which mecha wasn't decided until Watari Juro could consult talk with Kamachi but he always had a vague thought that [[Kamijou Touma]] would pilot Temjin. When designing the mecha, since Index was the main heroine, Katoki Hamie suggested in giving her a mecha with her silhouette, ending up with the unique Bal-Bados (BAL-RlooN) mecha Index pilots. While developing Watari Juro felt it necessary to have the game be released on a home console first instead of the arcades.<ref name=Dengeki1553368 /> |
+ | Despite the initially cold response from both "Toaru" and Virtual-On series fans, Watari Juro was confident that they were heading to a good direction after the release of the crossover novel. According to Watari Juro, they chose to have the mecha that were used in the second game ''Cyber Troopers Virtual-On Oratorio Tangram'' (which is later reflected on the crossover game's own logo) for the collaboration as it just had the right amount of mecha in the game. Who would pilot which mecha wasn't decided until Watari Juro could consult talk with Kamachi but he always had a vague thought that [[Kamijou Touma]] would pilot Temjin. When designing the mecha, since Index was the main heroine, Katoki Hamie suggested in giving her a mecha with her silhouette, ending up with the unique Bal-Bados (BAL-RlooN) mecha Index pilots. While developing Watari Juro felt it necessary to have the game be released on a home console first instead of the arcades.<ref name=Dengeki1553368 /> |
Like the novel, the story is written by Kamachi Kazuma, and is a sequel to the crossover novel. As there were many playable characters that were killed-off in the crossover novel, the story in the game is essentially a reset of the events in the novel. Katoki Hajime is retained as the illustrator and mecha designer for the games.<ref name=Dengeki20170912 /> |
Like the novel, the story is written by Kamachi Kazuma, and is a sequel to the crossover novel. As there were many playable characters that were killed-off in the crossover novel, the story in the game is essentially a reset of the events in the novel. Katoki Hajime is retained as the illustrator and mecha designer for the games.<ref name=Dengeki20170912 /> |
Revision as of 05:50, 25 September 2017
- For the crossover light novel of the same name, see Toaru Majutsu no Virtual-On.
Toaru Majutsu no Virtual-On (とある魔術の
It would mark the first new Virtual-On video game in over 15 years.[5]
Development
According to Watari Juro, producer of the Virtual-On games, the reason for the collaboration project was that since the Virtual-On series has been dormant for more than a decade, they needed entice previous players of the Virtual-On game as well new players. For the older players they wanted something that could surprise them, and this is where the "Toaru" series comes into the picture. For newer players, it is a way to stand out of the crowd as there are now many new robot fighting games and for those who don't know of the game's history would only look at the game as something of "more of the same".[7]
Despite the initially cold response from both "Toaru" and Virtual-On series fans, Watari Juro was confident that they were heading to a good direction after the release of the crossover novel. According to Watari Juro, they chose to have the mecha that were used in the second game Cyber Troopers Virtual-On Oratorio Tangram (which is later reflected on the crossover game's own logo) for the collaboration as it just had the right amount of mecha in the game. Who would pilot which mecha wasn't decided until Watari Juro could consult talk with Kamachi but he always had a vague thought that Kamijou Touma would pilot Temjin. When designing the mecha, since Index was the main heroine, Katoki Hamie suggested in giving her a mecha with her silhouette, ending up with the unique Bal-Bados (BAL-RlooN) mecha Index pilots. While developing Watari Juro felt it necessary to have the game be released on a home console first instead of the arcades.[7]
Like the novel, the story is written by Kamachi Kazuma, and is a sequel to the crossover novel. As there were many playable characters that were killed-off in the crossover novel, the story in the game is essentially a reset of the events in the novel. Katoki Hajime is retained as the illustrator and mecha designer for the games.[5]
Release
The game will be released on February 15, 2018.
Limited editions
The game has a couple of limited editions that bundles other products. Notably, the PlayStation Vita Initial limited edition will have the Toaru Majutsu no Archive (とある魔術の電脳紀要(アーカイブ) Toaru Majutsu no Den'nō Kyō?), which has a 100 page booklet, a new short story written by Kamachi Kazuma, Toaru Majutsu no Virtual-On no Subete (とある魔術の電脳戦機ノ全テ?), a radio drama comprising of the staff of the Toaru Radio no Index and Toaru Radio no Railgun shows, the theme song "Get Ready!" sung by Index and Mikoto as well as the soundtrack Toaru Majutsu no Den'on Mokuroku (とある魔術の電音目録?) which contains the full version of the song.[8]
Gameplay
In addition to the three weapons equipped to the Virtuaroid, a fourth weapon is available depending on the ability of the character piloting the Virtuaroid.[3]
As opposed to previous Virtual-On games, where the victor was decided by the amount of HP remaining if a KO wasn't achieved within the time limit, a new point system has been added, with the score determining who wins if time runs out. Additionally, certain actions within the game, such as a point-dominant player running without hitting for a certain time, can result in penalties being imposed.[5]
The game will also have online matches and coop gameplay.[7]
Characters
Playable
- Kamijou Touma (MBV-707-G/VSL Temjin 707)
- Index Librorum Prohibitorum (IDX-10/3000 "BAL-RlooN")
- Accelerator (RVR-87/VSL Specineff “Rusty Blood")
- Misaka Mikoto (HBV-502-H8 Raiden "Judge Igniters")
- Shirai Kuroko (RVR-14/VSL Fei-Yen kn "Judge Igniters")[5]
- Shokuhou Misaki (SGV-417-l/VSL Angelan "Hive Eaters")[5][4]
- 6 unknown characters
Non-Playable
- Uiharu Kazari
- Saten Ruiko
- Tsukuyomi Komoe
- Furashina Ririn
Stages
- Academy City (rooftop) [3]
Gallery
Trailer
External Links
References
- ↑ Dengeki Online Article (2017/03/12)
- ↑ Anime News Network
- ↑ 3.0 3.1 3.2 Dengeki Online Article (2017/08/22)
- ↑ 4.0 4.1 Toaru Majutsu no Virtual-On, Sega Official Site (Japanese)
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Dengeki Online Article (2017/09/12)
- ↑ Dengeki Online Article (2017/09/19)
- ↑ 7.0 7.1 7.2 Dengeki Online Article (2017/09/24)
- ↑ Toaru Majutsu no Virtual-On, Sega Official Site PRODUCTS. (Japanese). (2017/09/24)